Post by Computer Nerd Kev on Aug 7, 2014 18:41:23 GMT -5
I'm working on a new Vectrex accessory to help the controllerless. The
"VecAdapt" will allow Sega "Mega Drive"/"Genesis" controllers to be used
with the Vectrex without modification (just plug and, well... play).
I have the circuit designed, about to build the first prototype (luckily
I already have a bucket load of Mega Drive controllers to test it with).
As it is, there are a few added features, but I'm not sure of their
usefullness to the average Vectrex gamer. I can guess myself, but I thought
it best at this stage to try to get some input from the community as well.
So that we're on the same page, the VecAdapt will use the A, B, C and Start
buttons on the standard Mega Drive/Genesis controller. The extra three
buttons on the later controllers won't be used. The standard button
assignment will be A=4 B=3 C=2 Start=1. Features on 3rd party controllers
such as auto-fire and "Turbo" modes should work as they would on the console,
but no guarantees.
The controllers will plug into the VecAdapt, which will have a lead to plug
into the Vectrex.
Here are the potential features that I'm going to try in the prototype:
*Analogue mode
-Obviously Mega Drive controllers are digital, with the usual problem
arising with analogue games. I have designed a circuit to simulate an
analogue joystick with digital buttons such that it would behave similarly
to Star Hawk Game 1 (compared to Game 2), where the control moves
progressively in one direction as the direction button is held down. The
speed of this motion will be adjustable, and the mode can be switched off
for use with digital games.
I have a couple of questions to anwser regarding this. Firstly, whether it
is worthwhile considering the only game I know to be Analogue only is
Hyperchase. Also, considering that Hyperchase only uses the Left and Right
directions, is there any point in adding analogue function to the up/down
directions?
I estimate this feature would add $5 to $10 to the purchase cost (though
less without the speed adjustments), and I wouldn't want to make a second
version including it.
*Button Swap
-To allow you to swap the order of the button assignment with a switch. So
you could select between the standard A=4 B=3 C=2 Start=1 and the alternative
A=1 B=2 C=3 Start=4. As it is, I only know of Pole Position as a game where
one may want easier access to button 1 than button 4. The Mega Drive/Genesis
controller makes it easier to reach all four buttons anyway.
I won't estimate cost for this, but less than adding analogue mode.
*Auto-Fire
-Should be simple to implement (if the prototype works as it should),
except it's still a switch to mount (I don't personally like the idea
of looking at a pile of plastic cases knowing I'll need to make awkward
switch holes in all of them). Some 3rd party controllers had Auto-Fire
modes built into them which should work as well.
So there you are, all feedback welcome.
As it is I'm leaning towards dropping Analogue mode, keeping Auto-Fire, and
Button Swap keeps me awake at night.
I won't estimate a price for the basic VecAdapt at this point, but you can be
sure it'll be a _lot_ less that the standard Ebay price for an original
controller.
Also, when I start selling these I'll put the schematics up on the Web so that
any other electronics savvy Vectrexers can have a go at making their own
(though of course I'd prefer it if they bought one of mine).
"VecAdapt" will allow Sega "Mega Drive"/"Genesis" controllers to be used
with the Vectrex without modification (just plug and, well... play).
I have the circuit designed, about to build the first prototype (luckily
I already have a bucket load of Mega Drive controllers to test it with).
As it is, there are a few added features, but I'm not sure of their
usefullness to the average Vectrex gamer. I can guess myself, but I thought
it best at this stage to try to get some input from the community as well.
So that we're on the same page, the VecAdapt will use the A, B, C and Start
buttons on the standard Mega Drive/Genesis controller. The extra three
buttons on the later controllers won't be used. The standard button
assignment will be A=4 B=3 C=2 Start=1. Features on 3rd party controllers
such as auto-fire and "Turbo" modes should work as they would on the console,
but no guarantees.
The controllers will plug into the VecAdapt, which will have a lead to plug
into the Vectrex.
Here are the potential features that I'm going to try in the prototype:
*Analogue mode
-Obviously Mega Drive controllers are digital, with the usual problem
arising with analogue games. I have designed a circuit to simulate an
analogue joystick with digital buttons such that it would behave similarly
to Star Hawk Game 1 (compared to Game 2), where the control moves
progressively in one direction as the direction button is held down. The
speed of this motion will be adjustable, and the mode can be switched off
for use with digital games.
I have a couple of questions to anwser regarding this. Firstly, whether it
is worthwhile considering the only game I know to be Analogue only is
Hyperchase. Also, considering that Hyperchase only uses the Left and Right
directions, is there any point in adding analogue function to the up/down
directions?
I estimate this feature would add $5 to $10 to the purchase cost (though
less without the speed adjustments), and I wouldn't want to make a second
version including it.
*Button Swap
-To allow you to swap the order of the button assignment with a switch. So
you could select between the standard A=4 B=3 C=2 Start=1 and the alternative
A=1 B=2 C=3 Start=4. As it is, I only know of Pole Position as a game where
one may want easier access to button 1 than button 4. The Mega Drive/Genesis
controller makes it easier to reach all four buttons anyway.
I won't estimate cost for this, but less than adding analogue mode.
*Auto-Fire
-Should be simple to implement (if the prototype works as it should),
except it's still a switch to mount (I don't personally like the idea
of looking at a pile of plastic cases knowing I'll need to make awkward
switch holes in all of them). Some 3rd party controllers had Auto-Fire
modes built into them which should work as well.
So there you are, all feedback welcome.
As it is I'm leaning towards dropping Analogue mode, keeping Auto-Fire, and
Button Swap keeps me awake at night.
I won't estimate a price for the basic VecAdapt at this point, but you can be
sure it'll be a _lot_ less that the standard Ebay price for an original
controller.
Also, when I start selling these I'll put the schematics up on the Web so that
any other electronics savvy Vectrexers can have a go at making their own
(though of course I'd prefer it if they bought one of mine).