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Post by binarystar on Sept 3, 2018 7:32:55 GMT -5
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Post by binarystar on Apr 2, 2020 16:45:12 GMT -5
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Post by johannix on Apr 5, 2020 13:10:21 GMT -5
Thank you! You're the best!
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Post by akator20 on Apr 15, 2020 1:23:55 GMT -5
^ Agreed. Thank you!
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Post by 50tbrd on Apr 18, 2020 15:57:39 GMT -5
Great game.
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Post by garryg on May 13, 2020 17:53:53 GMT -5
... available on (high-score saving) cartridge ... Hmmm... How does that work then? Would you be able to save game-state values and reload them using this method? No partucular reason for asking you understand
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Post by binarystar on Jun 3, 2020 11:07:26 GMT -5
... available on (high-score saving) cartridge ... Hmmm... How does that work then? Would you be able to save game-state values and reload them using this method? No partucular reason for asking you understand Yes, as long as it's no more than 32 bytes of data when using a DS2430A+ 1 wire eeprom. Or really 31 bytes if using a checksum. You can find a driver for it here : www.herbs64.plus.com/files/vec1wire.zip You could also modify the above driver to use the larger DS2431 for a whopping 128 bytes of storage
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Post by garryg on Jun 5, 2020 4:13:37 GMT -5
Yes, as long as it's no more than 32 bytes of data when using a DS2430A+ 1 wire eeprom. Or really 31 bytes if using a checksum. You can find a driver for it here : www.herbs64.plus.com/files/vec1wire.zip You could also modify the above driver to use the larger DS2431 for a whopping 128 bytes of storage Thanks, I'll take alook at that. A couple of the ideas I've been playing with would definitely benefit from a save game option.
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