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Post by ledzep on Nov 21, 2012 18:53:07 GMT -5
He didn't actually "hack" a Spectrum game. He re-wrote it from scratch for the arcade hardware. Yes, thank you for that correction, I didn't mean an actual hack but a reprogramming. The point remains, though. If this guy can do this on a Pac-Man machine it should be possible for others to write new games for vector game hardware. I'd especially love to see games written for oddball controllers like Lunar Lander or Black Widow. But that's being picky, really anything would be great, just some new games on existing arcade machines.
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Post by ledzep on Nov 21, 2012 18:59:04 GMT -5
Yeah, that's the stuff. I never really looked over it to see how complicated it is or isn't to do. I would guess it's more tedious than anything. The controllers are the main thing stopping me, I want them done right and that means multiple controllers, I'm not going to attempt a 200 pound ubercontroller with every conceivable input device on it so it looks like the Space Shuttle cockpit. I have the ZVG board and harness and a laptop that I think can do the job (bought a parallel port Smartcard for it) but I want to dual-boot it with Ubuntu and try the linux version of VectorMAME. So, I'm a little far away from a working Vectrex Zektor Vector Generator VectorMAME droid. But at least I'm only, on paper, missing the controllers, I already have or can easily get the other stuff.
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Post by VectorX on Nov 21, 2012 20:20:59 GMT -5
I'm not going to attempt a 200 pound ubercontroller with every conceivable input device on it so it looks like the Space Shuttle cockpit. HEY! That sounds cool! ;D (Beam me up Scotty, I want one of those!)
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Post by ledzep on Nov 23, 2012 15:37:35 GMT -5
I'm not going to attempt a 200 pound ubercontroller with every conceivable input device on it so it looks like the Space Shuttle cockpit. HEY! That sounds cool! ;D (Beam me up Scotty, I want one of those!) Ha, not to me. Seeing some of those MAME cabs that have so many controllers and buttons on them that you can't figure out where to put your hands makes me prefer the Vectrex/laptop idea because then nothing has to be permanently mounted to anything, the various controllers would have USB cables for the laptops, like bigger video game controllers. I can see one controller with just a Star Wars yoke, one with a spinner + joystick and some buttons (damn that Aztarac game), one with a trackball + joystick and some buttons (damn that QB-3 game), one with dual joysticks with buttons on top, one with just a load of buttons (damn that Space Wars game), not sure what else would be necessary. Oh, right, a giant pot for Lunar Lander. Still, I could start with the more common games and their controllers first? As I said, tedious. It would end up looking like what Vectrex looks like now with Fury's various extra controllers available, only these ones would have to be closer to full arcade size, nothing handheld.
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Post by VectorX on Nov 23, 2012 15:50:09 GMT -5
It would end up looking like what Vectrex looks like now with Fury's various extra controllers available, only these ones would have to be closer to full arcade size, nothing handheld. ...or maybe like all the add-ons for the Sega Genesis ;D
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Post by ledzep on Feb 22, 2013 21:29:00 GMT -5
Related to my initial question, looks like someone is in the first phase of trying his hand at making a new vector game - forums.arcade-museum.com/showthread.php?t=266650He wants to do it so that it uses the Star Wars cab and controller. Written in C++ and using the Allegro 5 library. My question is, how feasible is that? Can games be written that way and run maybe through VectorMAME or some other way that doesn't involve making a massive PCB board for the arcade cabinet? I don't understand how he gets from coding in C++ to using it in a Star Wars cabinet. I have my own ideas for games but I figured it would be way more difficult than C++ (which isn't easy) coding.
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Post by VectorX on Feb 22, 2013 21:39:46 GMT -5
Written in C++ and using the Allegro 5 library. My question is, how feasible is that? Can games be written that way and run maybe through VectorMAME or some other way that doesn't involve making a massive PCB board for the arcade cabinet? I don't understand how he gets from coding in C++ to using it in a Star Wars cabinet. I have my own ideas for games but I figured it would be way more difficult than C++ (which isn't easy) coding. Maybe it's what he's used to? Well I hope it works out, it looks cool so far.
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