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UNTOT.
Apr 14, 2014 15:52:05 GMT -5
Post by TrekMD on Apr 14, 2014 15:52:05 GMT -5
Thanks for the update!
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UNTOT.
Apr 14, 2014 19:24:22 GMT -5
via mobile
Post by 50tbrd on Apr 14, 2014 19:24:22 GMT -5
I don't believe that every game warrants a professional screen printed overlay but I do think that having an overlay is a small thing that adds to the gameplay, even if it's just a nice design with the ink jet printed method (as was with Debris EE or I believe VeCaves and Vec Sports Boxing were) and is just decorative. I've recently done the Ink Jet Method on a bunch of the ones I've designed or repeoduced the design for my own play - Pitcher's Duel, Protector 2.0, War of the Worlds, and Vec Sports Boxing.
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UNTOT.
Apr 14, 2014 19:37:38 GMT -5
Post by VectorX on Apr 14, 2014 19:37:38 GMT -5
Yeah I don't really think homebrewers should be expected to go to the trouble of making an overlay, that's just a bonus really if they want to go through with it.
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UNTOT.
Apr 15, 2014 1:30:13 GMT -5
Post by rpgcollector on Apr 15, 2014 1:30:13 GMT -5
This game looks great.
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Post by Der Luchs on Apr 15, 2014 7:06:56 GMT -5
50tbrd: Yes, it's just a gimmick and I think the Test-Overlay is Ok, so I'll use Overlays for my Games. It's really cool that I've got the option now to make one for a game VectorX: You're right! That's why I've done a Test-Overlay, if it would have look like s**t and doesn't work, I wouldn't use it. rpgcollector: Thanks bro! Back to Topic: I'd included one Cutscene and I'm working on the Endboss at the first Stage at the moment. I'll maybe add another Cutscene and will work on the VecVoxX Support the next days. I've decided that I'll not upload a Video of the demo until the release because I think it will be only a spoiler and would kill the fun for you.
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UNTOT.
Apr 15, 2014 9:06:23 GMT -5
Post by VectorX on Apr 15, 2014 9:06:23 GMT -5
That's why I've done a Test-Overlay, if it would have look like s**t and doesn't work, I wouldn't use it. Hah, funny I've decided that I'll not upload a Video of the demo until the release because I think it will be only a spoiler and would kill the fun for you. Nice of you to think that way. Makes me wonder about it though!
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UNTOT.
Apr 15, 2014 11:25:52 GMT -5
via mobile
VectorX likes this
Post by 50tbrd on Apr 15, 2014 11:25:52 GMT -5
I think you've given people enough to get them excited about it. I think screenshots or pictures will be good enough. I actually prefer to be surprised during my gameplay.
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Post by VECTREXER on Apr 15, 2014 17:12:58 GMT -5
Looks good! Please include the following weapons: Chainsaw. Because who doesn't love the idea of a Chainsaw ripping into something? Shotgun. Because the "racking action" is a well known movie sound effect. It is also is just as chilling in real life. And because things explode in beautiful way when a shotgun blast hits them. Espcially a zombie head. Please include good sound effects for both weapons. Yes I am " 'merican ". Yes, I own a shotgun. Still working out the justification for obtaining a chainsaw! Jumping back to the topic of sound effects for the moment, I would like to see a separate hardware add on for the Vectrex to allow for complex sounds. In reality the hardware would be something like VecVoice/VecVox. But possibly implemented in different ways. Method 1: Let's call this the "standard" method. This method would use the current method VecVoice/VecVox uses to communicate with the Vectrex. The difference here is the sounds normally used for voice would be completely replaced by banks of sampled sounds. Each sound having a known storage location. Each sound having and a known command to play the desired sound effect. Hopefully the VecSound device would also have a simple method for the player to load up the sounds. Such as a removable flash. Or alternatively a USB port to load the sounds in the same way as Mateos Vectrex Rewritable Multigame Cart MVRMC. Just before playing the game using the VecSound device the player would load the