· BUGS
When switching from cliff screen with score to next task, one can see the cliff jumper for a very short instance before next task is displayed.
· SUGGESTIONS
Below, please find various suggestions which came on my mind. Yes, I know it's final release but...
Scoring cards and digits of score
Currently, there is a four digit score and there are four scoring cards. This is a bit confusing and at first it's not clear whether a scoring card or a score is displayed.
Suggestions:
- Use specific (large) size for scoring cards and (small) size for scores.
- For zeroes (number) use a diagonal line in it.
- Perhaps a three digit score is sufficient. Or three referees and thus three scoring cards, only?
Order of tasks
Currently, first task is always "Forwards Header" and next tasks are random. Random tasks makes it difficult to learn because tasks don't repeat but every time there I'd a different task.
Suggestion: It would be good if tasks 1-3 would be fixed (not random). First three tasks should be easier tasks and perhaps both forward and backward so that player learns how to control the cliff jumper icludong rotation. This way, people can learn and master the initial tasks step-by-step and are prepared for the more difficult tasks.
Scoring
It's cool that scoring cards are displayed on after another - even with a sound.
Suggestion: Referees take their time, so scoring cards could be displayed in random order and even a bit slower.
Music
Currently, a few notes in the music sound a bit off e.g. third last note. Perhaps this is on purpose maybe it's not.
Suggestion: You may keep it or perhaps adjust notes a bit.
Naming of jumps
Currently, there are jumps like 002 Back flips. I'm not 100% sure but from what I can read in the internet, a back flip is backwards. But in CLIFF JUMP there is no way to jump or flip backwards. Are the naming of the jumps correct?
Tasks: Leading zeros or numbers in words
Currently, when a jump is announced, it says "003 AND A HALF BACK FLIPS", for example.
Suggestion: Number should be without leading zeroes ("3 AND A HALF BACK FLIPS") or even better numbers should be in words (e.g. THREE AND A HALF BACK FLIPS".
Immediate GAME OVER
Currently, once you loose your last life "GAME OVER" screen is displayed immediately. There is no splash and no sound.
Suggestion: Even when loosing your last life the splash shown and the splash sound should be played.
Three lives for a task (idea - not sure about this one)
Currently, if you loose a life in a task, you have less lives for the next task.
Suggestion: It might be a good idea to give the player three lives (trials) whenever a new task starts. I'm not sure about this one - good players might play Cliff Jump forever.
Text: Typos:
FORWARDS HEADER --> FORWARD HEADER (not quite sure about this one).
YOURE SCORE --> YOUR SCORE
Text: Colons (minor issue)
Currently, it says "HIGHSCORE SINCE STARTUP" (without colon) while it says "YOUR SCORE:" at the end of the game. "TASK" is without colon.
Suggestion: Either use a colon for both "HIGHSCORE" and "SCORE" or not (personally I wouldn't use a colon because it's pretty obvious that a highscore or score is displays). After "TASK" I would use a colon because right after task the name of the task is displayed.
Text "HIGHSCORE SINCE STARTUP" (minor issue)
Currently, it says "HIGHSCORE SINCE STARTUP".
Suggestion: Typically highscores on the Vectrex are since startup, so addition "SINCE STARTUP" is not needed.
Text "YOU LOST" (minor issue)
Currently, once you lost your last life it says "YOU LOST" on the game over screen.
Suggestion: "You lost" sounds very negative. Perhaps just a "GAME OVER" or some other text might be more appropriate.
Text "PRESS FOUR TO START AGAIN" (minor issue)
Currently, it says "PRESS FOUR TO START AGAIN".
Suggestion: Typically, button 4 is named just "4", i.e. it could say "PRESS 4 TO START AGAIN".