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Post by gliptitude on Apr 14, 2012 15:29:22 GMT -5
Seems to me that most vector games hail from an era when "boss battles" were not a very big part of game design. I'm looking for images of the bosses that have appeared in vector graphics video games. I'm especially looking for ones that look cool and are fun to battle. The only bosses I can think of that I've seen are the ONE in Fortress of Narzod (lame in my opinion), and the several in I, Cyborg ( I think Vectoria is the nicest looking boss I've seen ). I'd really appreciate any images posted in this thread. Since it's vector games we're talking about, you could potentially just post a line drawing rendition if that's an easier image to come up with. And on that note, I'd also like to see ideas and original designs for vector bosses! Don't be shy.
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Post by VectorX on Apr 14, 2012 16:59:35 GMT -5
the several in I, Cyborg ( I think Vectoria is the nicest looking boss I've seen ). Yeah, no kidding The instructions say she's like 92% cyborg and can't be reasoned with, but *I'd* like to take a shot of that! You can see a shot of the second Sectis boss of Oculis here (a giant eyeball) for another one.
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Post by fury on Jun 22, 2012 14:15:36 GMT -5
As far as Vectrex goes, I think these are the only original GCE games with actual boss battles:
Star Trek - Klingon Mothership 3D Narrow Escape - Warlord's Escape Ship Fortress of Narzod - The Mystic Hurler
(Please add to this list if I missed one)
Not sure about other homebrews, here are the boss battles from my games:
War of the Robots Vectra
I, Cyborg The Eye of Fury The Binary Orbs Vectoria Thunderhead
3D Lord of the Robots Emperor Drone
3D Sector-X Queen Sectoid The Demon of the Watchtower
Sectis Queen Sectoid Oculis Sectis
I left out bosses like the Tripod Mothership in War of the Worlds because it's technically not a boss battle, but a bonus phase. I also left out minimal "bosses" like the Ghost Ship in Solar Quest.
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Post by sokurah on Jun 23, 2012 4:37:06 GMT -5
How about the level bosses in Zektor?
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Post by gliptitude on Jun 26, 2012 19:27:33 GMT -5
nice. thanks. great image sokurah.
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Post by gliptitude on Nov 4, 2012 15:42:29 GMT -5
Here's one I've worked on for the game I'm dreaming of. The game is a shooter, with a perspective view. There should be 5 or 6 bosses in the game, each one distinguished by how he/she is born. (egg hatching, live birth, cellular division, larva etc.) This video was made with ArtMaster, and the boss took up all of my available vectors, (so no player ship in the video). Also you see when I throw my overlay on at the end of the video, he doesn't fit in the window at this scale. I think he would still work fine at a reduced size, (just didn't have a scale tool at my disposal when i made this). The idea is that he is detonating a series of attack drones (small vehicles that home in on the player's ship). The reason that it appears to be one single drone that returns to him each time is just because of the ArtMaster limitations (you can't make any vectors disappear and also i didn't have enough vectors to spare for multiple drones). Kind of a cool effect as-is though I think. I think I learned in the old animation threads here that it really can't reasonably be animated this way in a real Vectrex game. (in ArtMaster every single vector scales from one position to the next). So some of this smooth look would not survive. But still I think it could look really cool, and possibly function much better, with the more reasonable frame-by-frame animation. Video was compressed to fit here. Hopefully the attachment works. Attachments:
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Post by VectorX on Nov 4, 2012 17:55:55 GMT -5
That's cool, it's almost Discs of Tron-like in tossing stuff at you!
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