I'm sure sales have leveled out by now. I don't know what the final figures were. It seemed to be a successful title with heaps of critical praise for the campaign but not a lot of replay value in the multiplayer modes. I didn't expect it to sell as well as the annual Call of Duty beauty pageant, which will draw high sales despite tepid fan reception.
Post by wyldephang on Dec 30, 2016 20:51:26 GMT -5
Because I haven't updated this thread since getting married and moving into our new place, I thought I'd briefly touch on the last few months of gaming in the casa de Wyldephang. I don't remember if I mentioned that the last half of my summer was dominated by Metal Gear Solid V: The Phantom Pain. It's easy to see how this game can draw players in for such a long time: It offers an expansive world populated with soldiers to interrogate, animals to capture, and vehicles to commandeer. The goal of Phantom Pain is to assemble a team of soldiers to bring down the Skulls, a mysterious rogue army with an agenda to control the civilizations of the world by unleashing a powerful bioweapon. Initially, most of the infiltration missions are done alone with little support from Mother Base, your central base of operations. After some time, you can recruit personnel into your ranks to help you in your missions. Their perks include artillery support, language translation, researching and developing new weapons and armor, and providing valuable intel while you're on the field, alerting you to the presence of nearby enemy outposts and so forth. You can eventually bring special units called Buddies onto the field to assist you and fight alongside you. As you're traversing the mountains of Afghanistan and the jungles of the Congo, you really do get a sense for the scale of this massive game. I was absolutely absorbed in it for the last few months, and I highly recommend it to anyone with a current-gen console. Versions of the game are available on the Xbox 360 and PlayStation 3, but I can't comment on those editions of the game as I played through the PS4 version.
After MGSV, I played through Uncharted 4: A Thief's End. Having just visited the Bahamas in late September for my honeymoon, I was particularly interested in the game's many references to historical pirates. The goal of Uncharted 4 is to locate the fabled pirate haven, Libertalia, and uncover its secret treasures. Complications arise when you discover that a group of mercenaries are also after the same prize, and given their sizable advantage in numbers and firepower, you find that it is to your benefit to utilize stealth and precision over a guns-blazing head-on approach. The graphics are stunning; the entire world is painted out in vibrant colors and exceptional detail. Beyond that, the game engine is well-made and easy to grasp, especially for someone like myself who had never played an Uncharted game. There's a good mix of exploration, stealth segments, and action, so it's a total package and an easy candidate for Game of the Year.
After beating Uncharted, I turned my attention to a few different projects. I had been picking away at a playthrough of The Legend of Zelda: Wind Waker HD for the Wii U. I collected all the Triforce charts and progressed to the final dungeon, but I haven't stepped inside yet to take on the final boss. I'll get to it eventually, but I've been focusing a couple Final Fantasy games recently. Back in February, while suffering through the flu, I began another Final Fantasy VII playthrough. For whatever reason, I put the game down after getting midway through the first disc. But a few weeks ago, after getting the entertainment center set up with all my consoles, I popped it back in and decided to make a push to complete the game. (Coincidentally, I came down with a case of the flu a couple weeks ago, so I was having flashbacks to February when I started this particular playthrough.) I'm about ready to head into the final dungeon, so I figure I should have the game finished by the New Year. Meanwhile, I'm picking away simultaneously at Final Fantasy XV and Final Fantasy X Remastered (PS4), which were both Christmas presents. It's been a busy few months indeed. I haven't had as much time to game since getting married; I find that most of my game time comes when my wife is either sleeping/napping or putting in grades for the students she teaches. She's not a gamer herself, but occasionally she'll get interested in one of the games I play. I'm just thankful she can tolerate them taking up so much space in the living room; I have a 60" HDTV with all the consoles hooked up to an A/V switch for ease of access.
I only just got introduced to what's probably known as the legendary indie game of Spelunky, which originally came out in 2009 or something as open source and was ported around to several platforms, including an updated version a couple of years ago.
Not being the most original game on the planet (but still quite fun), you're jumping and climbing on platforms in a mine collecting as many treasures as possible while avoiding the usual bad creatures of bats and spiders and the like. You have a health meter, which falling from too high a height or being hit by a creature or projectile will take off one or more until you're dead and it's game over. Landing on a spike will kill you instantly though, no matter how much health you have. So it's like the original Sonic the Hedgehog where you hold the directional key down to look before you leap.
The game is a random setup every time and aspects of it remind me of the legendary Apple II game Aztec, such as you can, and at times have to create your own exit by setting off a bomb. You get a few of them, along with ropes to climb to various heights, which help out. You can also use bombs to blow up wall sections just to get at the embedded treasure.
And there's a sense of humor included as well, like a neanderthal guy who runs around. Several things are a nod to Raiders of the Lost Ark, such as the golden head sitting underneath an idol, which, if you swipe it, the whole screen will shake and a huge boulder will fall, not only possibly killing you but also wiping clear layers of rock wall as it rolls around. If you have a safe spot to get to, it's worth it to swipe the idol because it's worth a lot, should you make it to the next level. There's also this woman who needs to be saved (although you have to carry her around everywhere) but you might have to put her down to do other things. There have been points where I had to toss her off a rock ledge and then wondered where she went, only to find herself impaled on a spike down below (!). Ghastly but a fitting end for a dumb blonde. However, upon reading up on the game later I found that she'll restore a health point if you're able to get her and yourself out of the level, so it's in your best bet to do that.
It sucks having no sound though, as the guy who ported it to Chrome (the version I'm playing) never heard back from the game's original creator to fix a few things with, as high scores don't work. I'm assuming special quests and hidden stuff doesn't work on the version either but I could be wrong; when I was reading up on it in Wikipedia I stopped reading just when it mentioned something new, which I didn't want to have stuff spoiled yet (although I heard the hell levels don't work either; whatever those are). Still pretty addicting though and I hope to encounter more new stuff.