sounds. The sound packs would come from the author along with the game. Or as download from the authors' site. Method 2: Let's call this the "embedded" method. This method could use an enhanced cart contain both the regular game and all of the hardware for the needed additional sound capabilities. Think of this as a lightweight co-processing cart meant just for sound and game. In order for the developer to use access the cart I suggest something akin to the way the Vectrex Animaction cart RAM is written to while storing the users' drawing and animation data. But instead drawing data written to RAM , the of RAM address(es) would be used as I/O location in order to to command the embedded VecSound device on the cart to produce sound. I can see this type of implementation as possibly taking up less CPU time in order to produce the sound. I can also see this implementation as having better performance overall than the VecVoice/VecVox does today. Those of you who have used both devices/modes know what I mean when I comes to timely voice and sound effects being produced by the VecVoice/VecVox. The embedded method may even allow the Vectrex to attain realistic usability for stereo sound effects if the Vectrex has enough CPU bandwidth available in the game. The sound itself might be heard using one or two different ways. An small speaker in the cart. Alternatively an audio output jack might be provided in order to connect headphones or an external speaker. For the internal speaker or headphone usage a small amplifier would also be needed to drive the audio. For both the developer, and for the collector, the advantage of this kind of cart is the game and added sound are completely self contained. The value of the cart includes the hardware, the software, and the absolute collector value of a cart like this. The developer will also have some assurance the cart and game could not be easily replicated since a standard Vectrex cart would not have the additional capabilities. Now I realize all of the last musings about better sound capabilities are completely outside the scope for UNTOT. But I did want to put the thoughts out there before I was distracted by other happenings.
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UNTOT.
Apr 15, 2014 18:15:37 GMT -5
Post by VectorX on Apr 15, 2014 18:15:37 GMT -5
Now I realize all of the last musings about better sound capabilities are completely outside the scope for UNTOT. But I did want to put the thoughts out there before I was distracted by other happenings. ...like a nice, shiny new chainsaw.
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UNTOT.
Apr 16, 2014 10:49:20 GMT -5
Post by Der Luchs on Apr 16, 2014 10:49:20 GMT -5
Yeah, new hardware just for SFX would be great, I would love to use something like that! ~looking at Madtronix & jfmateos~ So, the Demo is nearly complete, only a few bugs left. I played Dishonored & George's War Of The Worlds besides coding ^^ If I haven't do that, maybe it would be done yet If I got enough time tomorrow, I think I can complete it, we will see... Now I'll play Dead Island Let's say it's just for the... inspiration for UNTOT. ^^ So, I'm still working
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Post by Der Luchs on Apr 17, 2014 11:42:04 GMT -5
So guys, here it is, the DEMO VERSION: DOWNLOAD
Have fun :-)
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UNTOT.
Apr 17, 2014 13:30:38 GMT -5
Post by TrekMD on Apr 17, 2014 13:30:38 GMT -5
This is great. Thanks!
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UNTOT.
Apr 17, 2014 18:28:37 GMT -5
Post by Der Luchs on Apr 17, 2014 18:28:37 GMT -5
You're welcome
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UNTOT.
Apr 18, 2014 9:09:32 GMT -5
Post by Rapetou33 on Apr 18, 2014 9:09:32 GMT -5
Thank you Mr Luchs ! This is great and funny !
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UNTOT.
Apr 18, 2014 10:07:33 GMT -5
Post by Rapetou33 on Apr 18, 2014 10:07:33 GMT -5
Yes I am " 'merican ". Yes, I own a shotgun. Still working out the justification for obtaining a chainsaw! LOL ! I won't let you be the only one to promote and export your culture overseas ... I then propose a very convenient weapon : you can choose among our 60 different stinking cheeses (but so good despite w/ fresh stick)...) that can be either thrown away or used as traps...
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