Review of Wireout Vectrex homebrew title...
Aug 24, 2019 17:10:48 GMT -5
VectorX, gliptitude, and 3 more like this
Post by pcenginefanx on Aug 24, 2019 17:10:48 GMT -5
I finally got a copy of the highly regarded Vectrex homebrew game that goes by the name of Wireout (just one letter change and it becomes Wipeout easily). I originally ordered a copy of Wireout with a pink colored overlay but got one of the more rarer "orange" colored overlays instead. I think a blue colored overlay would better suit Wireout with it's futuristic anti-grav racing machines. 120 of the pink colored overlays were produced along 30 each of both the green & orange colored overlays as well.
I like the cool wedge shaped cartridge that Wireout is comprised of along with the slick Vectrex paperworks that accompanies it. It's a 32kb cartridge and doesn't have NVRAM on-board to save high scores nor high score initials (although a possible revision of Wireout could have this cool feature implemented and should be imo). From the moment the initial Wireout screen boots up, a slick BGM tune plays and loops endlessly (it would be nice to have more than one BGM tune to listen to during gameplay though).
If you've played the cool Cinematronics game of Star Hawk (or the Vectrex version of the same name), the sliky-smooth scrolling vector graphics and background scenery grace Wireout just like with Star Hawk. There's no power-up to enable missiles nor any option to fire back at the CPU anti-grav hovercrafts -- but it's a hallmark feature of the Wipeout series, indeed.
There's no UI indication to let the player nor the AI racers know what place they're in during a race (should be included in the 2nd revision of Wireout would be another good tip for the software developer to include) and there isn't a finish line/checkered flag to let the player know when the race ends either (making the player second guess as to how long in duration each race is which is a minor quibble at best).
With a bit of more polish, a 2nd revision of Wireout could be a serious Vectrex homebrew killer app.
I like the cool wedge shaped cartridge that Wireout is comprised of along with the slick Vectrex paperworks that accompanies it. It's a 32kb cartridge and doesn't have NVRAM on-board to save high scores nor high score initials (although a possible revision of Wireout could have this cool feature implemented and should be imo). From the moment the initial Wireout screen boots up, a slick BGM tune plays and loops endlessly (it would be nice to have more than one BGM tune to listen to during gameplay though).
If you've played the cool Cinematronics game of Star Hawk (or the Vectrex version of the same name), the sliky-smooth scrolling vector graphics and background scenery grace Wireout just like with Star Hawk. There's no power-up to enable missiles nor any option to fire back at the CPU anti-grav hovercrafts -- but it's a hallmark feature of the Wipeout series, indeed.
There's no UI indication to let the player nor the AI racers know what place they're in during a race (should be included in the 2nd revision of Wireout would be another good tip for the software developer to include) and there isn't a finish line/checkered flag to let the player know when the race ends either (making the player second guess as to how long in duration each race is which is a minor quibble at best).
With a bit of more polish, a 2nd revision of Wireout could be a serious Vectrex homebrew killer app.






