wazzal
Battlezoned
Completed Veccy Bird [1.5]!
Posts: 74
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Post by wazzal on Dec 6, 2014 22:53:26 GMT -5
^Funny how we all posted at the same time!
Back from my break and deciding on a final game to play. Let's see if I have time to get a final high score during this last hour lol
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wazzal
Battlezoned
Completed Veccy Bird [1.5]!
Posts: 74
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Post by wazzal on Dec 6, 2014 23:17:12 GMT -5
Decided to play Bedlam, pretty intense game after level 6 when the play field rotates (with you?). Bedlam - 114615
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Post by coleco1981 on Dec 6, 2014 23:33:54 GMT -5
Well been playing so much my fingers are about to fall off but I am happy with my results! Here are my final 2 scores - I'm really a bedlam freak now! Bedlam - 348240 Also finishing up with rip off, hit 10k, then 15k and then... rip off - 17950
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wazzal
Battlezoned
Completed Veccy Bird [1.5]!
Posts: 74
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Post by wazzal on Dec 6, 2014 23:57:00 GMT -5
^Way to go on your scores, coleco1981! Very impressive
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Post by coleco1981 on Dec 7, 2014 0:10:33 GMT -5
^Way to go on your scores, coleco1981! Very impressive Thanks - you also had a great run as well. I actually thought you would be going for the cleansweep score tonight, its not far from mine! It also seems like when you get to the 'infinity' levels, the robbers stop chasing but then it just becomes another marathon game. Re:Starhawk - great score, I kind of want to replay again and see what happens when the score rolls. It was a game changer when I read the instruction book and found the huge variants in points for ships. I also found that a 'V' pattern works really well, and hitting each ship early before they come to the foreground lowers makes their hitbox easiler to nail. Great scores on the homebrews as well. I don't have a multicart but I hope to get one soon so I can keep up next year!
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wazzal
Battlezoned
Completed Veccy Bird [1.5]!
Posts: 74
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Post by wazzal on Dec 7, 2014 2:51:06 GMT -5
Thanks - you also had a great run as well. I actually thought you would be going for the cleansweep score tonight, its not far from mine! It also seems like when you get to the 'infinity' levels, the robbers stop chasing but then it just becomes another marathon game. You know, I was planning on playing Clean Sweep. But after getting to those 'infinity' levels again, I just wasn't having any fun and decided to try Star Hawk instead. Kind of like how Minestorm has its bug after level 13, I guess the developers never thought anyone would play long enough to see these levels haha. Re:Starhawk - great score, I kind of want to replay again and see what happens when the score rolls. It was a game changer when I read the instruction book and found the huge variants in points for ships. I also found that a 'V' pattern works really well, and hitting each ship early before they come to the foreground lowers makes their hitbox easiler to nail. Thanks! I also used the 'V' pattern. Did you play in analog or digital mode? I ran with digital since my stick is imprecise, but I feel analog would be easier in the long run. And I was also thinking of seeing if the score rolls over at 1 million. I could not find this information anywhere, so it would be interesting to see what happens. Great scores on the homebrews as well. I don't have a multicart but I hope to get one soon so I can keep up next year! You'll really enjoy those homebrews Some of them are more impressive than the original set of released games.
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Post by Chainsaw on Dec 7, 2014 7:32:39 GMT -5
Wow, great scores coleco1981 and wazzal. Congrats to your first and second places But of course, all other participants of Vector War IV also achieved very great scores! Just impressive !!! Mhhh wazzal, 999300 in Star Hawk, absolut great! And Coleco1981's 994300 points. When I did my score 348400 I also used this "V" pattern and found out, that it's easier to hit the enemies when they are "smaller / in the backgound". But I was to lazy to try also getting 999... points. (And I think it is not easy to concentrate and watch such a long time at the "scrolling" Star Hawk screen, so the scores are deserved and it is no marathoning.) Yeah, let us know what's happening after 999999... If I remember correct, I crashed one time, and I very slowed down one time to catch a "bottle" to refresh my "energy". So without a crash, a time below under 1 minute could be possible?! This game is not hard to play for me, because I often play Hyper Chase, and isn't Tour de France a kind of Hyper Chase, just with bicycles? Yeah, I was not motivated to play Clean Sweep 1 or 2 hours to make a very high score... I remember that I already played very long Clean Sweep last Year... Mhhh about the Bedlam score 348240, this is just insane... Did you really had so fast fingers, oder did you also find out, that there is a way to marathon the score? Yes, because there is a way, not easy to do and very time-consuming, and it is no way to marathon the game itself or its levels, but to get as much scores as you want. Shall I tell the "secret"? But I'm just asking and telling, no problem about your great deserved score of 348240 ! Anyway, it was very fun to play Vector War this year, and nice that there are so many competitors
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Post by darrin9999 on Dec 7, 2014 8:57:59 GMT -5
Are you guys with these great scores using original hardware or modified controllers?
