Maybe the author of this game made a PC-Gravitar too, but not sure at this point.
I only played the ZX Spectrum version in my youth (and of course the Vectrex version, many years after) Anyway, you could vote by the best game experience in any machine you have tested. I dunno about how many people had Acorn or BBC computers... so I think these versions won´t be very voted
I played this several times yesterday, and I must say, I'm really digging this remake quite a bit
First off, the new stuff for the first six levels is mostly just graphical, like the exhaust streams for when you thrust and absorb fuel. That's cool, along with the landscapes being multi-colored. I think there's purposely some vector overlapping as a tribute to the Vectrex. Firing several more, faster shots is also good, and when you get to the point where you have to shoot the button to open a door to make it further into a planet, that door has some detail to it to the point where it looked like it belonged in Major Havoc. There's also a neater effect when you complete a level, along with stars appearing once you're about to leave the planet's atmosphere. Your ship turns a bit quicker around as compared to the Vectrex version but it didn't take me long to get used to it. All levels have a name or saying to them now as well.
Then, there's the new stuff: with the first element I spotted upon making it to the seventh world, I was like "what the hell IS that? Can you get past it?" There's defensive lasers that stay on for a few seconds, then shut down, so you can fly past them then before they reactivate. I don't think you can destroy them. Another new bit involved something that looked like the Sparx from Qix, running along a planet's surface, which made me nervous. At first I just avoided them, then later I tried shooting one of them, which worked. However, after I flew over the other one, I thought "did that thing just wave at me?" I then tried tractor beaming it up, earning myself a 500 point bonus. Yep, those are people to rescue, like with Gravitrex, but they move. Don't shoot them!
There are also boulders in a few levels you have to shoot in order to fly through their accompanying corridors. There are also doors that you'll again have to shoot their nearby button to move them, but one moves in a pair of two, creating two openings this time around. One on I think the second to last level constantly rotates, requiring pretty precise maneuvering, plus the lasers section off areas at about a 45 degree angle, along with one pod you have to tractor in from its side, which is pretty nerve-wracking that you'll accidentally smack it into a wall and destroy yourself in the process. There was also one part in the current level I'm stuck on where the gravity is SO monstrously strong it sucks your ship down to the bottom of the screen in no time flat, taking me a while to figure out how to get past it after losing several ships.
There's like 10 new levels in all, I do believe, and in closing, I think that, like Gorf, you're given a ranking once you clear them all and then they continue at the next harder level (being reverse gravity), as with no matter how high my scores got (about 130,000 so far) my ranking has been Rookie the entire time. Hopefully I'll find out soon if this is the case.
Cool. There's several levels that have a bit of "vector overhang", or whatever you want to call it. I contacted the guy who made Thrust Xtreme and asked if he did this purposely as a tribute to the Vectrex. He said he did
Yes, it was intended as a Vectrex tribute, as that is what a true vector CRT display does when lines overlap. But I also like the little highlights it produces with lightblended lines.
P.D. In his Google+, this artist shows a skill that I also have: "I'm left handed but I play guitar right handed. How about that?"
I'm the same way, since my dad's left-handed, and I'm mostly right-handed, but I eat left, usually use a remote control with my left and some of the old arcade games like Scramble that have buttons on both sides of the joystick I use my left hand for that too.
Yes, I looked for it in his blogs before, but finally I found the download link from the PixelProspector Network, impressive free PC games collection in there: www.pixelprospector.com/indie-games
Like curiosity, it seems be 14 levels for Thrust Xtreme, into the playlist.txt file: world1 world2 world3 world4 world5 world6 world_deluxe1 world_deluxe2 world_deluxe3 world_deluxe4 world_deluxe5 world_deluxe6 world_xtreme1 world_xtreme2
You can change the order for play any level at first I think there is a similar file for Gravitron, named Stages1.txt, with 23 levels
Last Edit: Feb 3, 2016 10:19:11 GMT -5 by centaura