Count Vecula (formerly known as The Count)
Nov 16, 2023 7:42:31 GMT -5
VECTREXER, hcmffm, and 3 more like this
Post by Peer on Nov 16, 2023 7:42:31 GMT -5
Thanks a lot for your feedback, playvectrex and D-Type! I very much appreciate it, even if it is too late now for any major changes.
The game is primarily a skill-shooter, and not an action-shooter (though of course there is some action going on). And completing a level takes some time, depending on how skilled you are, and depending on the current difficulty of the game. Please keep in mind that the tournament version was deliberately set to a pretty high difficulty and to one life only. In the full version, the default difficulty is lower, and you can also select between three different initial difficulties. This will also have an effect on how much time you will need to complete a level and how quickly you proceed through the rooms.
There is no journey-mode, and also no restart-where-you-lost-your-last-life mode. I am very sorry, if this disappoints you. If your game is over in room 9, and you want to know what room 10 is like, then yes, indeed, you have to restart your next game in room 1 and make your way up to room 9 again. But this is just the same as Mine Storm works (or many other Vectrex and classic Arcade games) and the way I want the challenge to be.
Thus, by playing 10 rooms, you effectively have the possibility to see a variety of 30 different rooms. The final version has over 100+ different levels. By playing ~33 rooms, you effectively have the chance to see any of them. That was my design choice (the layout of the castle), so that you do not have to play exactly the same sequence of levels over and over again.
The game design is just as it is
The game is primarily a skill-shooter, and not an action-shooter (though of course there is some action going on). And completing a level takes some time, depending on how skilled you are, and depending on the current difficulty of the game. Please keep in mind that the tournament version was deliberately set to a pretty high difficulty and to one life only. In the full version, the default difficulty is lower, and you can also select between three different initial difficulties. This will also have an effect on how much time you will need to complete a level and how quickly you proceed through the rooms.
There is no journey-mode, and also no restart-where-you-lost-your-last-life mode. I am very sorry, if this disappoints you. If your game is over in room 9, and you want to know what room 10 is like, then yes, indeed, you have to restart your next game in room 1 and make your way up to room 9 again. But this is just the same as Mine Storm works (or many other Vectrex and classic Arcade games) and the way I want the challenge to be.
But...
For me it is extremely interesting to see, that nobody seems to realize, that the game offers a feature which tries to make this replaying of the already visited rooms as non-boring as possible. Each room comes in three versions, and when entering a new room you can select which version to play (left, middle, or right door). So when replaying room 1 to 9 you can have a totally different experience. If your first game takes you through room 1a,2c,3b,4c,…,9a, then your next game can go through 1a,2b,3b,4a,…,9c, depending on your choices. Same choices will always give you the same version of the room.
Thus, by playing 10 rooms, you effectively have the possibility to see a variety of 30 different rooms. The final version has over 100+ different levels. By playing ~33 rooms, you effectively have the chance to see any of them. That was my design choice (the layout of the castle), so that you do not have to play exactly the same sequence of levels over and over again.
And, there might (emphasis on "might") be some oval shaped object(s), usually distributed by a certain long-eared animal around the time of April, which accidently made their way in to the code, and which, when discovered, could help to ease the pain you two are so much worried about
But those are rumors I neither confirm nor deny...