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Post by VECTREXER on Jan 23, 2020 14:02:59 GMT -5
ls650 Thank you very much for your feedback. Since i decided to make it friendly, i mean without cookies, ads, trackers and all that annoying stuff i lag a bit of user feedback. How about including a suggestion box directly on the page? Or an link to an "email me" page?
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Post by VECTREXER on Jan 26, 2020 14:38:12 GMT -5
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Post by ls650 on Jan 26, 2020 21:41:12 GMT -5
I have been playing this web-browsed emulator quite a bit. It's just so easy to get in a 10 or 15 mins of Vectrex playing before I shut down my computer for the day.
Is it possible to add a 'Load file...' option to the menu? It would be nice to try out different releases with it.
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Post by drsnuggles on Jan 27, 2020 11:59:51 GMT -5
VECTREXERIn a perfect world it already works with a direct link like this: drsnuggles.github.io/jsvecx?rom=https://docs.google.com/uc?export=download&id=1zBvCN6Ap9723LGDcXNonXFppOsaW2Mu4But it's inperfect. CORS is disabled at docs.google.com. So the access from a script hosted at github.io is blocked by google.com. Workaround: I could offer something like a little proxy i host somewhere to download that rom from google drive and send it to the client. CORS is really a problem here for the load rom from URL feature. I will sleep a night and will decide whether to make own proxy or not. Meanwhile i asked Ralf if it's ok to add his roms. Roms hosted direct on github.io would be the nicest solution but for future quick linking/playing roms i'm still playing with the proxy idea. I also rework the menu/rom selection, it will be a table with filter/sort like in VIDE, just smaller. I like your tiny "email me" idea and will add that, thanks ls650I can add a button to load a rom but you can also drop your rom into the emulator already. Sorry, this info is kind of hidden because it was a feature which already existed in raz0red's version. Maybe useful for you: To keep track which rom you tried i output the CRC32 of the dropped/loaded rom in console (hit F12 to open dev tools, click console).
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Post by ls650 on Jan 27, 2020 12:18:27 GMT -5
Thanks for the hint about dropping the ROMS in. I will give that a try tonight.
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Post by drsnuggles on Jan 27, 2020 13:23:22 GMT -5
The Oregon Trail update. drsnuggles.github.io/jsvecx/?rom=OregonTrailOK, not just this single game. I added a lot of roms like demos i found on Pouet. I also changed the look and feel of rom list to choose from. It's now more a VIDE style table but with less columns. Still a lot of work to do like renaming roms to fill the table with proper values. More nice things i'm preparing but still not working are LightPen support, Cocktail rom support (flip screen for special cocktail roms), HexMon for user ram, ...
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Post by drsnuggles on Jan 28, 2020 11:51:01 GMT -5
ls650 If you tried drag'n'drop last night, i'm sorry but changing interface stopped that from working. => Fixed
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Post by ls650 on Jan 28, 2020 12:35:32 GMT -5
That's okay - I just played some Solar Quest instead!
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Post by drsnuggles on Jan 28, 2020 16:37:17 GMT -5
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Post by VECTREXER on Jan 29, 2020 9:53:52 GMT -5
Two keyboard features I like in ParaJVE requested for your emulator. Backspace to Reset the Vectrex. Keeps the same cart loaded. Delete to pause the Vectrex. I guess this the same as HALT line access on a Vectrex cart with a physical pause button.
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Post by VECTREXER on Jan 29, 2020 12:05:57 GMT -5
Is the direct usage of compressed images supported for playing a game stored at a URL? (ZIP, RAR, 7Z)
Same question for remote loading of Overlay files.
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Post by drsnuggles on Jan 29, 2020 12:25:43 GMT -5
Two keyboard features I like in ParaJVE requested for your emulator. Backspace to Reset the Vectrex. Keeps the same cart loaded. Delete to pause the Vectrex. I guess this the same as HALT line access on a Vectrex cart with a physical pause button. I already had some keys configured for the emulator but added your prefered settings. All emu functions and their default keys: Screenshot = PrintScreen Pause = Pause, Delete Menu = Escape Reset = Backspace
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Post by VECTREXER on Jan 29, 2020 21:32:47 GMT -5
Please add support for Virtual LEDs: - PB6: LED tied to PB6 method for games that use it to control and LED (Binary Star Software)
- Controller Port 2: Support of UV Frame (Laurence Bennion
) for in game lighting and flashing (ClockworkRobot) effects (e.g: Tunnel Hunt by ClockworkRobot, frame Light control effects). For this one provide band around the outside of the presented overlay that changes color. Also affect the color of the displayed CRT image by a shade towards the color of the band. The band's color should initially be a light purple. But have it be a configurable color option. - IRQ: Does not exist yet, but similar to PB6 could be used to control an LED.
For all of the LEDs provide individual option controls for presentation (on/off), Color, and SFX (flashing brightness level control via software)
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Post by VECTREXER on Jan 29, 2020 21:33:32 GMT -5
Please add support for bank switching using both PB6 and IRQ methods
NEVER MIND. I see that you already have done so.
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Post by ls650 on Jan 30, 2020 11:44:50 GMT -5
Used this emulator to drag & drop Quartz's Quest for about an hour last night. Seemed to work pretty good.
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