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Post by VectorX on Aug 23, 2012 10:06:04 GMT -5
This is in regards to baffling, glaring omissions in games, or maybe things in games that should have been left out. For example, the other day I was thinking of M. A. D. for the Atari 2600. For those that aren't familiar with it, it's like Missile Command and Atlantis, where you have a single cannon warding off enemies from your six installations. With M. Command and Atlantis, you can earn your installations back after you lose them. You can't with M. A. D. I never could understand that one. Games don't go on for very long, and there's no game variations (just one for two players, and that's it). But then, this WAS U. S. Games we're talking about, not exactly one of the better publishers of the 2600 library or anything. That part I can understand, at least What're yours?
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Post by TrekMD on Aug 23, 2012 10:45:01 GMT -5
Well, how about leaving out the pie factory in Donkey Kong in just about every home version of that game, even in consoles quite capable of having that screen! The Coleco Vision, the 7800, the NES all could have had that screen yet none did. Not sure why this was omitted?!
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Post by VectorX on Aug 23, 2012 10:58:46 GMT -5
Could point, especially with considering the NES.
And as a runner-up, how on earth would have David Crane thought it would have been fair to only have one life in Pitfall? Supposedly until a week before the game's release, several other members of Activision had to tie him down to a chair to change that. That would've been a huge load of b. s. if he had it his way with that!
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Post by TrekMD on Aug 23, 2012 11:46:42 GMT -5
Could point, especially with considering the NES. And as a runner-up, how on earth would have David Crane thought it would have been fair to only have one life in Pitfall? Supposedly until a week before the game's release, several other members of Activision had to tie him down to a chair to change that. That would've been a huge load of b. s. if he had it his way with that! Oh, that would have been awful! I do like the system introduced in Pitfall II, though. Had he done it that way with the original Pitfall, then it wouldn't have mattered.
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