I think there are probably peculiarities and distinctive characteristics to each machine though, with aspects of the system/architecture that effect the look/feel/sound in ways that various gamers' opinions ought to differ over. Perhaps Genesis and SNES are each best suited to what they each were best at in the end, which were two different things.
Exactly, since the Genny had Sonic/blast processing and all, but the SNES had Mode 7 (or whatever it's called). The Genny had crappy sound but many games had chips to get around that, just like the SNES had several games with some kind of effects chip in them too (can't recall the name of that right now either). I think Doom was one of them that had that chip in it but that isn't a good example since it could barely run at all.
I played those, as well as Marble Madness (I was surprised that the control was so DAMN good, I thought nothing would beat that original trackball!), Blockout, and own Fatal Rewind (ok, so Psygnosis did that one and EA just distributed it, but same went for Starflight, that was Blue Sky originally).
Hey VectorX, I had never heard of anyone getting headaches from the Vectrex? Is it more common than I know or is he the lone case? I see color but sometimes someone says what is wrong with you it's not that color. To which I smile and say just kidding.
I really enjoy the Disney games. Quackshot is a really good game except no saving and I think the Mickey Mouse games are that way also. Marble Madness is great! I used to play that one on the C64.
EA really took two steps back when they quit taking chances on games. Now it only seems like safe bets. I wonder how much of that was Trip Hawkins back before he left for 3DO?