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Post by garryg on Jun 14, 2014 18:56:56 GMT -5
Hello all, I've had this program in an almost finished state for years, but after some prompting I eventually decided to try and finish it! I've added basic beep sounds for firing and hitting, which I will polish up before the final cut, and I've added some music (ROM routine 10, right now) to the game start. I'm also working on ironing out some bugs in a new respawn routine, which places your ship out of trouble after it gets hit. In addition to these changes I'm looking a tweaking a few things, and rounding off a few rough spots, with the firing and hit routines; nothing majorly game-changing though. All going well, and if I get the time from my day-job, I think this should be done within in a week or so. If anybody want's to play test this for me, please feel free to let me know. I'd also like to see it on a compilation cart, so if anybody is interested...
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Post by Mayhem on Jun 14, 2014 18:59:45 GMT -5
I've played quite a bit of Geometry Wars as well, so yeah, I'd be up for playtesting this a bit
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Post by garryg on Jun 14, 2014 19:14:18 GMT -5
OK, but as I've said before, Geometry Wars - this ain't
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Post by Mayhem on Jun 15, 2014 7:39:47 GMT -5
Fair enough heh... still interested though
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Post by Rapetou33 on Jun 15, 2014 8:20:16 GMT -5
Hi , I also would. May I test the rom of your site ? Is it updated ? Thanks
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Post by garryg on Jun 20, 2014 13:34:07 GMT -5
Not yet, I've been busy at work lately, and not had a lot of time at home to work on this.
I'm going to try and get some things finished off over the weekend... Maybe not a final version, but something with added sounds and a respawn routean.
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Post by binarystar on Jun 20, 2014 18:24:51 GMT -5
I'd like to see support for the recycled gamer snes controller as its button layout is ideal for a robotron/geometry wars style game.
The buttons are mapped as follows : Top = 1 Left = 2 Right = 3 Bottom = 4
Another control option worth adding is to use 2 9pin atari/sega genesis joysticks. The up/down/left/right on each stick maps to buttons 1-4 on both vec sticks.
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Post by 50tbrd on Jun 20, 2014 18:51:35 GMT -5
I second the dual stick option, though now I feel pretty confident that I can make any controller set-up I want.
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Post by garryg on Jun 22, 2014 19:03:49 GMT -5
I got some time to look at this over the weekend. I've got the rudiments of the respawn working. I just need to put some sort of 'shield' animation in there... The enemies freeze and you randomly re-spawn, and have a few seconds to move before the enemies come back to life again. The sound still needs work though...
Would it help the control problem if I made the second controllers stick also operate the beam, as well as the first controllers buttons?
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Post by christophertumber on Jun 23, 2014 18:08:23 GMT -5
I'd like to see support for the recycled gamer snes controller as its button layout is ideal for a robotron/geometry wars style game. The buttons are mapped as follows : Top = 1 Left = 2 Right = 3 Bottom = 4 Another control option worth adding is to use 2 9pin atari/sega genesis joysticks. The up/down/left/right on each stick maps to buttons 1-4 on both vec sticks. Maybe we can standardize the four or six most convenient control layouts for players and hardware hackers then encourage game devs to support them? I don't think supporting extra schemes is particularly difficult or resource heavy.... (As opposed to fully player configurable controls which aren't very convenient for setting up every time the game is turned on.)
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Post by 50tbrd on Jun 23, 2014 19:32:00 GMT -5
I wish more older games would have given some options for controls. John Donzilla's games would have benefited from being able to use the joystick rather than buttons for movement and the option would have kept the arcade button feel for those inclined.
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Post by VectorX on Jun 23, 2014 19:47:37 GMT -5
Some of us didn't mind using the buttons though
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Post by binarystar on Jun 24, 2014 7:11:36 GMT -5
I'd like to see support for the recycled gamer snes controller as its button layout is ideal for a robotron/geometry wars style game. The buttons are mapped as follows : Top = 1 Left = 2 Right = 3 Bottom = 4 Another control option worth adding is to use 2 9pin atari/sega genesis joysticks. The up/down/left/right on each stick maps to buttons 1-4 on both vec sticks. Maybe we can standardize the four or six most convenient control layouts for players and hardware hackers then encourage game devs to support them? I don't think supporting extra schemes is particularly difficult or resource heavy.... (As opposed to fully player configurable controls which aren't very convenient for setting up every time the game is turned on.) Yeah, it doesn't take much effort to support multiple control options and as you say, storing custom controller configs is not really an option for all games so multiple setup options is the way to go imo. For this game I'd recommend single vec controller (with buttons for fire), dual vec controller, single snes pad and dual 2600 stick setups. That ought to cover all bases and also allow people to build their own custom controllers that would work with it.
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Post by garryg on Jul 1, 2014 17:10:34 GMT -5
Hmmm, I suppose I could have the menu screen start the game with different button layouts dependent on what button you used to start the game. A memory location/flag could be set to say what button set to use, and that would determine the input routine to check...
Sounds doable, if I get the time. I'll hopefully get the sound finished off a bit and get something uploaded before the weekend.
Not a lot of time just now.
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Post by garryg on Jul 6, 2014 16:48:41 GMT -5
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