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Post by Der Luchs on Dec 9, 2013 16:28:33 GMT -5
Hey Folks, my Flashcard arrives today and the Emulator sounds like sh*t if you listen to the Same Song on real Hardware! I love it :-)
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Post by kokovec on Dec 9, 2013 17:52:28 GMT -5
True dat
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Post by hcmffm on Dec 10, 2013 15:10:42 GMT -5
Would be good if you could provide both sound file and binary file: Sound file (WAV or similar) to get a first impression what the sound/song/music is like. The binary for trying out on the real hardware.
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Post by Der Luchs on Dec 10, 2013 16:46:19 GMT -5
If you think some will listen to the binary after I've uploaded a MP3, I will do it
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Post by VectorX on Apr 12, 2014 22:54:16 GMT -5
Hah, just giving some kudos on this one, as I'm going back to old stuff pre-when the original hard drive on this computer bit the dust not long after you first posted this, which was the last ROM I downloaded but didn't listen to at the time! I like the way it sounds like traditional Chinese music (or something) after several seconds
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Post by Der Luchs on Apr 13, 2014 3:13:50 GMT -5
mmhhh... maybe I'll use this Intrument for a martial art game
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Post by garryg on May 1, 2015 16:34:33 GMT -5
Does anyone know if there is a version of 'Entrance of the Gladiators' for the Vectrex? Commonly known as the Circus/Clowns music. It would be nice to put this in my Circus Vectrex game. I really have to learn more about programming music
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Post by VectorX on May 1, 2015 16:46:45 GMT -5
Der Luchs might be able to offer you some tips, maybe even tracks to use.
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Post by garryg on May 3, 2015 19:46:37 GMT -5
I was going to try to convert this tune to the Vectrex using the VECSOUND program but I only found it on the SNDH format and not YM.
Is there any way I can convert an SNDH file to a YM file using a PC?
Unfortunately an ST is one of the systems I don't have.
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Post by garryg on May 8, 2015 15:24:36 GMT -5
Are there any simple tutorials on writing custom music and or sound effects on the Vectrex?
I've looked at the .ASM made by VECSOUND and the sound is good but it takes a fair bit of processing time and memory, and I really don't need this level of multi voice sound. I just want a simple, one channel tune, and some plink plonk sound effects like the older games had.
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Post by binarystar on May 9, 2015 19:18:26 GMT -5
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Post by garryg on May 10, 2015 7:25:35 GMT -5
Thanks binarystar, I had actually just looked at that page before reading your post! I had already written a simple routine that initially played all the built in sounds. I then added to this to play a 'tune' (very loosely speaking) from custom data, made by me. I have also converted a 'circus' tune, although not the one I wanted, to the Vectrex from a YM file via VECSOUND. But the resultant music data in the .ASM made by the converter process is much more complicated (big and process hungry) than I wanted. So I was re-looking at VECSOUND to see if I can use this to make a simple music data file. But it seams not as YM_VPACK.EXE appears to produce the (overly complicated - for my use) ASM code file needed to assemble and play the multi voice YM track. I was hoping I could somehow use this program to dump the YM file tune to basic Vectrex compatable data, like that used in my own test program (and as described in the tutorial page) so I could play it as a basic tune. Or do I have this all wrong?
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Post by binarystar on May 10, 2015 7:42:24 GMT -5
you're not really going to get that from a ymfile without processing the data first. a ym file is pretty much just a frame by frame dump of the register changes so doesnt specifically contain note,duration and volume data which could be easily exported without processing it first. tbh, you'd likely be better off just manually transcribing the songs you wish to use.
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Post by garryg on May 10, 2015 9:01:23 GMT -5
Thanks again for the reply, binarystar. I was thinking that would likely be the case... I think I may just have to go back to my original idea of trying to find the sheet music, although my music reading is a bit rusty to say the least! Although I do just want a relatively small piece of music that I can repeat on the title screen - I'm just using some of the built in music for testing just now, but the processor seems to be coping fine with what I have on the title screen so far. I may add a bit more animation, but don't want it to look too busy.
As I said, right now I'm looking at adding some music and sound spot' effects. After that I intend to tydy up the jump/fall physics stuff, and then is should be more-or-less finished - bar the tweaking and possibly a bit of graphics polish (if possible)
Oh, and it now starts easier (I think) but gets harder (faster) the more objects (balloons) you hit, but slows down again if you manage to clear a line - giving clear incentives to aim for certain objects. I'm finding it relatively difficult to get over 500 points now, where before I found it quite easy to get over 1000 without really trying all that hard. So hopefully I've now got a better game-play mix.
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