Outer space background scrolling May 20, 2014 16:14:38 GMT -5
Post by gliptitude on May 20, 2014 16:14:38 GMT -5
Well not sure it should be called "scrolling" in these examples, but it is more these simple(?) 3D effects I am interested in. This video is a collection of the few examples I have access to in which the simplest possible vector objects (DOTS) are used to convey space and depth, by manipulating the speed and trajectory of their movements:
The first few are Vectrex programs and the last is the Atari Star Wars game. .. None of these Vectrex examples are actual in-game graphics. (Star Wars of course IS).
Would it be incredibly difficult to integrate Star Wars-style star backgrounds in a Vectrex game?
Is it really necessary that the whole game environment be mapped in three dimensions to get this effect? Is Star Wars most likely designed and programmed in three dimensions, or is it possibly just a representation of three dimensions, (as in Web Wars, Starhawk etc, I presume)?
.. As far as I can tell from playing the game, this background movement in Star Wars is completely independent of any player controlled movements, and because there is no visible ground or horizon but only floating objects, I would think the designers had a lot of room to fudge spacial reality. (For example at the beginnings of waves 1 and 3 in the video, space appears to be curling underneath the player's ship. It looks unrealistic to me, but also beautiful.)
.. I suppose parallax scrolling could be done with just dots more easily than this perspective view stuff, but that is not my interest.
Anyone else find this interesting or have any special insight? Any more examples of this in different games?