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Post by 50tbrd on Mar 18, 2014 15:53:07 GMT -5
It was a Tron Legacy reference.
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Post by Der Luchs on Mar 18, 2014 16:21:34 GMT -5
Sorry, but I don't get it...
Ok, here's another Update:
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Post by VectorX on Mar 18, 2014 16:45:28 GMT -5
Looks like that shield recharge (or whatever it is) is hard to hit in general with so much going on! Sorry, but I don't get it... In the Tron movies, the "users" are real-life people such as us that play video games and/or are programmers. The term comes from the people/programs living inside our computers and games
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Post by Der Luchs on Mar 18, 2014 16:53:59 GMT -5
Thanks, so I need to watch Thron Legacy ^^
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Post by Der Luchs on Mar 20, 2014 15:49:55 GMT -5
Finally, the game has a title screen and a logo!
To make the game a bit more harder, the blocks now come back into the game again ^^
Furthermore, I have provisionally inserted a score;)
Unfortunately, my first attempt to make the opponent's shots a bit more varied, has caused an interesting interpretation of the starting point ^^
Have fun:
50tbrd: Looks like I'm leaving the "Users"-Side ^^
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Post by TrekMD on Mar 20, 2014 15:53:06 GMT -5
Very cool! Nice to see continued progress!
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Post by cNp on Mar 20, 2014 16:21:40 GMT -5
Hey, nice update, I like the way the blocks animate back into place. I just checked your site and found LICHTBRINGER (TRAILER) ... did I miss an update or have I stumbled across something else you're working on?! Ominous music! cNp
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Post by cNp on Mar 20, 2014 16:22:29 GMT -5
It was a Tron Legacy reference. Aha! Only ever seen the original... must watch Legacy some time. cNp
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Post by 50tbrd on Mar 20, 2014 16:37:35 GMT -5
Evil.
Lichtbringer has some great music and an awesome title scene.
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Post by VectorX on Mar 20, 2014 16:54:24 GMT -5
Looks harder now! Hope it comes with a difficulty select!
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Post by VECTREXER on Mar 21, 2014 9:27:05 GMT -5
Invisible enemy (a'la level 13 bug) Nice title screen. You're making some good improvements.
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Post by Der Luchs on Mar 21, 2014 18:33:17 GMT -5
Thanks guys ^^ About Lichtbringer: Because it's just a TRAILER and the whole thing is in german, I decided not to open a thread for it. I also think, that I post more than enough stuff here, so I hope that I don't stress someone out. Maybe I will stop to open threads about my games that we're in dev progress after SEELENWALZER, because if someone wants to know about my "work", he/she can visit my Youtube Channel or Homepage and I don't need to disturb you anymore with my stuff. VectorX: The Testees will say if it's too hard ^^ vectrexer: ^^ It's not a Bug, it's a feature Thanks It's so much fun to program the Vectrex ^^
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Post by VectorX on Mar 21, 2014 18:52:07 GMT -5
Maybe I will stop to open threads about my games that we're in dev progress after SEELENWALZER, because if someone wants to know about my "work", he/she can visit my Youtube Channel or Homepage and I don't need to disturb you anymore with my stuff. I doubt anyone would consider what you are doing as to being "disturbing" to anybody
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Post by 50tbrd on Mar 21, 2014 19:06:48 GMT -5
I think I speak for everyone when I say that the folks on this forum just drool anytime there's something physical to show for games.
I think being able to toggle the barrier bar on or off would make a significant difference in playablity.
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Post by Rapetou33 on Mar 22, 2014 4:30:21 GMT -5
No of course, der Luchs, you don't bother or disturb us at all! It is fantastic to have so many new games! So please go on!
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