I checked the serial no. on the Supro and I think it puts it at 1961. I'd love to know it's history and where it's lived. I'm pretty sure they were only sold in the US. Sears catalogue maybe? Whatever that is.
I think Supro were entry level range with National being top end. My guitar has the Res-o-glas body that was cutting edge at the time. It might have been entry level but the build is great and the rosewood neck is to die for. Brazilian rosewood I guess. If it was a Gibson from that period it'd be worth many thousands. I took it apart when I got it. It's got a 4 by 2 plank inside the body thats still got the rough saw cuts hanging off it. Fantastic.
Yeah it does a bit. Quite conventional compared to some of the wacky models from the Valco stable. Check the Airline jetsons model or the National 'map' guitars... not to mention the Harmony guitars with about 300 knobs on.
One of the more interesting video game reviews I've read. Majora's Mask is also an interesting circumstance where the developers sought to re-use the existing game engine for a new installment of the game. The second game took much less time to make, perhaps altogether a small amount of time. But it is a very different game which, although there is some controvercy and debate over its merits, seems to be universally acclaimed for its story and writing.
I still can't deal with the N64 so this 3DS version will be my first real shot at the game.
Last Edit: Feb 3, 2015 20:53:16 GMT -5 by thucydides
I don't even have a 3DS yet, so you'll likely get your hands on one of the new ones before I do. I was looking into the 2DS a few months back, actually. The lower price point is more attractive to me, and I'm not overly concerned about the loss of 3D functionality. I tested the 3D mode out on my cousin's 3DS and I found myself turning it off more often than not. It's a shame you weren't able to warm up to the Nintendo 64, as there are a lot of great games on that platform. I'll stick with my original copies of Ocarina of Time and Majora's Mask for now. But however you prefer to enjoy the game--whether on the Nintendo 64 or 3DS--it's good all the same that you're able to experience it. Majora's Mask is by far a darker and more mature title than Ocarina of Time, dealing with death, isolation, and other somber topics. But Nintendo always finds a way to keep it lighthearted and fun.
A lot of people have criticized the 72-hour time mechanic in Majora's Mask, but I have a few tips to make the game less tedious. First, always deposit your rupees into the bank before you play the Song of Time. You cannot save your consumables (e.g., arrows and bombs) but it's easy enough to pick up more by slashing bushes and killing enemies. It's a good idea to play the Song of Time before you set out for a dungeon so you can get a fresh start, and you'll probably want to play the Inverted Song of Time to slow down the clock before you leave town as well. Until I started making the Song of Time a routine, I always felt there wasn't enough time to complete the dungeons and finish my side-quests.
One last piece of advice is to talk with townspeople regularly, and check back with them on each day of the cycle. One of the nice things about Majora's Mask is that all NPCs operate on a schedule that changes day by day. Learning how to economize your time is how you'll complete the most rewarding side-quest in the game, the Kafei and Anju quest. It's an emotional tale and one of the defining moments in Majora's Mask.