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Post by VectorX on Aug 31, 2014 23:45:39 GMT -5
Nothing real Earth-shattering or anything, but I just thought it was a cool touch though
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Post by ledzep on Sept 7, 2014 23:40:27 GMT -5
I'm kind of curious why no one has come out with a version of Frenzy for the Vectrex, seems like it wouldn't be so much coding from scratch as a hack (like numerous Atari 2600 and 5200 hacks out there). Is the original source code out there anywhere? Seems like something that would make a good coding lesson.
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Post by VectorX on Sept 8, 2014 7:29:25 GMT -5
Yeah, Frenzy would be good Steps would have to be taken to prevent slowdown with too many robots though.
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Post by gauze on Sept 8, 2014 7:52:51 GMT -5
being able to shoot holes in walls would add some non-trivial complexity in drawing routines I'd think.
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Post by christophertumber on Sept 8, 2014 13:45:09 GMT -5
Berzerk source might be around due to Verzerk but my google-fu is failing me at the moment.
Graphics hacks on Vectrex are generally a bit more involved than other systems (bitmaps vs vectors).
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Post by ledzep on Sept 10, 2014 3:40:56 GMT -5
That's true, I keep forgetting about that. It's been so long since I played Frenzy that I forgot that you can shoot holes in the walls.
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Post by 50tbrd on Sept 10, 2014 7:47:06 GMT -5
That's actually a really cool feature above and beyond Berzerk. I'm not sure much more can be done with the original code for Berzerk though as it already experiences some slowdown when there are a lot of objects on the screen. There's not much point to allowing the outside walls to be able to be shot through, but definitely the inner walls. If someone were to to make a few changes like shooting through walls, I'd like to see a couple more enemy types or at least a few enemies that take more hits and have a few other kinds of attacks (spread fire, laser, etc.)
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Post by binarystar on Sept 10, 2014 8:46:08 GMT -5
Here's Fred Taft / Christopher Salomons documented disassembled source for Berzerk for any brave parties wishing to make a version of Frenzy : BERZERK.ASM (100.62 KB) and TAFT.I (3.55 KB)
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