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Post by TrekMD on Feb 14, 2013 21:11:23 GMT -5
Spike & Minestorm Commodore 64 Following on from last year's authorised cartridge release of Fortress of Narzod, this compilation of frantic shooter MineStorm and oddball platformer Spike complete Peiselulli's acclaimed 'Vectrex Trilogy'. Originally developed exclusively for the Vectrex console, through negotiating with Jay Smith of Smith Engineering/Western Technologies (via his son Spencer) RGCD and TRSI are proud to present the official C64 conversions of two undisputed retro classics. Featuring PAL/NTSC compatibility and save-disk support to keep a record of those high scores, Spike and MineStorm require no keyboard input and are designed to work on the C64GS as well as regular commodore computers. More information can be found on the games over on the project page here. Spike/MineStorm is available in two packaging types, a standard card carton and a 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge). The game itself comes in a dove grey cartridge shell, complete with a printed manual and a vinyl RGCD sticker.
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Post by VectorX on Feb 14, 2013 21:40:20 GMT -5
Yeah, I'd seen the video for it last week. Odd that they made the mines on M. Storm look so different, as Spike and their Fortress of Narzod look pretty close to the originals.
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Post by TrekMD on Feb 14, 2013 23:15:23 GMT -5
Yeah, I'd seen the video for it last week. Odd that they made the mines on M. Storm look so different, as Spike and their Fortress of Narzod look pretty close to the originals. I don't know if there is a technical reason for the different looking mines. Perhaps that's why they are so different.
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