wazzal
Battlezoned
Completed Veccy Bird [1.5]!
Posts: 74
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Post by wazzal on Feb 24, 2014 1:17:34 GMT -5
Very fun game! Highest score I got was 40. How close am I to hitting the end?
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Post by Luitoine on Feb 24, 2014 3:26:48 GMT -5
I also spotted a strange bug, it seems that when my best score is over 10, it sometimes reset to 0 randomly (I didn't manage to understand when it occurs exactly, I think it was mostly when my best score was 11).
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Post by mikiex on Feb 24, 2014 7:43:52 GMT -5
Very fun game! Highest score I got was 40. How close am I to hitting the end? That is a very good score, best I have seen yet! Well yes and no, you are near the point it will repeat the pipe structure.. but the ratings keep going up. (for a long time!!) Now I think I've made it way too difficult! So what I think I will do is release a new version that means you only have to do the unique level layout once. That would mean you would be very close to completing it right now. What do you think to that?
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Post by mikiex on Feb 24, 2014 7:44:56 GMT -5
I also spotted a strange bug, it seems that when my best score is over 10, it sometimes reset to 0 randomly (I didn't manage to understand when it occurs exactly, I think it was mostly when my best score was 11). Thanks I will have to investigate that one.
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Post by centaura on Feb 24, 2014 11:22:07 GMT -5
Great game, very amused! The tap effect is very well done, having to be very accurate, like original. I am not a follower of the smartphones great hits, but I played the ZX81 Quack version too, recently. This little bird is doing lot of fuss You get the game soul perfectly. About the difficult level, it´s ok for me. And very close to the Flappy Bird. I have little nephews, and they like your game a lot, but could like different difficult levels too.. It could give variety to the game, by example: the difficult could be graduate by the distance between pipes or the size of the holes.. Just an idea
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Post by mikiex on Feb 24, 2014 13:22:44 GMT -5
Great game, very amused! The tap effect is very well done, having to be very accurate, like original. I am not a follower of the smartphones great hits, but I played the ZX81 Quack version too, recently. This little bird is doing lot of fuss You get the game soul perfectly. About the difficult level, it´s ok for me. And very close to the Flappy Bird. I have little nephews, and they like your game a lot, but could like different difficult levels too.. It could give variety to the game, by example: the difficult could be graduate by the distance between pipes or the size of the holes.. Just an idea Thanks Centaura, well Wazzal has scored the highest so far that I know of so I wonder if I should move the end of the game and ratings lower, so it is possible for mortals to finish. thanks for your ideas, I think for Veccy Bird 2 I will add more variety and levels with codes to allow starting from where you left off.
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Post by Mayhem on Feb 24, 2014 13:34:16 GMT -5
I've made mid 20s so far, but like the original, one mistake and it's game over heh...
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Post by ilovethevectrex on Feb 25, 2014 22:03:20 GMT -5
no way!! i knew there were a ton of flappy bird clones, but i had no idea there was one on one of my favorite systems haha. Great homebrew.
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Post by vectrexmad on Mar 2, 2014 12:50:27 GMT -5
Very nice game. This is not criticism just some feedback in case you make an updated version.
1) I found the text a bit flickery on my Vectrex. Anyone have the same issue? I'll have to try on my other Vectrx consoles afterwards to see if its my Vectrex or normal. I know flickering can't always be avoided but some games are better to hide this than others.
2) Also I saw that the highest score is not transferred to the Vectrex high score variable. When I reset the Vectrex the high score is not show at the startup (like with all the other GCE/MB games). Do you call the following function at the end of the game?:
New_High_Score ($F8D8) ENTRY:
X-reg points to a player's score string: a double-sized coordinate pair
U-reg points to the high score string (usually $CBEB?)
EXIT:
X-reg, U-reg, D-reg trashed
3) if you do make an updated version, and you've changed the difficulty of the game play, good idea to include the version number in the title screen or make the game graphics different so it is identifiable as a later game, in case of a player competition or submission to a high scores table.
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Post by mikiex on Mar 2, 2014 14:40:32 GMT -5
Very nice game. This is not criticism just some feedback in case you make an updated version. 1) I found the text a bit flickery on my Vectrex. Anyone have the same issue? I'll have to try on my other Vectrx consoles afterwards to see if its my Vectrex or normal. I know flickering can't always be avoided but some games are better to hide this than others. 2) Also I saw that the highest score is not transferred to the Vectrex high score variable. When I reset the Vectrex the high score is not show at the startup (like with all the other GCE/MB games). Do you call the following function at the end of the game?: New_High_Score ($F8D8) ENTRY: X-reg points to a player's score string: a double-sized coordinate pair U-reg points to the high score string (usually $CBEB?) EXIT: X-reg, U-reg, D-reg trashed 3) if you do make an updated version, and you've changed the difficulty of the game play, good idea to include the version number in the title screen or make the game graphics different so it is identifiable as a later game, in case of a player competition or submission to a high scores table. Thanks for you comments #1. flickering text I think is due to the cost of rendering text, as I think Chris Tumber has mentioned in the past drawing one string can take 10k cycles ! (of which you only have 30k cycles to render everything). I did wonder if I could change the sync as I'm rendering it on static screens mostly so update could be slower. I could be wrong... anyway thats why I only render a small score when the game is playing. Anyone tips on making text better/faster? #2. I don't use the vectrex scoring at all, partly as an exercise and also it might of been a tiny bit quicker in game, although for the highscore performance doesn't matter - but I am intending to copy the score to highscore as I might as well. #3. There is a version number at the bottom of the title screen, not sure what else I will do... v1.5 plays the same but the goal is to make it through 50 pipes.
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Post by manic23 on Mar 11, 2014 7:49:46 GMT -5
Apologies for thick newbie question, how does one go about playing this on a real Vectrex? I have the 72 in one game cart, but I don't think you can add games to that... can you? or is there an Everdrive type device for the Vectrex that I have missed?
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Post by VectorX on Mar 11, 2014 8:10:55 GMT -5
Don't know about the Everdrive, and no, you can't add games to the 72 in 1 multicart, but there are flashcarts available out there. You can check this thread here, actually, for the status of a current one that is being made by a member here.
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Post by VECTREXER on Mar 11, 2014 8:49:33 GMT -5
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Post by manic23 on Mar 11, 2014 10:59:38 GMT -5
Thanks chaps
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Post by mikiex on Mar 13, 2014 17:02:17 GMT -5
Updated to 1.5
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