I somehow just thought of this today about an artiicle I have in an old Joystik magazine...
Some guy, back in '82 or '83 or something, did a bit of work on an Asteroids at one point. He replaced the four shot limit with like machine gun fire. That might make it seem too easy, but he somehow chaned the pace of the game as well. He also used a laser that he owned (could still do to this day, I don't know) on the monitor to create a colorful effect whenever the player fired, which was really cool.
It'd be nice if there was some video footage of this. I don't think the magazine I have is easily accessible or else I'd look up the guy to see if I can find anything about him noawadays to see if there's any kind of follow-up.
Well, part of the deal (that the article mentioned) was that it was probably illegal (probably due to copyright law).
I'd also guess that most people didn't have the money for coin-ops and the ability to do that anyway, and since the arcade industry was brand new and probably the only ones with the means to alter stuff were the gaming companies themselves.
Yeah but lots of people can afford arcades now (and do all sorts of illegal stuff with emulators). I just meant post-mame and post-homebrew/hacking scene etc, I would have thought people would be doing this NOW.
Last Edit: Feb 2, 2014 17:41:28 GMT -5 by gliptitude
Yeah, good point. I'd think that, if modding was so prevalent back in the day, it'd be due to arcade games being way more powerful than home consoles back then, as there isn't a whole lot I'd change back then with coin-ops in general. But those are pretty much different isssues though.
Sounds interesting. .. I wonder why it is not more common to hack arcade game programs? I've never heard of it being done at all.
Never heard of 'Tempest Tubes'? It's one of the most famous hacks. Plenty of ROM hacked arcade games exist...normally as bootlegs. Galaxian and Pac-Man have loads of hacks, for example. More recently, people have started programming new games for old arcade hardware, PacManicMinerMan is a good example.
I believe Ms. Pacman started out as an "unofficial" Pacman hack but MIDWAY decided to buy the rights to it. Back in the early 80's my firend's brother was something of a genius. He worked at an arcade to help pay his way through college and ended up hacking a few of the games. I remember seeing the Moon Patrol buggy show up as a female breast one day. He would also do things like have the Pacman game interleave levels with Ms Pacman.
Ya, I'm also surprised that after all these years there aren't more arcade game hacks. I'd love to see a sequel to "Star Trek: SOS" that had Romulan ships in it, or add a nebula and the Reliant as the bonus round. I'd be interested in (many) more levels to Major Havoc, a Lunar Lander hack for Mars that had different gravity and maybe sand storms, or maybe a Red Baron sequel that was a WWII fighter instead with new enemies and targets, who knows. I suppose no standardization with the game boards would be the big bottleneck.
I've seen that one, thanks. But a conclusion to that game, along with other additions, would be cool. And how about a version of Battlezone that allows you to actually reach that mountain range? Or more varied terrain and adversaries? It baffles me considering how big the homebrew cartridge world is.