jammajup
Vector Runner
multi-format retro gamer
Posts: 47
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Post by jammajup on Sept 13, 2014 14:17:22 GMT -5
^For a second I didn't know that was a game!! Those graphics... Yeah it is unreal when viewed externally but most of the game is really only playable 'in cab view' (check youtube for euro trucker 2 vids) ,but wouldn't it be nice just to get a game like that and turn it completely into vectors,wireframe and particles?....(Drooool)
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Post by VectorX on Sept 13, 2014 14:49:47 GMT -5
^The unreleased Hovercraft might've had a concept similar to the latter, who knows. Or maybe it was an FPS like Battlezone.
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Post by wyldephang on Dec 3, 2014 6:03:10 GMT -5
I've been playing Star Wars: Knights of the Old Republic on the original Xbox recently. It's an excellent game that is based on the tabletop RPG format. Anytime you attack an enemy or perform a special command, the game "rolls a die" to determine how effective the action will be. You control a party of up to three characters of the assorted races and species of Star Wars canon; in my party now is a human soldier and a Twi'lek rogue. I've only been playing for a few hours, but I've already come across some dramatic battle sequences. Of note, I got stuck in a small room with a rancor monster and found the only way to beat it was by hurling grenades from a distance. (Apparently, I was supposed to booby-trap a pile of corpses with a grenade and trick the rancor into thinking it was his dinner. Talk about indigestion!) A little while after, I had to compete against a street gang in a speeder race to win a Jedi slave they were holding captive. How a Jedi was captured by a lowly street gang, I may never know, but she joined my party and now I have my first Jedi ally. Unfortunately, my Xbox seems to be acting up, and once in a while, the game will freeze. I did a Google search and came up with no results, so it sounds like the game isn't bugged. I've made it a habit to save frequently. If the game crashes, I can always pick up from a recent save and continue without losing much progress. Knights of the Old Republic has an auto-save feature, too, so it's reassuring to know there's a backup. I've heard the game works on Xbox 360 consoles, but I haven't tried it myself.
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Post by wyldephang on Dec 8, 2014 1:47:19 GMT -5
I've been playing through Knights of the Republic a little more, especially now that I've finished the first of my two papers for this particular class. It seems like the crashing issues have solved themselves; I haven't had a failure in two days. I'm not sure if this helps, but it appeared that the game was more apt to crash on a fresh boot-up, so I'm letting the console run for a few minutes before I start playing. Maybe the console can't handle all the processes on a cold start-up? Sounds weird, but this Xbox has been neglected for the better part of ten years and who knows what could've happened to the hardware in that span of time.
I just became a Jedi, rank Padawan, and I'm really getting into the meat of the story. One of the highlights of my weekend was constructing my own lightsaber. Depending on your class, you can start with a yellow, green, or blue lightsaber. I was given a yellow lightsaber, but my Jedi party member uses a yellow one, as well, so things were getting a little confusing on the battlefield. I had been wondering whether I could customize the color of my lightsaber, as I felt it was a badge of honor to be able to wield a lightsaber of your own design. Turns out that you can, as long as you go hunting for the proper crystals. I took my party to a cave on Dantooine and we cut our way through a horde of indigenous creatures before entering a larger room filled with bright, shimmering crystals, all mine for the taking. As soon as I got back to the Jedi academy, I constructed a green lightsaber and beefed it up with other crystals to enhance its properties. It has been a rewarding game to play so far. At this point, my party and I are about to head out to Tatooine or perhaps the Wookiee homeworld Kashyyyk.
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Post by vectrex360 on Dec 8, 2014 22:15:11 GMT -5
Xbox 360 -Pacman Championship -galaga -Robotron 2084 -Rayman Origins
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Post by VectorX on Dec 8, 2014 23:06:54 GMT -5
Is that a remake, like Robotron X/Robotron 64, where it was in 3D? Xbox 360 -Pacman Championship What's that like?
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Post by vectrex360 on Dec 9, 2014 9:09:10 GMT -5
Is that a remake, like Robotron X/Robotron 64, where it was in 3D? Xbox 360 -Pacman Championship What's that like? Looked just like the arcade in hd . on the Midway arcade origins disc. The controls seem off compared to the arcade joysticks. Of course what feels the same as actual arcade joysticks? Its looks good on my 60" plasma in 1080p though.
