Eek, help...I can't play this game with the original controller!! Too used to having all the buttons closer together, and not in a line, like with a modern day digital controller. I can get several thousand more points on it that way. Oh well, rules are rules. Onto the next game!
Last Edit: Dec 23, 2014 20:46:33 GMT -5 by VectorX
@VectorX: Around 98.000 points in Bedlam is pretty cool, VectorX!
I can usually hit 100,000 on that game, the main thing being to hit those ships that can't be destroyed (think they're colony ships) to rack up your score. For some reason in my game I couldn't get to the point where I could wail away on them very often though. Not that it matters though unless someone beats it by a few thousand; if it's Chainsaw, that's not going to happen, since he usually gets like 120,000 or something on Bedlam. Can't say I can catch that, ever!
Will do in including scores in my posts from now on though.
Heh, we both did the same Forgot that it says Fury Unlimited, along with the score upon reset. I just got a shot at the end, although note my Zantis cart is in my machine, so yep, that's what I played.
Last Edit: Dec 23, 2014 20:47:59 GMT -5 by VectorX
Nice to see you again, and I wish you all good luck and good scores / "points". I see that there are already good scores. Yeah VectorX, 98000 in Bedlam is already great. I think we (and other players?) will manage over 100'000 points, but I didn't play a long time and have to practice a little bit. And you're right, the "colony ships" give a lot of points, but in higher levels I hate them :-)
I am also looking forward for hcmffm's great scores, I hope you will find a little bit time to play.
Ohh and I couldn't beat darin9999's Frogger score after my first 3 games. This game is already hard in Level 2... I'm wondering which scores we all will reach in Frogger...?
But now my first 3 scores. And sorry my english, it's not perfect and sometimes I write a little bit weird stuff. Just ask or laugh when I write some "crap" ;-)
Edit: Spike: 34100, Rip-Off: 7300, Star Hawk 59900
Last Edit: Dec 23, 2014 20:48:23 GMT -5 by VectorX
Yeah VectorX, 98000 in Bedlam is already great. I think we (and other players?) will manage over 100'000 points,
I'm probably not going to bother with a second score unless someone just barely beats mine by 2000 points or something. Spike I figured out what I was doing wrong, so I'll probably do that one again, but I can't even get 30,000. Still, an increase in several thousand would be nice though
but I didn't play a long time and have to practice a little bit.
Yeah, Bedlam I can just play one game and that's it, that's my score. Others, however, like Birds of Prey, take longer, as they move really fast, and I can get over 30,000, but it would take me many games to do that (think my high's about 40,000 but I could be wrong. I might look it up later), so I probably won't bother with additional/higher scores of that either.
Thank you VectorX for your big answer :-) Oh 20000 or 30000 in Frogger? I will play this again this weekend and pratice a little bit. About the slowdowns in Bedlam (slowdowns and ZAP function also doesn't work correct): I am 95% sure, that the problem is, when you have 8 (or more than 8) lifes left. When you start in Level 1 and get every 10000 points an extra ship, then you will have 8 extra ships when you reach 50000 points without mistakes. And then the problem normally begins, and stops wenn you have 7 or less lifes left. But I will test this again, or we will see this during this Vector War. Maybe it depends on, that the extra ships are drawn bigger the more you have of them. (8 extra ships are drawn bigger than when you have only 6, 4 or less ships). Maybe there is also an other bug that causes the slowdowns.
Well, unfortunately, no now I was noticing that the joystick wasn't responding as well as needed during a game and thought it would be difficult during the levels when there is barely any room in traffic to navigate. Yep: couldn't get past the level 5 traffic I'll try again later, but it looks like I'm stuck there, at about 15,000.
I am 95% sure, that the problem is, when you have 8 (or more than 8) lifes left. And then the problem normally begins, and stops wenn you have 7 or less lifes left. But I will test this again, Maybe there is also an other bug that causes the slowdowns.
Well, that's interesting! I had noticed the bigger ships indeed, but never thought that could've been it.