There were quite a few games that didn't really "make it" out of its big library.
One of them was Sub-Terrania, although I've seen that game offered for grabs on gaming forums for trade and such, so quite a few people out there didn't like it (obviously). I did though, as it was a bit old school gaming with more updated graphics, having a few characteristics of Time Pilot and Gravitar, the latter due to having to watch your fuel, plus you get to rescue miners during several of the levels like Time Pilot (although they're on the ground, rather than floating in the air though like in T. Pilot). You were able to upgrade the weapons on your ship and there were different objectives to accomplish per mission. I just don't like ridiculous, weird bosses, which this game had, like a gigantic serpent-thing that flew through the air during one of the earlier levels
Star Control also wasn't around for long (thank God I was able to get a used copy of it, complete with both sets of instructions!), I think due to the lawsuit against Sega from Accolade. There have been complaints about some slowdowns but it wasn't real bad though. Once you became familiar with what each ship did and what their strengths and weaknesses were in battle, there were a dozen scenarios to play through, where you built ships, mined planets for money and tried to destroy the enemy. This is one of the few Genny titles I can still play to this day that I never get sick of.
Fatal Rewind was also a pretty different shooter/platformer/puzzle game, one of my all-time favorites.
Big fan of Tme Pilot and Gravitar so Sub-Terrania sounds interesting. Bought and traded Star Control years ago. Wish I had held onto it. I found Starflight instead and found it easier to play. Accolade games I have always felt were very indepth and time consuming(meaning very realistic) so that might have turned people off from such a great title.
Big fan of Tme Pilot and Gravitar so Sub-Terrania sounds interesting.
Quite a few people don't like it, but YOU might though It might not even be that hard to find, as like I said, I've seen people put up it for trades.
I bought mine new at a store for only $10, as I stopped by to pick it up after seeing Jurassic Park 2. Might as well have rewarded myself, since, due to all the hoopla and all, the moment the movie started I realized I had forgotten I didn't think the first one was that great! (Need to read the book...)
I found Starflight instead and found it easier to play.
I spent literally a year just exploring that universe and taking notes. I had first bought the PC version and then got the Genny one. Nice that they sped up the action but too bad they took most of the ruin messages and artifacts out. Those were fun!
The Genny version, the outer space stuff with the battles and all, runs a lot smoother; with the PC version, you had to bam bam bam on your keyboard to get the command part up to raise shields and arm your weapons and all. With the Genny version just a press of the button on your controller and the menu would pop up. Easy.
Some of the planets were too small on the Genny version too; on the PC version, you'd run out of fuel on your terrain vehicle before you could make it back to your ship on the very small planets, as some are so small you could disembark, head north, then you would re-approach your ship from the south because you had already traveled around the entire planet! And like I said earlier, the Genny version barely had any ruins with messages and artifacts that you could sell in Spaceport like on the original, but the original terrain vehicle also had a stunner and a laser, which there was no reason to have more than one weapon, and it was difficult to tell if you stunned or killed a life form to sell later.
There were several other differences, but I feel those were the major ones that changed the gameplay around a little.
Thanks for the info sometimes I miss that digging sound and those cheezzy warning bells. I played alot of Buck Rodgers on the C64 and when they brought it to the Genesis it was the same way. Smaller areas and faster gameplay.
Yes!( I enjoy reading) Yes!(Electronic Arts being a good company back then) and Yes or published the two titles. I still play Centurion alot now, very nice elephant sound effects. Plus you get to hook up with Cleo in Egypt.(Lots of nice details)
I've played the computer version and it has Gladiator showdowns. When you do battle with certain barbarians like Carthage they use elephants, infantry and cavalry. Rome's Legions never get the elephants which is to bad. In both versions you get to race chariots and have ship battles.
Post by gliptitude on Aug 23, 2012 14:18:13 GMT -5
Heh, I have a friend who is always declaring that some super celebrated artist/composer/actor etc is actually underrated. "Rembrandt is underrated", "Beethoven" is underrated, etc. This annoys me and I give him a hard time for it. ... However, I myself will now propose a highly acclaimed game/series as underrated: Phantasy Star.
I never played these games on my genesis as a kid. But more recently I've played them ported to gameboys and play stations. Very well suited to portable gaming in my opinion. ... I've been playing Phantasy Star IV on PS2 all week. Quite addicting. Also, among the series, this one seems to be the one where they really worked out all of the gameplay and design so that there is nothing annoying or cumbersome about it. (Phantasy Star II had some ridiculously arbitrary level design that pretty much required looking at maps outside of the game, and Phantasy Star III departed a bit from the genre by introducing this long and weird element of managing marriages and children, marrying the right people etc.)
From what I see, post-Genesis Phantasy Star games have a more common modern rpg world to them, like Final Fantasy etc, which just looks obnoxious and taste-less to me. ... Really though it's almost the same material I guess, just that Androids and Cat-Girls and Swordsman with crazy hair-do's look like generic fantasy characters when you have the more sophisticated graphics and detailed lighting etc. ... The more cartoonish look of the Genesis games makes this material more stylish. ... It's kind of a Buck Rogers-like scenario, with "orgs" and assortments of future people and ancient people/technology. Fun to collect and change members in your team and re-arrange weapons etc, and to actually be able to see that visually. As opposed to modern RPG's, which are just way too intense for me.
... Also just tried out the Vector-Man games on this PS2 Genesis collection. Had never played those. Does not directly appeal to our taste for vector graphics, like the title might suggest. But obviously the designers were referencing this gaming history, (the hero's name is Raster). Cool looking game anyway.
Mazin wars (Mazin Saga:Mutant Fighter JPN)-at first it seems like a cheap scrolling run and slash but it suddenly can change and you find yourself in combat with a boss sword fighting 1 on 1 with large sprites,it is quite different and that is good thing on a system with so many titles on it,i put it at number 11 on my top 12 MD games vid.
Other honourable mentions are Greendog,Kid Chameleon,Decap Attack and Chakan The Forever Man
Last Edit: Oct 4, 2012 16:36:46 GMT -5 by jammajup