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Post by spritetm on Mar 19, 2015 3:58:10 GMT -5
I got Bad Apple to show on a Vectrex using a custom multicart:
Technical details: The Bad Apple video was vectorized, processed to reduce the amount of vectors to something the Vectrex can display and every frame was interleaved with the audio. The Vectrex itself streams this data from the multicart and displays it. Audio is played via the DAC in the time between drawing vectors, the same way (afaik) as Spike does it.
Thought you might like it.
Edit: ...and I just spotted the typo in the title. Any mods willing to correct that, or can I do that myself?
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Post by madtronix on Mar 19, 2015 4:35:40 GMT -5
Awesome! Want to share information on the bankswitching method and toolchain used? I want that on my Vectrex aswell:-)
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Post by spritetm on Mar 19, 2015 5:37:56 GMT -5
Yes but not at the moment. The cart is somewhat non-conventional and it can do more than just store a metric f*ckton (for you americans: that's about 2.54 imperial f*cktons) of games or data. As soon as I have documented it, the theory and build plans will be on my site spritesmods.com .
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Post by mikiex on Mar 23, 2015 8:49:34 GMT -5
Very nice, I was watching Bad Apple on a few platforms the other day and thought it might be a good challenge. How much data is it?
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Post by hcmffm on Mar 23, 2015 15:45:25 GMT -5
Wow, brilliant!!! Great idea to create a Vectrex version of "Bad Apple", spritetm! I'd love to see this running on my own Vectrex console. EDIT: Here's a link to the "original" Bad Apple video on youtube with English subtitles.
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Post by spritetm on Mar 24, 2015 9:13:09 GMT -5
Very nice, I was watching Bad Apple on a few platforms the other day and thought it might be a good challenge. How much data is it? It's about 10MB of raw data, but some of it is padding. I think about 3/4th of that is vectors and audio though.
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