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Post by Der Luchs on Feb 18, 2014 15:05:18 GMT -5
So, here I go again: N.B.Z. (Niemand Bleibt Zurück) will be
the epilogue to AVE MARIA!
Accordingly N.B.Z. will be released before AVE MARIA!
If I can hold the coding speed, I hope within the next few months,
I can already hold the finished Game in my Hands :-)
Here's a first look:
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N.B.Z.
Feb 18, 2014 16:06:56 GMT -5
via mobile
Post by cNp on Feb 18, 2014 16:06:56 GMT -5
Nice mechanic to the game, increasingly difficult and an original idea, you're like a coding machine!
cNp
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N.B.Z.
Feb 18, 2014 17:11:37 GMT -5
Post by VectorX on Feb 18, 2014 17:11:37 GMT -5
N.B.Z. (Niemand Bleibt Zurück) will be the epilogue to AVE MARIA! Accordingly N.B.Z. will be released before AVE MARIA! You might mean "prologue" if it happens before Ave Maria. Or does it happen after Ave Maria, yet you're going to release it first? Still good news either way though, of course
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N.B.Z.
Feb 18, 2014 17:33:38 GMT -5
Post by Der Luchs on Feb 18, 2014 17:33:38 GMT -5
At cNp: Thanks bro, I'm like you, just wanted to learn how to code and coding games is the best way :-)
I've learned so much from BOMBENHAGEL... it's just great, so I hope I'll have the same with N.B.Z.
then I can use it for making AVE MARIA! better :-)
At VectorX: LOL, yeah you're right... I'm just sleepy, thanks for telling :-)
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N.B.Z.
Feb 18, 2014 18:08:47 GMT -5
Post by VectorX on Feb 18, 2014 18:08:47 GMT -5
Get some sleep! But then, a lot of programmers don't! :-)
Oh, and that's some groovy music and I like the final screen!
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N.B.Z.
Feb 18, 2014 22:02:56 GMT -5
Post by TrekMD on Feb 18, 2014 22:02:56 GMT -5
This is excellent! Wow, you are just working non-stop!
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N.B.Z.
Feb 18, 2014 22:52:25 GMT -5
Post by gliptitude on Feb 18, 2014 22:52:25 GMT -5
Wow really cool. Thanks for sharing.
I like how the little fellow gets smaller as he approaches the top. Also the way his legs move seems to go really well with the music. This looks like a unique and stylish game.
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N.B.Z.
Feb 19, 2014 12:01:19 GMT -5
Post by Der Luchs on Feb 19, 2014 12:01:19 GMT -5
Thanks guys, I'm Glas that you like it :-)
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N.B.Z.
Feb 21, 2014 16:47:11 GMT -5
Post by Der Luchs on Feb 21, 2014 16:47:11 GMT -5
This time I have to introduce something that I want to do in all
future Vectrex games that I will make, cutscenes!
This is just the first cutscene in NBZ... more to come... ;-) :thumbsup:
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N.B.Z.
Feb 21, 2014 21:35:31 GMT -5
Post by TrekMD on Feb 21, 2014 21:35:31 GMT -5
That's cool! Keep up the good work!
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N.B.Z.
Feb 21, 2014 21:39:14 GMT -5
Post by VectorX on Feb 21, 2014 21:39:14 GMT -5
This time I have to introduce something that I want to do in all future Vectrex games that I will make, cutscenes! Yeah, I've thought for years too that those would be nice when they can be included (i. e. as long as you don't end up cutting out needed gameplay later!). Not many games have them, like Sectis, which are neat.
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N.B.Z.
Feb 22, 2014 16:42:08 GMT -5
Post by Der Luchs on Feb 22, 2014 16:42:08 GMT -5
Thanks TrekMD and VectorX you're right!
Sooooo, and further in the text, this time with a nice intro sequence for the menu and 3 extra lives for the player, so that no one can say one life is not enough ;-)
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N.B.Z.
Feb 22, 2014 16:52:26 GMT -5
Post by VectorX on Feb 22, 2014 16:52:26 GMT -5
A simple, yet great-looking title screen!
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N.B.Z.
Feb 23, 2014 12:12:37 GMT -5
Post by Der Luchs on Feb 23, 2014 12:12:37 GMT -5
Yep ^^
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Post by Der Luchs on Feb 28, 2014 14:57:50 GMT -5
Learning german
Lesson 1
SPELLING
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