Yeah I know what it is since I remembered ads for it back in the day and going "oh cool!" Because it's not like the 2600 would've gotten that It's too bad it didn't get more of a porting around since it seemed like something as powerful as the ColecoVision would've pulled it off, because even though it couldn't handle scrolling worth a crap, Zaxxon and Bump 'n Jump still fared pretty decently.
Post by celtroniclabs on May 20, 2012 0:31:51 GMT -5
Here are some of my favorites over the years, in mostly chronological order:
1. Seawolf (arcade) 2. Death Race (arcade) 3. Space Invaders (arcade) 4. Asteroids (arcade) 5. Pac-Man (arcade) 6. Star Castle (arcade) 7. Galaga (arcade) 8. Castle Wolfenstein / Beyond Castle Wolfenstein (Apple II) 9. Exodus Ultima III (Apple II) 10. Double Dragon (arcade) 11. Mortal Kombat I, II, III & Ultimate MK3 (arcade) 12. Return to Castle Wolfenstein (PC) 13. IL-2 Sturmovik Forgotten Battles (PC)
The only game console I have ever owned was an Atari 2600 (1980-1982)
An Apple II Plus was used as my home "game machine" from 1982 until the very early 90s. I still own my old II Plus, having had it now for 30+ years..
Used to take rental NES, SNES and Genesis machines home with me, on occasion, while I worked at a Blockbuster video and another video store in the early 90's. Those systems never interested me enough to want to purchase one of my own.. Instead I would just play games on my various PCs, after retiring the II Plus.
Ha ha. Wish I could share that sentiment since I could have revisited the blasted thing at a gaming expo only just a few years ago but most of the time it didn't have any credits on it Guess a lot of people who attended thought it was one of the top games there too! (Or maybe it wasn't working, I'm not sure.)
Thanks celtroniclabs!! I forgot all about Castle Wolfenstein and Beyond Castle Wolfenstein. Halt!! Pass Please!! Pass Please!! Quickly uses * and space bar to shoot. Aaaahhhh!! That is great!
Halt! Kommen Sie! Ausweis... Ausweis... Heil!
In the Apple II version , all the speech was in German. Wasistlos, SS! Auf Weidersehen Schweinehund! etc.
Every time I run on a treadmill, the footfall sounds from my feet remind me of the soldier's marching sounds from those Apple II games! I think of that game every time I run on one of those things lol.
Heh, I was prompted to return to this thread when I saw you mention it again in a more recent thread. ... Never noticed you asking this question, and it is one I am always eager to answer!
Shadow of the Colossus is one of the most amazing video games ever! It is a PS2 game, and it was also re-released for PS3, together with ICO, which was the first game designed by Fumito Ueda.
Colossus is a 3rd person adventure game. Essentially it consists exclusively of boss battles, no miscellaneous enemy hoards. You begin in the center of the map and you seek out the bosses in sequence, returning to the center of the map again after each successful battle. You are accompanied by a horse. It is an expansive and scenic world of forest, desert, mountains, ruins etc. There is a bit of challenge and time involved in locating each boss.
The bosses are enormous! Hence the title of the game. They are terrifying and magnificent creatures. Each one is somewhat of a puzzle to solve, but basically they all involve climbing and grabbing onto their fur and repeatedly stabbing them in the right place (as black blood starts spouting out like a geyser). All of the colossi have fur, (even the reptiles). By the time you figure each one out and conquer him, it is a pretty emotional experience to see him die. The violence is tasteful fantasy violence. After the boss dies you faint and the spirit of that colossus visibly enters your body in the form of a wispy shadow, then you wake up back at the temple in the center of the map.
Many consider the game (along with Ico) to be a rare example of an "artistic video game", though Ueda seems to downplay this idea. ... The Mexican film director Guillermo del Toro, who has made some proclamations of "video games as art", has stated that this game has been an influence on his films.
What Ueda does lay claim to is reducing the modern video game to the essential and fun. Basically he interprets the modern adventure game as needlessly complicated and difficult, counter-intuitive, and contrary to the foundations of video gaming. ...Thus Colossus (and Ico) employ a minimalist philosophy of design. The control scheme is very fluid, the array of weapons is slight and unchanging, there are no special magical powers to learn and there is nothing to collect. ... This is in extreme contrast to (for example) God of War, another popular and contemporary adventure game, which is at times actually PHYSICALLY CHALLENGING to play.
To me it's interesting in the context of the evolution of video games. When I look at modern console games vs those of the past, the older games seem to have so much more creativity in their fundamental concepts. In the past there was more variety basically. With the capabilities of modern consoles, there is an almost constant effort to convey "realism", (because it's possible). So clever concepts like Tempest and Marble Madness don't really hold up to this "simulation" aesthetic. Sports video games, for example, are no longer metaphorical interpretations with unique mechanics, they're simulators. The only differences between one modern baseball video game and another are just differences of quality, and which is more accurately representing baseball than the other.
With Shadow of the Colossus the modern gaming capabilities seem to have a new purpose.
I wouldn't really say that the content of Shadow of the Colossus is at all profound, because it's really pretty simple adolescent hero stuff, and there is only one living person in the entire game, no one to interact with. But the game clearly understands drama better than almost every other game. It causes you to have emotional reactions that make the surprises much more gratifying. You actually care about what is happening in the game. The events are suspenseful and the transitions from darkness to light are surreal. Everything is beautiful to look at and the game is designed to keep you engaged, rather than worried or stressed out. Most video games are more like sports in comparison.
... Most modern adventure games are also much more routine and shallow in their mechanics, than Shadow of the Colossus is. The gameplay is really worked out to be as fluid as possible, and the scale of it is incredibly articulate.
xxxx haven't quite finished these thoughts, but I've run out of time
Last Edit: Sept 16, 2012 3:06:54 GMT -5 by gliptitude
This game IS a bit weird. It is also quite solid. Actually has a familiar feel to it somehow too though. Reminds me some of fantasy art and films from the past, something vaguely indebted to Jim Henson.
If you have a ps2 or 3 you really must try it. $15 - $20 used for ps2. ICO is rare and probably $40 used for ps2, but both together on ps3 issue for about that much is a great deal. ICO is also amazing, reminds me a little of Myst which I never actually played, but way more stylish and fun. No huge hairy beasts though.