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Post by hcmffm on Dec 7, 2014 10:00:40 GMT -5
I thought that it would be a quiet final day - not really. Some outstanding final scores have given the ranking table a good shaking. The final standings of Vector War IV are:1. coleco1981 (98,72%) 2. wazzal (95,96%) 3. Chainsaw (89,67%) Prizes 1 - 3 go to coleco1981, wazzal, and Chainsaw. The Random prize (Coupon for 1 game (max. $25) offered by Packrat Video games) will be drawn tonight. The highscores achieved in this Vector War IV are outstanding and reflect the high level of playing. Thank you all contestants for an exciting and challenging Vector War IV!
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Post by coleco1981 on Dec 7, 2014 10:08:12 GMT -5
Are you guys with these great scores using original hardware or modified controllers? All original here which is consistent with the rules of the contest. I just recently picked up my vectrex which prompted me to join this forum and play in this competition - I didn't even have time to pick up a multicart. Previous to owning a vectrex - I played on emulation with digital controls - which makes the gameplay more difficult -- at least for me. I actually prefer the original controller.
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Post by VectorX on Dec 7, 2014 10:08:28 GMT -5
The final standings of Vector War IV are:1. coleco1981 (98,72%) 2. wazzal (95,96%) 3. Chainsaw (89,67%) Prizes 1 - 3 go to coleco1981, wazzal, and Chainsaw. Hold up, I think we have a disqualification here: Are you guys with these great scores using original hardware or modified controllers? Indeed, to wit: Did you play in analog or digital mode? I ran with digital since my stick is imprecise, but I feel analog would be easier in the long run. There IS no way to switch between an "analog or digital mode" with the original Vectrex controller, which this contest called for usage of an original controller to be used ONLY. LATER EDIT: forgot about the two modes on Star Hawk, so maybe what I said originally isn't true.
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Post by coleco1981 on Dec 7, 2014 10:57:53 GMT -5
Mhhh about the Bedlam score 348240, this is just insane... Did you really had so fast fingers, oder did you also find out, that there is a way to marathon the score? Yes, because there is a way, not easy to do and very time-consuming, and it is no way to marathon the game itself or its levels, but to get as much scores as you want. Shall I tell the "secret"? But I'm just asking and telling, no problem about your great deserved score of 348240 ! Anyway, it was very fun to play Vector War this year, and nice that there are so many competitors I don't see a way to marathon Bedlam unless the levels actually plateau in speed? I guess I can go into detail now that the competition is over (perhaps you can to?).. I find that pacing your score in level 2 - 5. Often times to max your score on each of those levels I find it can actually be beneficial to die on certain stages like the star stage where you can linger a bit longer so you can have more time on hitting indestructible enemies. The star stage I've learned can be consumed by indestructible enemies (all 6 lanes!). I was able to keep rotating and stay in the stage long enough to really pull my scores up. Previously my knee jerk reaction to a level like that is to survive by using zap which is the only way to kill those lanes - you don't want to do that - since the lanes will reset and chances are you won't get as many of those lanes to populate again. There are certain levels and certain lanes that indestructible enemies never show up, like the level with 3 small lanes at the top and 1 long at the bottom - they never seem to appear on the bottom, however I did see 2 and sometimes all 3 lanes have indestructible enemies show on the short lanes. the 2 lane stage can also be great score fodder because its easy to manage and aim - I often will sacrifice life one those stages and in return gain extra life or maybe 2+ and max points so because I have quality time with indestructible enemies. The practice of win a life - kill a life not only allows you to stay in the level longer also allows you to maintain speed because I do believe the game slows down if you have too many lives. The higher levels where the shape will move against you is intimidating but can be overcome with the right timing and coverfire (almost sideways at times). I those later levels 6+ don't expect to have much quality time with indestructible enemies though which makes the later levels almost useless with maxing the score.
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Post by coleco1981 on Dec 7, 2014 11:02:57 GMT -5
Did you play in analog or digital mode? I ran with digital since my stick is imprecise, but I feel analog would be easier in the long run. There IS no way to switch between an "analog or digital mode" with the original Vectrex controller, which this contest called for usage of an original controller to be used ONLY. Are you taking about starhawks control modes, I think game 1 is slower but more precise (which I prefer). game 2 is faster and less precise. Both must use analog if using original controls.
