Congratulations! And thank you! I like what you have done! Ten years ago I had a small car driving around on the Vectrex screen .. But that is as far as I got to try to program my own version of DeathRace.
As you may know, using the Atari Driving Controller with the Foot pedal controller with your games would reproduce the 1970's top down driving experience which I remember playing when I was a kid. (Yes I did play a lot of Exidy's DeathRace in the arcade in 1976-77 as well as the Atari Indy game.)
As you also know, the original DR game had a horizontal tube orientation .. I guess for more two player gameplay viewing .. Not a concern for a one player Vectrex game experience.
Your scream is spot on! Your crosses look great but could have been simple and smaller like the original (12 v 5 vectors). Your gameplay is true to the original .. with the exception of the disappearing crosses. Might you consider offering another option selection at the beginning which does replicate the exact game field of the arcade version? (Meaning full field gameplay and scaling all the game objects smaller?)
Rob - I'm planning a 'Death Race Deluxe' cart at a later date, I may add the Horizontal option to that. The crosses disappear as I'm trying to avoid slowdown wherever possible. I did originally have skinny crosses but I didn't like the way it looked so I went for the chunky ones. I feel the playfield is confined enough at the moment to get away with having fewer crosses on screen. I could simplify the graphics for the horizontal mode though.
I feel the playfield is confined enough at the moment to get away with having fewer crosses on screen.
Yeah, that's one problem with the Vectrex, is the small (at times, depending on the game) screen, as the playfield for Space Wars and Star Hawk is smaller than their arcade counterparts. Space Wars is still fine on the Vectrex though, but S. Hawk I thought was too easy.