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Post by VectorX on Oct 1, 2011 9:06:02 GMT -5
I was thinking about how Tac/Scan didn't get much of a fair shake when the 2600 version was released, only getting one out of three stages. I heard it's ok for a bit of a shooting fix and if you're not looking for it as to being much like the arcade version.
Sega also made ports of some of their games (Star Trek) to the more powerful rigs such as the ColecoVision, Atari 5200, and various computers.
It seems like it would have a halfway decent shot being made as a homebrew for one of those systems.
Same thing for Major Havoc, as that game hardly had any kind of life outside of the arcades at all.
The Empire Strikes Back and Speed Freak were hardly seen at all (especially Empire). Minion Software did a raster update on Empire though. It seems like Speed Freak could be simple enough as a Flash game, as there's already Vector Runner.
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Post by gamezone on Oct 1, 2011 10:07:18 GMT -5
Do you find the majority of the vector games harder to play on MAME or other consoles because of the lack of specific controllers? Like a spinner for example?
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Post by VectorX on Oct 1, 2011 12:11:43 GMT -5
Hmmm, have to think about that one for a bit. Not all of them had spinners and such: Star Wars and The Empire Strikes Back used that flight controller, which can be hard to control on MAME. Same goes with Tac/Scan, maybe even Star Trek. Speed Freak is fairly difficult too but it was the same way in the arcade, I do believe. Red Baron could be a pain too but I'm not sure (anyone?). So is Battlezone but because there are a lot of controls to replicate which tank tread is doing which.
BUT...Asteroids, Asteroids Deluxe, Gravitar, Demon, probably Cosmic Chasm and Solar Quest, Space Wars, Major Havoc (even though most models had a spinner), Eliminator, Lunar Lander, Omega Race, and Space Fury pretty much just had left/right/thrust/fire controls and I assume most of them handle well (can't say for sure because I haven't played all of them on MAME). Black Widow didn't have a spinner but used two joysticks, so it can be difficult having a lot of keys to use to play that one, so that wouldn't "count" either.
So, it looks to be less than 50/50 as far as difficult/easy to play on MAME.
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Post by ledzep on Aug 13, 2012 19:55:45 GMT -5
I would think that Quantum on the Atari 5200 would a natural. Great trackball support on that console, a game that didn't see any life outside the arcades, a fun/difficult game to play, how has this not happened already? Same goes for Black Widow if you use that Space Dungeon dual joystick holder. Battlezone would be harder, it really needs a fire button on the joystick.
It seems to me that wiring in a spinner in place of the trackball on the 5200 would be relatively straightforward but then what do I know.
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Post by VectorX on Aug 13, 2012 20:39:46 GMT -5
To add to this (now that it's been bumped), I only just found out Tac/Scan was supposed to come out for the ColecoVision! I'll bet that would've been halfway decent, and might've been able to be one of the few games to utilize the roller controller too. I would think that Quantum on the Atari 5200 would a natural. Great trackball support on that console, a game that didn't see any life outside the arcades, a fun/difficult game to play, how has this not happened already? Especially since some of the game looked raster anyway, with several round, solid sphere-like enemies in the game. They didn't look vector at all (or at least not to me). Same goes for Black Widow if you use that Space Dungeon dual joystick holder. Good point, I never thought of that, even though I was a B. Widow fan
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Post by detonator on Aug 14, 2012 7:18:54 GMT -5
Hmmm, have to think about that one for a bit. Not all of them had spinners and such: Star Wars and The Empire Strikes Back used that flight controller, which can be hard to control on MAME. Star Wars is definitely way more difficult without the yoke... but it's "semi-playable" with a mouse but the towers and the trench run pose a problem. The thing is that sometimes you have to make extremely fast X/Y-axis moves with extreme precision... like shooting the last remaining tower behind another, etc. I played the arcade game as long as I wanted but I have a hard time scoring 2-3 million on MAME, even with 3 extra shields. www.youtube.com/watch?v=1GmBVoM3sTQBut you can play ESB with a mouse just alright... it doesn't need that kind of precision anywhere. Two-joystick games Black Widow and BattleZone are just as good with proper left & right hand key combinations. It just takes time to get used to the buttons. All Atari 5-button games (Asteroids, Asteroids Deluxe, Space Duel and Gravitar) can be played perfectly from the keyboard. Quantum is a trackball game and mouse works fine (imho).
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Post by gamezone on Aug 17, 2012 11:51:33 GMT -5
Thank you VectorX for the information about Tac/Scan.
Tac/Scan on the Colecovision would have been the best for the time outside of the arcade. Many complain about the controllers but at that time Coleco had the best arcade conversions. Coleco thought outside the box and brought a bunch of unknown games to the home console.
Atari had something good going with 5200 and would have succeded if they had released more original games. Not bad games but you could find them on the 2600. Then Atari released the 7800 and you could find those games on the 2600 and 5200 plus the 8-Bit cousin. Donkey Kong, Donkey Kong Junior, Dig Dug, Joust and Ms. Pac-Man are all really good games. Just been there and done that type of games.
ledzep those are very good game ideas for the 5200. Quantum and Black Widow would have been nice to see on the 5200.
Appreciate the information detonator. Never had much of an arcade selection to play as a kid so any help at playing some of these mame games always helps.
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Post by VectorX on Aug 17, 2012 12:20:25 GMT -5
Tac/Scan on the Colecovision would have been the best for the time outside of the arcade. Many complain about the controllers but at that time Coleco had the best arcade conversions. It'd probably handle WAY better than trying to play that on MAME. That's just way too jittery to be able to play it, although maybe there's some controller tweaks that can be done to help (I didn't try when I had the ROM for it). Then Atari released the 7800 and you could find those games on the 2600 and 5200 plus the 8-Bit cousin. Donkey Kong, Donkey Kong Junior, Dig Dug, Joust and Ms. Pac-Man are all really good games. Just been there and done that type of games. Yep. Too many problems with Atari back then, as Trammiel misread the market totally ("we don't do video games! The futures in computers only!"), plus it sat around for like two years before it got released.
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Post by gliptitude on Nov 4, 2012 15:01:03 GMT -5
Bump for Tac/Scan. It's a very interesting game. ... I'd prefer to see some changes made though if it is going to be completely remade anyway. The 3D levels don't handle very well in my opinion (based on the emulated version in the ps2 genesis collection disk that I played). They look cool, and definitely need to remain in the game, but the control needs to be more responsive and substantial. It seems to barely move.
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