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Post by vectrexmad on Jul 29, 2013 18:26:35 GMT -5
Programmed by Frank Buss for Retrochallenge Competition.: You can download it (including the ROM binary and the source) from his website.
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Post by VectorX on Jul 29, 2013 19:09:53 GMT -5
Well holy crap, wouldya look at that!
Frank surely is instantly becoming a rising star in the Vectrex scene, that's for sure!
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Post by TrekMD on Jul 29, 2013 19:56:20 GMT -5
The link doesn't want to work for me.
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Post by VectorX on Jul 29, 2013 20:29:35 GMT -5
(edit) Thanks, I fixed it.
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Post by TrekMD on Jul 29, 2013 20:31:31 GMT -5
I don't see it either. Hopefully Vectrexmad can get us some more info.
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Post by VectorX on Jul 29, 2013 20:31:59 GMT -5
Check it again
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Post by TrekMD on Jul 29, 2013 20:36:35 GMT -5
Awesome, thanks!
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Post by gliptitude on Jul 29, 2013 21:38:38 GMT -5
Wow! What an excellent concept for a Vectrex game! I am very impressed with the idea and the execution of it.
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Post by gauze on Jul 29, 2013 23:22:27 GMT -5
I like it.
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Post by binarystar on Jul 30, 2013 4:26:11 GMT -5
Looks great, cant wait to try it out. I wonder if that's prerendered isometric '3d' or done on the fly.
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Post by hcmffm on Jul 30, 2013 13:41:21 GMT -5
A really cool puzzle game! Well done, Frank, I hope you complete it. ... I wonder if that's prerendered isometric '3d' or done on the fly. For the block rotating, I used 3D rotation matrices, as explained in this Wikipedia article. For a smooth animation, it would need floating point or fixed-point calculations, but I was too lazy to implement a fixed-point calculation, or to figure out how to use the Vectrex ROM functions for it, and wrote a small Java program which created all animations of the block.
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Post by desfeek on Jul 30, 2013 14:32:05 GMT -5
Really awesome, challenging game! Thanks a ton, Frank!
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Post by sokurah on Jul 30, 2013 16:34:22 GMT -5
That looks great. Perfectly executed.
Here's a similar homebrew game for the ZX Spectrum.
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Post by hcmffm on Jul 31, 2013 15:36:21 GMT -5
Interesting how a good idea spreads over hardware platforms: 2007 Bloxorz was developed as an online browser game by Damien Clarke of DX Interactive. 2009 W*H*B was developed for the Sinclair Spectrum by Bob Smith inspired by Bloxorz 2009 Nintaii was developed for iOS with a very similar game concept. 2013 Bloxorz was ported by Frank Buss to the Vectrex. :-)
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Post by Frank Buss on Nov 21, 2017 12:47:32 GMT -5
I've started a Kickstarter for Bloxorz, to implement the other 30 levels (and more, if the stretching goals are met)
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