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Post by VectorX on Apr 16, 2013 22:58:50 GMT -5
Interesting-looking game, something about racing through mazes, trying to reach the end before running out of fuel:
In the description, they say they're trying to get it on Steam. I'll see if I can get a response from them for an update as to how the game's going!
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Post by TrekMD on Apr 17, 2013 7:11:57 GMT -5
That does look interesting. What format is this expected to be in? PC?
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Post by VectorX on Apr 17, 2013 9:04:00 GMT -5
What all games does Steam carry? I know at least PC. Anyway, the guy joined up here last night, maybe he'll fill us in on it a bit more
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Post by TrekMD on Apr 17, 2013 9:46:04 GMT -5
What all games does Steam carry? I know at least PC. Anyway, the guy joined up here last night, maybe he'll fill us in on it a bit more PC is the only way I know about Steam.
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Post by sj on Apr 17, 2013 11:53:10 GMT -5
Anyway, the guy joined up here last night And gone already?
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Post by VectorX on Apr 17, 2013 11:55:08 GMT -5
No, that's 8bitalex; the other guy (named Alix?) was a spammer, which is odd, since we just had one like 10 days ago. I didn't delete the Trace Vector guy's account.
Here's their earlier trailer as well, by the way:
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Post by 8bitalex on Apr 17, 2013 21:37:10 GMT -5
Hello everyone! First I'd like to say how nice it is to see that people are interested in what we've been working. We being myself (Alex) and my project partner Tyler. Currently we have Trace Vector up on Steam Greenlight for voting. There seems to be no actual number of votes that gets a project approved, but we can be certain that more is better. So if you'd like to help us out, that's the best way. You can view the Steam Greenlight page here steamcommunity.com/sharedfiles/filedetails/?id=127512289. Which also has many screenshots and a detailed game description. I'll try to answer as many questions as I can, but here's the quick summary. Trace Vector has been built from scratch using our own game engine and is programmed in C++ using open source libraries for video, sound, and input. Right now Trace Vector runs on Windows, Mac, and Linux as well and those are our primary platform targets at the moment. Once Trace Vector is out we're interested in also supporting other platforms. Which ones you would personally prefer is something we're interested in knowing. The project is very near complete. In fact tonight I'm going to be working on some of the last obligatory features that all games should have. After we're satisfied with a build we're interested in sending out some builds to people for game balance and testing purposes. I've personally been interested in vector games in general since I picked up a broken Asteroids machine and restored it. For personal reasons I'm also interested in getting Trace Vector to run on a real vector monitor and I've purchased some hardware that should let me do that. I haven't gotten around to fiddling with it yet just because getting the PC release out is the primary concern right now. I would love to build a cabinet for Trace Vector as it plays extremely well with a real arcade stick and buttons. I'm more than happy to answer any questions anyone has about Trace Vector or about us in general. ;D
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Post by VectorX on Apr 17, 2013 21:59:19 GMT -5
Currently we have Trace Vector up on Steam Greenlight for voting. There seems to be no actual number of votes that gets a project approved, but we can be certain that more is better. So if you'd like to help us out, that's the best way. Luckily I have a Steam account, so I just logged in (for the first time in forever) and voted There's also a vector links page on here that I'll add your sites to (the official and YouTube channel) in a bit, by the way.
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