I remember going out to Blockbuster and renting this for my Genny, but wasn't able to get the 32X to work on it. Turns out it wouldn't work with the original model and they didn't have the adapter for it.
So I think like two years later when the 32X was down to $50-60, I got it with Doom, forgot about the above, but then was rudely reminded of it when I ran into the same problem. I went to literally 10 stores to not finding the adapter (still, since for some dumb reason Sega quickly quick making it...not long after that version of Doom first came out!). I gave up and went to one of the earliest stores I tried, being Radio Shack, getting an RF modulator for $30, seeming like a rip-off since that was nearly what I paid for my 32X!
I played the game for nearly a year, due to the replay value of hiking up the difficulty level, as the hardest two levels are totally different games there. Burned up my 32X too, due to long games being left on pause (really stupid not to be able to save a game, along with the 32X having only two cooling vents), but by the time I got another 32X it was down to only like $15, plus I had pretty much played out Doom by then anyway.
Well, I think you know that I'm a fan of Doom. My first memory of the game begins in 1993, when my dad and brother went to a software store in Arizona and purchased a shareware copy of the game on two floppy discs. I must have stayed home because I have no recollection of the store whatsoever. Regardless, when they came back from the store, my brother was noticeably excited about something. In that secret, nonverbal lingo that exists only between two siblings, though, I knew he was ramped up about a new game. My dad installed Doom on the family PC and taught us how to access it on DOS. Before long, my brother and I were plunging knee-deep in the dead and gunning down zombies and monsters. This was actually my introduction to the first-person shooter genre, and even though I was young, I could tell there was something special about Doom. I was seven years old, and already slaying demons!
So, your first experience with Doom was on the 32X? Did you ever have a chance to play it on the PC afterward?
even though I was young, I could tell there was something special about Doom.
I realized later I didn't tell of my first *observing* introduction of Doom, as I was a temp working at a place that makes those lighted signs you see at night at gas stations and all. My boss was playing it one day. I said "Wolfenstein?", even though I figured that wasn't it. He said "Doom". It was pretty fascinating to watch, even without sound, and it immediately spread, as others were playing it in no time flat. I had no idea how huge it would get though, even seeing it right after it came out.
I must have stayed home because I have no recollection of the store whatsoever.
I wonder why you never went to a GAMING STORE in the first place?
There were a couple of reasons, I'm sure. In the early '90s, most of the computer stores around me sold as much boring software as they did video games. So, I didn't really grasp the idea that a computer store could also sell video games. Also, PC gaming in general confused me: the fact that some games were compatible with our system, while others were not, did not really connect with me. At that time, we still hadn't upgraded to Windows 3.1, so that eliminated a lot of choices. Besides, I hadn't yet realized the potential of the PC to be a gaming machine. My brother and I preferred to play the Super Nintendo. When we got Doom, I actually invited my friends over to play it. The PC gamer had awoken within me. (I'm no longer a PC gamer.)
Thought I'd bump this up with a nice article about a guy who played Doom for the very first time recently Nice to hear him talk about several of the nasty surprises, all of which were quite familiar to me/I recalled those, as well as a secret or two he uncovered.
Post by wyldephang on Mar 28, 2015 11:35:21 GMT -5
It's nice to hear a new player's take on Doom. As I think I said before, Doom was my first FPS game; we got the shareware version from a computer store, and it immediately opened my perspective to new gaming possibilities. Just to demonstrate how new the concept of an FPS game was to me, I was so used to seeing full characters on the screen that at first, I had trouble believing what I saw was a person's hand holding a handgun. At the time, I thought I was watching a mouse running through a dungeon.
The front sight was supposed to be its nose, the barrel its snout, and the back sights its eyes. The two protrusions on either side of the barrel were its ears; I imagined the glove gripping the gun to be some sort of tan cape, and that the mouse shot fireballs out of its head. Have trouble seeing it? I don't blame you. It should've been obvious to me what the sprite represented, but I had never seen a game like Doom before and the concept of actually seeing through the eyes of the character was foreign to me. Doom was more than a monumental leap forward in FPS engineering. For me, it made me rethink how games could be made.
I remember when my friend came over with his copy of Doom and we played it on my Intel Pentium based PC. I believe it ran at 66 MHz. I was living in a high-rise in Toronto at the time and my friend lived 3 floors directly below me. I draped a very long serial cable over the side of the building so that we could play multiplayer. Those were the days.