Post by gliptitude on May 4, 2019 11:47:49 GMT -5
Check out this score!
Alright well this was the result of a cheat. I died likely more than fifty times.
What is curious though is that this is a game over screen. The cheat is for unlimited lives. It's even indicated in the counter by an infinity symbol:
.. I read about an infinite lives cheat on Fortress of Narzod recently but it seemed too difficult and not really worth it. But now I strongly suspect that the conditions I remember reading about are not actually all necessary.
As I remember reading, the infinite lives cheat is supposed to require killing the wizard at the same time he kills you while having zero lives.
I didn't set out to execute the cheat and I didn't keep close track of conditions, but I am fairly certain I was NOT down to my last life when I "simultaneously" killed the wizard and got killed by the wizard. I also believe I killed the wizard before he killed me, technically, (by a very small but perceivable margin).
At any rate it was fun and bizarre to play through this old game with new and actually unpredictable conditions, more so than I expected. Besides somehow accomplishing a game over with infinite lives, and besides accomplishing the cheat seemingly without satisfying what I thought were the requirements, there were a couple other novelties.
After the "simultaneous" kill, both myself and the wizard respawned, so another battle immediately ensued.
The infinity symbol did not appear for quite a while after gaining infinite lives. It was several rounds before the lives counter appeared at all. I probably died more than ten times without any visual counter indication before (infinity symbol)-A appeared.
.. On top of the cheat I also adjusted the brightness, for the purpose of getting these photographs, which is another area of new-to-me-conditons on this and other games. My Vectrex does not display the warping "puppet string" lines that most Vectrexes have when the brightness is turned up all the way, so I've usually played at maximum brightness on mine. My maximum is still very bright and bright enough that I've missed out on some of the intended effects in games that have variety in their brightness. (I suspect that many Vectrex players besides me have also missed this and that even many programmers discount this variable and the impact of it). In Narzod the brightness effects the background mountains and it also indicates that you have hit an enemy but not killed him. Both of those things are dimmer than everything else. I think there may be some other gradations, but the most decisive contrast is between those two dimmer things and everything else.
.. I'd be curious of other new ways to play old games. I've recently found Minestorm more interesting than in the past by devising the goal of not killing the mine-laying ship and then observing his behavior and trying to interact with him.
Alright well this was the result of a cheat. I died likely more than fifty times.
What is curious though is that this is a game over screen. The cheat is for unlimited lives. It's even indicated in the counter by an infinity symbol:
.. I read about an infinite lives cheat on Fortress of Narzod recently but it seemed too difficult and not really worth it. But now I strongly suspect that the conditions I remember reading about are not actually all necessary.
As I remember reading, the infinite lives cheat is supposed to require killing the wizard at the same time he kills you while having zero lives.
I didn't set out to execute the cheat and I didn't keep close track of conditions, but I am fairly certain I was NOT down to my last life when I "simultaneously" killed the wizard and got killed by the wizard. I also believe I killed the wizard before he killed me, technically, (by a very small but perceivable margin).
At any rate it was fun and bizarre to play through this old game with new and actually unpredictable conditions, more so than I expected. Besides somehow accomplishing a game over with infinite lives, and besides accomplishing the cheat seemingly without satisfying what I thought were the requirements, there were a couple other novelties.
After the "simultaneous" kill, both myself and the wizard respawned, so another battle immediately ensued.
The infinity symbol did not appear for quite a while after gaining infinite lives. It was several rounds before the lives counter appeared at all. I probably died more than ten times without any visual counter indication before (infinity symbol)-A appeared.
.. On top of the cheat I also adjusted the brightness, for the purpose of getting these photographs, which is another area of new-to-me-conditons on this and other games. My Vectrex does not display the warping "puppet string" lines that most Vectrexes have when the brightness is turned up all the way, so I've usually played at maximum brightness on mine. My maximum is still very bright and bright enough that I've missed out on some of the intended effects in games that have variety in their brightness. (I suspect that many Vectrex players besides me have also missed this and that even many programmers discount this variable and the impact of it). In Narzod the brightness effects the background mountains and it also indicates that you have hit an enemy but not killed him. Both of those things are dimmer than everything else. I think there may be some other gradations, but the most decisive contrast is between those two dimmer things and everything else.
.. I'd be curious of other new ways to play old games. I've recently found Minestorm more interesting than in the past by devising the goal of not killing the mine-laying ship and then observing his behavior and trying to interact with him.