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Post by hcmffm on Nov 21, 2017 15:17:11 GMT -5
Very good that you give Bloxorz a chance and started this kickstarter project, Frank.
More descreet backer rewards? I thought about choosing one of the higher pledges but mentioning a nickname, full name, or a even company name sounds like spoiling the game to me. Not sure whether other people have the same feeling. Perhaps a bit more discreet reward like adding specific initials as a preset entry in the highscore page might be a good idea.
Highscores? Bloxorz is a riddle game - nevertheless it might be cool if there was a game mode that allows for achieving scores. E.g. a game mode with a time limit could make the game even harder and more challenging. Or the score per level could be a combination of a base score (per level) plus a bonus for the remaining time. Introducing an additional game mode with scores would not just make the game more varying and challenging, it would allow for playing Bloxorz in one of the coming Vector Wars. Just an idea...
Again, thank you for your effort, Frank, and I hope that your Bloxorz project gets funded and thus completed!
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Post by hcmffm on Nov 27, 2017 19:06:54 GMT -5
70% funded by 29 supporters, atm. I cross my fingers that 100% or even more are reached. Bloxorz is not a space shooter but a riddle game and thus a bit untypical for the Vectrex. For those who are undecisive and want to try before buy: Bloxorz developed by Damien Clarke
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Post by Mayhem on Nov 28, 2017 6:48:27 GMT -5
I suspect the somewhat high-ish price of a complete copy may be putting some backers off.
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Post by gliptitude on Nov 28, 2017 13:06:18 GMT -5
I don't understand how they will accomplish what they aim to accomplish in the time they estimate, or why they need money right now. If they don't get €3,000 will the project die?
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Post by hcmffm on Nov 28, 2017 17:19:31 GMT -5
I don't understand how they will accomplish what they aim to accomplish in the time they estimate, or why they need money right now. ... The current prototype version of Bloxorz has been developed back in 2014. I guess that Frank decided to finish the game under certain conditions. First condition might be enough interest/demand. Second condition might be that Frank gets a small compensation for the effort and time he puts into this. ... If they don't get €3,000 will the project die? The answer is on the kickstarter page: The project will die. Above are just my assumptions - only Frank knows his definite answers. Two notes from my side: I think 38 collector releases (3000 EUR / 80 EUR per copy) are a reasonable target. The price of 80 EUR for a collector edition seems a bit high compared to other Vectrex games like Vector Pilot which even come with an overlay included and are a bit cheaper. Considering the effort of finishing development, designing levels, flashing cartridges, packaging, and shipping Bloxorz, this is not much at all. Some people spend lots of money for rare editions of games or hardware. E.g. very recently 800 USD have been paid for a Vectorcade. The developer of the Vectorcade doesn't see any coin of the 800 USD. I happily pay or pledge 80 EUR for a collector edition to the developer who really deserves the money.
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Post by D-Type on Nov 28, 2017 18:19:12 GMT -5
I don't get this crowdfunding idea of handing over a bunch of money and hoping you get the product of this type and cost. I think it's better all round to produce the finished article and then offer it for sale. There's a lot of work to get this finished, more than 3000EUR worth, so the guy can only be doing it for the love of it. Start charging people up front and then you've got pressure to complete and people start complaining if you hit a development problem/delay. Then the love soon disappears. It's not worth it for just 3000, IMHO. I also think comparatively it's a little expensive, halve the cost, I think there'd be twice as many takers.
Nice looking game, though!
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Post by 50tbrd on Nov 28, 2017 18:38:00 GMT -5
I think most of the development costs are associated with the mobile version of the games since I don't calculate Vectrex releases as being that cost prohibitive and I believe most people have a couple thousand worth of credit laying around. It doesn't look like funding the Kickstarter will be an issue, its quite close already.
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Post by Mayhem on Nov 29, 2017 6:05:44 GMT -5
People also forget that the shipping costs added DO count towards the target, but KS take about 10% of the money on successfully funded campaigns.
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Post by hcmffm on Nov 29, 2017 9:12:18 GMT -5
People also forget that the shipping costs added DO count towards the target, but KS take about 10% of the money on successfully funded campaigns. Correct. A package from Germany with less than 2kg costs 16,90 EUR (~19 USD), see DHL webpage (German). FAIK, there is no cheaper way of shipping.
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Post by gauze on Nov 29, 2017 11:57:43 GMT -5
sidenote: I wish US international postage was that cheap these days. I keep getting international buyers who cancel orders after hearing the cheapest prices I can ship their orders for.
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Post by hcmffm on Dec 3, 2017 14:52:05 GMT -5
90% funded, 38 supporters. 300 EUR (355 USD) to go..
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Post by ledzep on Dec 4, 2017 5:32:41 GMT -5
At that price I would hope for a cardboard box and possibly and overlay.
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Post by gauze on Dec 4, 2017 9:46:53 GMT -5
At that price I would hope for a cardboard box and possibly and overlay. which price? There are multiple levels.
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Post by hcmffm on Dec 5, 2017 3:26:44 GMT -5
Frank's Bloxorz is funded, now. Great! (If you're interested in supporting the project by purchasing a binary, a cartridge, or a collector edition, you can still do so.)
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Post by hcmffm on Dec 5, 2017 5:54:33 GMT -5
Funded! Geposted von Frank Buss (Creator)
Thanks, the project is funded! Next I will test and finish the final hardware, because this needs always the most time for manufacturing etc. and then the game.
I got already some good ideas how to make the game more fun on the Vectrex, like displaying a move counter while playing a level, and selecting between no time limit normal mode, and an arcade mode with a countdown. I think the time has to be different depending on the level, because later levels are getting more complex.
Do you think when the time reaches zero that the level is failed in arcade mode? Should it have like 3 lives? When finishing the level, I could calculate a score, based on the time left in arcade mode.
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