Post by gliptitude on Apr 14, 2012 15:29:22 GMT -5
Seems to me that most vector games hail from an era when "boss battles" were not a very big part of game design.
I'm looking for images of the bosses that have appeared in vector graphics video games. I'm especially looking for ones that look cool and are fun to battle. The only bosses I can think of that I've seen are the ONE in Fortress of Narzod (lame in my opinion), and the several in I, Cyborg ( I think Vectoria is the nicest looking boss I've seen ).
I'd really appreciate any images posted in this thread. Since it's vector games we're talking about, you could potentially just post a line drawing rendition if that's an easier image to come up with. And on that note, I'd also like to see ideas and original designs for vector bosses! Don't be shy.
Last Edit: Apr 14, 2012 15:30:34 GMT -5 by gliptitude
Here's one I've worked on for the game I'm dreaming of.
The game is a shooter, with a perspective view. There should be 5 or 6 bosses in the game, each one distinguished by how he/she is born. (egg hatching, live birth, cellular division, larva etc.)
This video was made with ArtMaster, and the boss took up all of my available vectors, (so no player ship in the video). Also you see when I throw my overlay on at the end of the video, he doesn't fit in the window at this scale. I think he would still work fine at a reduced size, (just didn't have a scale tool at my disposal when i made this).
The idea is that he is detonating a series of attack drones (small vehicles that home in on the player's ship). The reason that it appears to be one single drone that returns to him each time is just because of the ArtMaster limitations (you can't make any vectors disappear and also i didn't have enough vectors to spare for multiple drones). Kind of a cool effect as-is though I think.
I think I learned in the old animation threads here that it really can't reasonably be animated this way in a real Vectrex game. (in ArtMaster every single vector scales from one position to the next). So some of this smooth look would not survive. But still I think it could look really cool, and possibly function much better, with the more reasonable frame-by-frame animation.
Video was compressed to fit here. Hopefully the attachment works.