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Post by ledzep on Jan 1, 2017 23:52:48 GMT -5
Please, Santa, could someone contact Mike Hally and convince him to create a Rogue One conversion board for Star Wars that would let us play the Scarif mission (attack the shield gate, Star Destroyers, Scarif AT-ACTs and TIE Strikers)? How cool would it be to be a Blue Squadron pilot (who survives, haahaha)?
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Post by gliptitude on Jan 2, 2017 1:45:02 GMT -5
Heh, * SPOILER ALERT *, it's kind of a difficult subject considering that everyone dies in this scenario. .. I wonder how they handle this in the video game versions?
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Post by VectorX on Jan 2, 2017 11:14:17 GMT -5
Well, you CAN do whatever the hell you want with a video game, at least, as Star Trek: The Motion Picture proves, with all those Klingon and Romulan attacks that never happened in the movie (Romulan Warbirds were never seen on the big screen until decades later). E. T. never had all of those pits in the movie, but they were in the Atari 2600 game, along with tons of other examples.
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Post by kokovec on Jan 2, 2017 14:05:22 GMT -5
The only thing that can't be done with a video game is make a movie out of it.
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Post by gliptitude on Jan 2, 2017 17:34:07 GMT -5
You mean like they can't make Assasins Creed or Resident Evil movies?
.. Among games based on movies I favor Goonies II for NES. The game itself is proposed as the sequel to the movie. Besides being an all around great and unique game, it expands on the scenario of the movie and provides a new and bizarre adventure.
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Post by ledzep on Jan 3, 2017 0:35:54 GMT -5
Heh, * SPOILER ALERT *, it's kind of a difficult subject considering that everyone dies in this scenario. .. I wonder how they handle this in the video game versions? Well, ya, but the Star Wars game has multiple Death Stars, right? That was one of the supposed great ideas of the arcade game, that you could keep attacking them and blowing them up. I would just love to see someone make a legitimate new game for an arcade cabinet using the original hardware and methods (not plugging a PC into an arcade monitor), "pure" enough that it could slot into a Star Wars or Empire Strikes Back cabinet. Wishful thinking, I know, but if any game calls for such an update, it's Star Wars. I also always wished that there was an option to fly a Y-Wing in the Star Wars game. Wouldn't take much, just change the graphics for the guns and only allow 2 of them more centered on the nose (or allow 4 guns if the dorsal turret was included though you wouldn't be able to see those barrels).
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Post by vectrex360 on Jan 3, 2017 17:39:51 GMT -5
I would like the original Star Wars Arcade Vector style game on my Vectrex. That's my Christmas wish.
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Post by gliptitude on Jan 4, 2017 0:17:34 GMT -5
Yeah yeah I'm not saying it's impossible because of the movie ending, just a creative challenge. .. The bigger challenge of course is that it's Disney's Star Wars.
.. There was the VEC9 arcade game. I still haven't gone to see it, but it seemed pretty legitimate to me. But I guess being one-of-a-kind disqualifies it. And probably it runs on a computer or some modern hardware.
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Post by kokovec on Jan 4, 2017 11:24:57 GMT -5
The bigger challenge of course is that it's Disney's Star Wars. I believe 20 Century FOX still owns the rights to the first six Star Wars. I don't believe they own the rights to the original video game though.
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Post by VectorX on Jan 4, 2017 12:55:12 GMT -5
^Yeah, it could be Atari. How cool would it be to be a Blue Squadron pilot (who survives, haahaha)? Heh, * SPOILER ALERT *, it's kind of a difficult subject considering that everyone dies in this scenario. .. I wonder how they handle this in the video game versions? (more spoilers here) Just do it like in several other games where you've got different endings, one being good and the other bad, the bad one where the remainder of the fleet tries to go to hyperspace and the Star Destroyer warps out of nowhere and they die smashing into it. The "good" ending is where you'd get to escape it.
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Post by ledzep on Jan 6, 2017 17:04:28 GMT -5
(more spoilers here) Just do it like in several other games where you've got different endings, one being good and the other bad, the bad one where the remainder of the fleet tries to go to hyperspace and the Star Destroyer warps out of nowhere and they die smashing into it. The "good" ending is where you'd get to escape it. Ya, that was one of my favorite parts of that battle, Vader's Star Destroyer jumps in from nowhere and you know the pilot of that ship was already thinking about the drinks he was going to chug down with his fellow Rebel victors when they all got back to the base and then DDOOOOOOORRRRKKK, right into the nose of the Star Destroyer, haahahahaa. I had a good laugh at that moment. In this hypothetical Rogue One conversion board I would have the X-Wing fly away and, off to the side, you would see the Star Destroyer appear and a rebel ship smack into it. I would switch out various Rebel ships for each level, maybe sometimes nobody would die that embarrassingly.
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Post by gliptitude on Jan 7, 2017 14:58:42 GMT -5
Well, ya, but the Star Wars game has multiple Death Stars, right? That was one of the supposed great ideas of the arcade game, that you could keep attacking them and blowing them up. So I guess you could have a repeating scenario with this Rogue One game too, where you keep playing through the sequence over and over again. Maybe instead of the difficulty increasing each time the player could just be coached to come closer and closer to averting destruction each time. .. All indications would be that it is impossible and the conclusion would perpetually be the same as in the movie. But there would seem some small hint that you can beat it and get a different result. Each level of the original arcade game concludes with a spectacular explosion of the Death Star, which (in addition to a token of success and narrative "mission accomplished") is an awesome audio-visual reward. The Rogue One game could have a similar awesome audio-visual reward, it just wouldn't be a triumphant and happy one. You would see the planet explode, maybe even a scene of the heroes on the surface, like in the movie - perfect opportunity for ultra-bright scaling vectors. The perpetual replay of the same tragic event kind of parallels the concept of Majora's Mask, which is a really profound game. I guess it is a viable and melancholy method of storytelling. .. So anyway there could be a secret achievement that re-directs you to the original arcade game and you get to blow up the Death Star! It makes sense narratively, since the Rogue One mission came first and was what enabled to Death Star to be destroyed later. The Star Wars cab I played in the past also had an Empire board inside. You could easily switch between the two games by executing a particular button/joystick sequence. .. Maybe a new board Rogue One game could have a different routine that enabled game conditions to switch to the other board.
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