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Post by wyldephang on Dec 12, 2014 4:58:38 GMT -5
The strangest glitch occurred while I was playing Knights of the Old Republic. As I said before, I experienced some issues with the game crashing earlier in the playthrough and I wasn't exactly sure whether those crashes were hardware- or software-related. I went a while without any failures until I landed on the Sith planet Korriban. Then, the game crashed five or six times. (Damn those Sith. Always up to no good, I tell you!) So, the last time the game crashed, I was leaving an ancient Sith ruins. The loading screen came up, but midway through, the game must've crashed because the loading bar stopped moving. I rebooted the system, and when everything came back up, I was taken straight to the same loading screen! Somehow, the game bypassed the title screen and booted right to the room I was entering when the game froze--only, when the room loaded, my character wasn't standing exactly where he should've been. Somehow, the game moved him to the center of the room and initiated a dialogue with the master of the Sith Academy on Korriban. I had planned to speak with him, anyway, so I simply proceeded to finish the conversation. Once I was through with that, a whole slew of Light and Dark Side points dumped into my character--which is strange, because I did nothing Dark Side-related on Korriban--and I saved the game, mostly concerned for another crash. Well, next time I visit the save screen, I see this little oddity: You're seeing that right: 1,130,214 hours and 39 minutes of gameplay! When the game rebooted, it must've thought I invested all those extra hours into my playthrough. Needless to say, the two bottom save files (33 hours) are the legitimate saves.
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Post by VectorX on Dec 12, 2014 11:17:21 GMT -5
You just played that game for all those hours straight and was embarrassed in being busted that way, admit it.
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Post by wyldephang on Dec 12, 2014 15:24:46 GMT -5
O.K., you got me!
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Post by wyldephang on Dec 15, 2014 3:18:00 GMT -5
I just finished my playthrough of Star Wars: Knights of the Old Republic. The ending was very challenging, as I had to battle a powerful Sith master who kept absorbing the life force from Jedi captives. He was doing a lot of damage to my characters, but midway through the battle, I realized I had some power-ups that I could use to boost my character's performance in battle. As soon as I activated them, I became an unstoppable Jedi machine. Knights of the Old Republic is an excellent game with engaging plot twists and a lot of replay value. I'm looking forward to playing it again in the future.
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Post by wyldephang on Mar 2, 2015 3:43:04 GMT -5
I've been playing BioShock Infinite for the Xbox 360 recently. It seems to be a prequel to the BioShock games, which take place in a forsaken underwater city called Rapture. The premise of the series is that Rapture was created by an eccentric entrepreneur to escape the moral and social restrictions of conventional post-war society. The founder of Rapture achieved a vast boom in scientific discovery, culminating in the development of experimental gene splicing technology, but due to Rapture's oppressive government, the city has been torn apart by civil unrest and is eternally paralyzed in a cultural stasis. The original BioShock games were modeled on the FPS RPG archetype. You can upgrade your stats and equipment, learn new abilities, and explore Rapture relatively freely using the bathyspheres located around the city. In BioShock 2, the free-roam elements were tapered down a bit as the bathyspheres were removed and you couldn't explore the city at your leisure. BioShock Infinite, which is based in the World War I era, simplifies the formula even more. You can't carry more than two guns at once, and your ammo choices are more limited. (There used to be a large variety of ammo types in the previous games which made combat more versatile.) You can't even save your game at will. So, while the game urges you to explore each area and take your time, you can't save your progress until you hit a checkpoint. Overall, it seems like BioShock Infinite is an earnest attempt by the studio to make the game more like Call of Duty. Nonetheless, it's a fun game. Not my favorite in the series, but I love the art style, map design, and production, and the gameplay is undeniably fun--if not a little repetitive due to the watering down of the combat system. The introduction of a partner character really adds to the overall experience: you genuinely want to finish the quest for her sake, and her presence is that added push you need to complete the game.
