It's out tomorrow. There was a review on Yahoo of it the other day, going over the controllers and all (could be too small for some people but there's some way to join them to something for a better grip), and even with how fantastic the Zelda game is going to be it has very few launch titles, so it sounds like the current PS and Xbox's are safe.
Well i stood in line for 2+ hours on a windy 35F night to buy a neon console and Zelda at Best Buy. They let us in at 11:30 but we couldn't leave until 12:01.
I'm having fun with it. Not blown away so far but it is a really nifty package. The controlers are indeed quite small. I've mostly played in portable form where that is less of an issue. In the "grip" for tv play is not too bad either though. .. Bigger issue so far for me with the controllers is the multiple shoulder buttons as well as the joy-con release buttons are all so close together it's hard to press just one. Also the + and - buttons are insubstantial.
I've spent an hour or so with Zelda. Still getting comfortable with the controls and avoiding combat so I haven't seen much yet. It seems overall a very different Zelda experience, but audio-visuals distinctly resemble Skyward Sword more than any other. It is less cartoonish than that Wii game but not altogether un-cartoonish. The techy tablet device Link carries around is reminiscent of the (cyber companion?) from Skyward Sword.
I'm holding off on the Nintendo Switch until there's more software available for it. I did purchase a copy of Breath of the Wild for the Wii U today and I spent an hour or so chipping away at some of the preliminary missions. Unlike previous Zelda games, you can't wade into combat and cut through everything with the first sword you pick up. I got a little reckless on low health with an armored bokoblin and ended up dying. After exacting my revenge, I went off to explore my little slice of the overworld and I'm not disappointed. The landscapes are vast and sprawling and there are many promises of adventure. I think I'll be busy with this one for a while. It's still too early to voice a complaint. Give me a week or so with it and I'll share my thoughts.
I am really digging Breath of the Wild at this point. The save system still annoys me and I regret that I will never get a hookshot. But it is a huge and immersive game. Interesting and viable non-linear story set up by the premise of Link having no memory. The level design seems really solid and still allows the player to change course at almost anytime. The controls are difficult and cramped on the joycons, but it's so fun to hold these things I can't really see buying the "pro" controller. .. I can see them making "XL" joycons at some point.
I must have played over ten hours at this point and I still only have four hearts.
That's great to hear. I've probably put in about six hours--it's hard to keep track, to be honest--and I've completed only seven of the trials. My heart meter is at four, too. I love how the world design forces you to think on the fly. I entered an area where the frigid climate caused Link's health to continuously drain. There was a river, too, that prevented me from progressing to a dungeon; every time I'd set foot in the water, Link would take damage. There was a raft positioned in the middle of the river, but the jetty leading to the dock was partially submerged, so I had to improvise a way to cross over to the raft. There were several trees near the edge of the water, and I remembered that I picked up a woodcutter's axe in the beginning of the game. I nearly forgot I had it because it was such a slow and clumsy weapon that I stashed it away the moment I found a better weapon. But I thought it might serve some unique purpose here, so I chopped this tree down and it fell into the water, floated downstream a bit, and got hung up on the debris where the jetty formerly stood. With the tree in place, I could safely cross the river and make my way to the next trial, all while regulating my body temperature by eating spicy food I cooked at a campfire I passed earlier. This was an impressive piece of game design that left me wondering what else Nintendo had in store for me. As of now, I really have no complaints. Weapon durability can be a little tedious, but I assume you'll be able to address that problem at some point in the mid-game. Furthermore, I've been encountering some noticeable framerate drops when the action picks up or I enter a dense environment like a merchant post or a settlement. However, I don't know if this issue is exclusive to the Wii U version, as the Switch has beefier specs. Overall, a fantastic game with loads of promise.
Interesting to hear your strategies which have been different from mine. The most use i got out of chopping a tree down was smashing some enemies. .. You can also use one of your Rune abilities to traverse water, something I am embarassed it took me so long to realize. Also just tonight I realized the towers' function, something I had been skipping.
I have had almost no slow down or frame skipping that I noticed. I have heard that it can get pretty bad on the Wii U.
That's just the thing, Glip. The world design is so intuitive that if you give two different players a puzzle, they'll come up with four unique solutions. I didn't realize until recently that I could light my arrows on fire by standing over an open flame with my bow drawn. This helped me to solve a shrine trial that involved burning a wooden beam. The towers are indeed integral to your completion of the adventure. I like that they allow me to gain a better view of the shrines in the area, and also serve as a launchpad of sorts from which I can glide to nearby destinations.
Post by gliptitude on Mar 23, 2017 18:25:58 GMT -5
Well I finished Zelda a few days ago and I sold the Switch today, for a small profit. Kind of a spur of the moment decision, hard to resist when they are currently in such high demand and when there is almost nothing else to do with this thing yet besides play the game I've already played through.
I think I am more impressed by the Switch than I am with BotW, and I'm sure I will end up buying one again after some more games come out.
BotW is spectacular in some ways and I did get over 100 hours of good times out of it, certainly have no regrets. But there are some pretty significant disappointments with the game for me too. Chief among them is the small number of dungeons, and the fact that these dungeons are not classic Zelda dungeons. The shrines, massive in number, are cool but not a substitute for dungeons. .. Like Twilight Princess and Skyward Sword, I felt like this game could have been much better, each for different reasons.
Post by wyldephang on Mar 30, 2017 17:55:34 GMT -5
I'm glad you enjoyed playing the Switch and BOTW, and were able to get a nice return on your investment. It might be worth revisiting the Switch once its library grows. With all the speculation and promise of third-party support, I'm sure something will draw you back into owning one. In a few months, it won't be as difficult to find one as it is now. For my part, I loved BOTW on the Wii U. It was certainly one of the better games I've played in the last year, and it's going to be one that I come back to at a future date. Since the game is so demanding, however, I don't believe I'll manage to complete it as many times as earlier Zelda games. When it was all said and done, a single playthrough of BOTW, after unlocking all memories, collecting all non-Amiibo armor sets, and conquering all shrines, has taken more time out of my days than multiple playthroughs of Ocarina of Time, Majora's Mask, and a number of other titles in the series. I'm getting the itch right now to finish my game of Wind Waker HD.
Hopefully Virtual Console or something equivalent gets going soon. I think it's kind of outrageous that that wasn't part of the launch. Probably when it does the games will only trickle out, Nintendo style. But once there are a volume of adventure and action games available, I won't be able to resist buying back in. I do really like the hardware.