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Post by Chainsaw on Dec 7, 2014 11:50:53 GMT -5
About the controller: I used only the original Vectrex controller, I have no other controllers.
Coleco1981: Interesting, but I think you need also a lot of luck that you have so much indestructible enemies? Sure, this changes randomly each game. But even if you have the situation, that you have in the "star" an indestructible enemy in every lane, you can't play endless, because always a normal enemy is populated (or spawned) again in one of the lanes, and if only indestructible enemies are left, the level ends. But yes, I understand that you can play a long time if there are a lot of the indestructible enemies. So I don't understand exactly, how losing a life helps to get more points, only that this helps against the slow downs. But I understand, that you anyway must have a very fast finger at the firing button to get so many points with the indestructible enemies. Just awesome great!
In the meantime I found the following trick in Bedlam to get as many points as I want. But I didn't use it in Vector War. My english skills are not perfect, I try to explain anyway: It is not easy to get this situation in the game, but it is possible: If you have only indestructible enemies in one lane, and near the end of the stage, the last enemy that spawns is the type that stops when you aim at it, and it spawns in the same lane where the indestructible enemy is, then don't shot this enemy. The enemy stops during you aim at him, during the indestructible enemy continue flying toward your ship. If the indestructible enemy is passing the other "stopped" enemy, you can shot him once, and wait until he is passing the stopped enemy again. So the stage never ends, as long you don't shot the "stopped" enemy, but you can shot the indestructible enemy again and again as long as you want. As I said it needs a lot of time to increase the points, because you wait after every shot until the indestructible enemy passes the stopped enemy again. The best is to get the situation in Level 2, because there is no rotation in this level. If you get the situation in level 3, it is hard to rotate your ship permanent, that it always aims against the stopped enemy.
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Post by coleco1981 on Dec 7, 2014 12:29:44 GMT -5
About the controller: I used only the original Vectrex controller, I have no other controllers. Coleco1981: Interesting, but I think you need also a lot of luck that you have so much indestructible enemies? Sure, this changes randomly each game. But even if you have the situation, that you have in the "star" an indestructible enemy in every lane, you can't play endless, because always a normal enemy is populated (or spawned) again in one of the lanes, and if only indestructible enemies are left, the level ends. But yes, I understand that you can play a long time if there are a lot of the indestructible enemies. So I don't understand exactly, how losing a life helps to get more points, only that this helps against the slow downs. But I understand, that you anyway must have a very fast finger at the firing button to get so many points with the indestructible enemies. Just awesome great! In the meantime I found the following trick in Bedlam to get as many points as I want. But I didn't use it in Vector War. My english skills are not perfect, I try to explain anyway: It is not easy to get this situation in the game, but it is possible: If you have only indestructible enemies in one lane, and near the end of the stage, the last enemy that spawns is the type that stops when you aim at it, and it spawns in the same lane where the indestructible enemy is, then don't shot this enemy. The enemy stops during you aim at him, during the indestructible enemy continue flying toward your ship. If the indestructible enemy is passing the other "stopped" enemy, you can shot him once, and wait until he is passing the stopped enemy again. So the stage never ends, as long you don't shot the "stopped" enemy, but you can shot the indestructible enemy again and again as long as you want. As I said it needs a lot of time to increase the points, because you wait after every shot until the indestructible enemy passes the stopped enemy again. The best is to get the situation in Level 2, because there is no rotation in this level. If you get the situation in level 3, it is hard to rotate your ship permanent, that it always aims against the stopped enemy. Chainsaw: That sounds nearly impossible to do giving the randomness of the game and the fact that the last enemy would not only need to be that type but also happen to be in that lane and on level 2. I know your kind of a big youtuber that has game play videos, it would be great one to video record and post if your able to do this! The sacrifice gameplay that I use works for me, it still keeps the game progressing but slows it down enough where it almost works as a 'reset' to the level even though the game remembers how many enemies are left to throw at you. As you must know - once you lock in on a lane and rapid fire even a matter of 5 - 10 more secs makes a huge difference score wise. The randomness of how many indestructible you get definitely has to work in your favor just like in any game though. Awesome scores on your side as well! I look forward to getting those homebrew games to see if I can get as good at Tour De France as you! Now that the contest is over, if anyone has any idea how to master narzod I'd love to hear it! I think the key is to shoot directly at the back wall when the birds come out - usually kill them instantly before they even get to you. It works some of the time but I can't get the timing right to hit them reliability every time! Once they come out at you there is no defense. Ruthless game!
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