Post by VectorX on Feb 15, 2013 14:31:11 GMT -5
Funny, I always liked Star Trek a lot, and still play it at a local gaming expo every year (except for when I wasn't able to attend the last show in November ), but never thought to make a thread about it until now. (Well, what the hell, sometimes I'm slow...)
However, I thought I might as well do all of the Sega games, since there weren't a lot of them anyway, although there were a fair amount as far as vector games go from one manufacturer.
Star Trek--this was pretty cool, and not only due to being able to control the Enterprise, but it was a very good game altogether. Quite a bit was going on, plus the voices really added to it (one would wonder why a non-emotional Vulcan would give a sh*t by saying "congratulations, high score" at the end), even with Scotty's "damage repaired, sir!" was scratchy, although those were still pretty early voice synthesis days. The home ports were interesting too, what with adding the stages where you docked with as many starbases as possible. Those were good as well, even though you couldn't spin around as quickly without the dial controller from the arcade. 7.5 out of 10
Tac/Scan--I wouldn't mind having this game myself. It would take a few years before scrolling games added extra ships as power-ups, but being able to control an entire FLEET back then right off the bat? I think that was the first game to do that, ever. And it was so simple too: have a simple premise on one stage, then with the next, do it again, but put it in a 3-D, behind the ship (squadron) perspective, then have an unusual third stage on top of that. Too bad three stages were shrunk down to one in the 2600 version, but one wonders what Sega could have done with a 5200 or ColecoVision version. 7/10
Space Fury--pretty smart idea to take a popular game of Asteroids and do a backwards clone of it, namely having several small object form one *big* object, rather than the other way around! Increasing your firepower was also unique back then, along with the mocking alien. And years later, I prefer sokurah's update on it more than I do the original, which is something I hardly ever say either, due to longer stages, additional aliens, and an extra docking shell. 7/10
Eliminator--never played it, as I only saw it at one game room ever, and it was constantly in play. I can understand why too, as it can be addicting. It would've been a nice surprise to have played it, then over 15 years later Dondzila would do a clone of it on Vecmania.
Zektor--never played it either--never even heard of it until like 10 years ago or so--but it looks cool (but then, being vector, of course I'm automatically going to think it's interesting!). Another remake that sokurah did.
Sega vector pages, although Star Trek is missing:
gamearchive.askey.org/Video_Games/Manufacturers/Sega-Gremlin/
However, I thought I might as well do all of the Sega games, since there weren't a lot of them anyway, although there were a fair amount as far as vector games go from one manufacturer.
Star Trek--this was pretty cool, and not only due to being able to control the Enterprise, but it was a very good game altogether. Quite a bit was going on, plus the voices really added to it (one would wonder why a non-emotional Vulcan would give a sh*t by saying "congratulations, high score" at the end), even with Scotty's "damage repaired, sir!" was scratchy, although those were still pretty early voice synthesis days. The home ports were interesting too, what with adding the stages where you docked with as many starbases as possible. Those were good as well, even though you couldn't spin around as quickly without the dial controller from the arcade. 7.5 out of 10
Tac/Scan--I wouldn't mind having this game myself. It would take a few years before scrolling games added extra ships as power-ups, but being able to control an entire FLEET back then right off the bat? I think that was the first game to do that, ever. And it was so simple too: have a simple premise on one stage, then with the next, do it again, but put it in a 3-D, behind the ship (squadron) perspective, then have an unusual third stage on top of that. Too bad three stages were shrunk down to one in the 2600 version, but one wonders what Sega could have done with a 5200 or ColecoVision version. 7/10
Space Fury--pretty smart idea to take a popular game of Asteroids and do a backwards clone of it, namely having several small object form one *big* object, rather than the other way around! Increasing your firepower was also unique back then, along with the mocking alien. And years later, I prefer sokurah's update on it more than I do the original, which is something I hardly ever say either, due to longer stages, additional aliens, and an extra docking shell. 7/10
Eliminator--never played it, as I only saw it at one game room ever, and it was constantly in play. I can understand why too, as it can be addicting. It would've been a nice surprise to have played it, then over 15 years later Dondzila would do a clone of it on Vecmania.
Zektor--never played it either--never even heard of it until like 10 years ago or so--but it looks cool (but then, being vector, of course I'm automatically going to think it's interesting!). Another remake that sokurah did.
Sega vector pages, although Star Trek is missing:
gamearchive.askey.org/Video_Games/Manufacturers/Sega-Gremlin/