I finished another game - a remake of the early ZX Spectrum classic: Arcadia.
Because my games seem to get larger and more complicated with each game I decided to do a small and simple game - something I could do in two weeks. I couldn't be a vectorgame, but I'd remake it as one...and now that it's done I can tell you that I had so much fun working on a small project like this.
It's a bit light on features - no non-glowing graphics (sorry VectorX ) ...and no online scoring, but I wanted to keep things simple to be able to have it done as fast as I wanted to.
It's a bit light on features - no non-glowing graphics (sorry VectorX )
Oh noooo, glowing vectors! Might not be bad though; like I said before, I didn't mind them in Space Fury. And as I've also said before, they're probably less prevalent than a screenshot would suggest, so I wouldn't go by that alone guys.
A nice surprise, I'll have to check it out next week (maybe earlier if I'm lucky)!
Cute. A bit different from most of the Invaders-type games at the time, where you can also thrust (although it's possibly like the Space Firebird arcade game, but I'm not sure since I never played that), and once that timer gets down to zero...watch out! I won't say what happens there though
Thought I'd give this a bump as I started playing it again. I like several of the effects, such as when your ship thrusts (what is that, pixie dust? ), what I think to be a vector version of the big birds from Phoenix and what looks to be Darth Vader's T. I. E. Fighter spinning out of control.