Post by VectorGamer on Jul 31, 2013 13:12:27 GMT -5
I did that but for some reason Asteroids had the HLSL checkbox cleared.
So, now that it's working...I'm not blown away by it. In the example of Asteroids, it still pales in comparison to the arcade game. The bullets in the arcade game are vibrant and it's still something that this version cannot emulate. It's an improvement nonetheless.
Now the problem I am having is that the emulator is non-responsive and I have to initiate task manager to end the program.
Yes... AAE used to "fake" those bigger shots in a neat way.
People have to be realistic... the genuine vector display can never be duplicated 100% on a raster monitor. But if you look at Star Wars and compare it to the old MAME presentation you're bound to see the HUGE difference... at least it's a big step to correct direction.
PS: There is a LOT of slider settings for the glow effect. Play with them and share if you find better ones. I increased the vector beam width. Open the file vector.ini (or press TAB button ingame) to view the settings.
Last Edit: Jul 31, 2013 14:38:11 GMT -5 by detonator