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Post by wyldephang on Mar 6, 2015 2:23:21 GMT -5
I finished BioShock Infinite. I would say that the game, while not as good as the first one, keeps you entertained all the way through. It's unfortunate that so many of the elements that made the first game memorable have been wiped out for the sake of simplicity. There's a overabundance of large-scale fights which will remind you of the latest Call of Duty or modern warfare games, but they don't much resemble the gameplay of the first BioShock, which had the player sneaking around the city and having the option to take out enemies with stealth. In the original BioShock, enemies would randomly roam around the city, and you could pick them off or just avoid them entirely if they were not in your way. In BioShock Infinite, most enemies are grouped together and posted at checkpoints throughout the level, so by initiating a fight with one, you're fending off the entire group. I guess this makes sense: the world of BioShock Infinite is run by an authoritarian regime with a well-organized military force. (Actually, two well-organized military forces, if you want to be technical.) In the original BioShock, the city of Rapture had been teetering on the brink of anarchy, and so, it's outright chaos by the time you get there. You just won't see the same level of organization among your enemies because the city itself is not organized, but you know, I liked the feel of that. It gave you the sense that you were discovering a world, well past its glory days, which has descended into anarchy. It also gave the original game a creepiness that just isn't recaptured in BioShock Infinite, which is, to be fair, still an incredibly gloomy, depressing game. It's never truly terrifying, though, which is a disappointment. Along with this, the studio has removed the ability to hack vending machines and to take pictures of enemies to fulfill research goals. To go back and think of all the things that have been taken out, you would almost imagine the original BioShock to be the 2013 game and BioShock Infinite to have been the one released in 2007. It's just very strange to me, though I had fun with it.
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Post by wyldephang on Mar 13, 2015 3:24:28 GMT -5
After beating BioShock Infinite, I moved onto a new addition to my Xbox 360 library, Diablo III: Ultimate Evil Edition. This version of Diablo III includes the expansion pack, Reaper of Souls, and is generally thought to be the essential console edition of Diablo III because it addresses a lot of the complaints about the original game. I'm very familiar with the franchise as it was one of my favorite PC games in the early 2000s. So, it shouldn't surprise you to know that I had high expectations for Diablo III: Ultimate Evil Edition, and thankfully, all my expectations have been met. This is an excellent game with a lot of potential for four-player co-op fun. The character classes are adaptations of the characters from the previous games, only their stats are distributed differently. For instance, the Witch Doctor class is similar to the Necromancer from Diablo II in that he can summon monsters to the battlefield and curse enemies. In some cases, the characters seem to be a mixture of two or more classes. The Demon Hunter wields bows and can set traps, and so, would seem to be based on the Amazon and Assassin classes from Diablo II. This was a nice touch, as it keeps the experience feeling fresh. You can't start a new character in Diablo III and expect it to play just like its Diablo II counterpart. You need to spend some time relearning what they can and can't do, but it's worth it, as you're gaining experience and learning the new game mechanics along the way. I like how the special abilities can be conveniently mapped out to the face buttons, and the new evade command, which at first I felt was a bit gimmicky, has come in handy on more than one occasion. Another useful addition is that all of the characters on one profile share from the same gold reserves and item stash. So, if you're adventuring with your level 20 Barbarian and you find an item that would be perfect for your level 20 Demon Hunter, then you can easily swap that item over to the other character. In Diablo II, I seem to remember that it was impossible to share items across characters unless you were playing online; even then, you needed a friend to be in the game to make sure the game lobby didn't close while you were swapping items. It was a hassle back then, but it is no longer. To sum that up, I'm very pleased with this version of Diablo III and I think it'll make an excellent co-op game to play with friends and family.
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Post by VectorX on Mar 13, 2015 8:04:25 GMT -5
Another useful addition is that all of the characters on one profile share from the same gold reserves and item stash. So, if you're adventuring with your level 20 Barbarian and you find an item that would be perfect for your level 20 Demon Hunter, then you can easily swap that item over to the other character. In Diablo II, I seem to remember that it was impossible to share items across characters unless you were playing online; That's pretty ridiculous that you can't do that. Although not action games, there's been many turn-based RPGs from decades ago where you could easily exchange items, for example.
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