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Post by Peer on May 3, 2020 6:42:52 GMT -5
Latest modifications
Cheers, Peer
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Post by Peer on May 5, 2020 2:32:03 GMT -5
Latest modifications - More screenshots of project Rush Defense added on 05/05/2020 at 09:25
- More screenshots of project Climb It added on 05/05/2020 at 09:15
Cheers, Peer
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Post by VectorX on May 5, 2020 11:48:50 GMT -5
Looks cool, but with the level select thumbnail when you click on it it takes you to a different photo. All the others seem to be correct though.
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Post by Peer on May 5, 2020 13:58:54 GMT -5
Looks cool, but with the level select thumbnail when you click on it it takes you to a different photo. All the others seem to be correct though. Thanks a lot for reporting this! I fixed the link. It should work now.
Cheers, Peer
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Post by Peer on May 12, 2020 2:12:51 GMT -5
Just got word that, thanks to playvectrex, the Vectrex Academy now has a homeschooling spinoff:
Many Cheers, Peer
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Post by Malban on May 12, 2020 2:43:06 GMT -5
Great!
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Post by VectorX on May 12, 2020 7:32:11 GMT -5
FINALLY got Brett to update his site over all these years!
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Post by playvectrex on May 12, 2020 9:27:41 GMT -5
FINALLY got Brett to update his site over all these years! Technically the main page is still in pristine museum like condition... but I'll have to add this one, and a link to VEXTREME stuff.
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Post by playvectrex on May 14, 2020 11:57:28 GMT -5
Now I've updated my site finally after 16+ years... you can see some updates on "Track Attack" here: www.playvectrex.com/
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Post by hcmffm on Jun 4, 2020 17:02:45 GMT -5
It got a bit quiet in the Vectrex academy and the Vectrex Homeschool these days. If you have a first test version of a game I can provide feedback if you want. playvectrex: The animated logo on your Vectrex Homeschool webpage looks very nice!
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Post by playvectrex on Jun 4, 2020 19:05:11 GMT -5
It got a bit quiet in the Vectrex academy and the Vectrex Homeschool these days. If you have a first test version of a game I can provide feedback if you want. playvectrex : The animated logo on your Vectrex Homeschool webpage looks very nice! Thanks! Yeah we have been working on the tank game just about every other night, and have two player support, but have made so many revisions now because we keep adding something and finding out it's very slow, so we hit a mental road block because we've now made it not very fun to play. Here's some examples of our technical debt stack: 1. Adding YM Music takes away all of the cycles for other stuff, and while we have a way forward with trying to include YM Music during game play and still hear explosions and other sound effects... we probably won't do that because it takes too many cycles away from the game play. 2. Rotating vector lists with Rot_VL_Mode() takes too many cycles! Need to refactor and pre-generate 16 rotations and just use Draw_VLp() on the correct single vector list. 3. We rolled our own RISE/RUN values for bullet shots based on the player angle, to know where to draw the bullets each frame. We did this because we couldn't figure out how to get this info easier, through say a BIOS function. It's unclear if this is still possible or if it would be better or if we should stick with what we have. But one thing that's an issue currently is that the bullets sometimes appear to leave the player at some offset besides in line with the center... and it seems to change with different player rotations. 4. A big part of the game relies on shots reflecting off of walls, so we drew a quick hard coded maze with 40 sized vector lines, all horizontal or vertical using the packet format. For one, we can't seem to get the scaling to match unless we make them both 0x80 drawing scale, which is wasteful since a smaller scale is a bit faster. The second thing is even though we slowly iterating through the list to check for collisions and reflect the shot, it doesn't always seem to work on certain walls. We are using the standard C collision detection routine. I suppose we need to re-write the routine to work with lines, instead of rectangles. 5. After we get reflections working, we will need to re-write it again to make it fast because we have more stuff to add like power ups! 6. Because all of this tech debt is soul crushing, we decided to just draw a "square" to play in and do simple 4 wall detection & reflection... that works and it's pretty fun. So we achieved 2 player tank-pong Good moment. Dexter Dash is currently halted... "River Raid" will be replacing it. Gotta figure out how to scroll backgrounds with clipping like a boss first though! I can't see any other brute force way to just implement it and optimize it later. It might be interesting to create a script that pushes the latest binary up to the website, for those following along closely. It would change wildly though and there would be no feedback needed, because most of the feedback is so obvious at this point
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Post by Peer on Jun 5, 2020 3:39:56 GMT -5
It got a bit quiet in the Vectrex academy... Yes, indeed
And Helmut, you are a gentleman to phrase it that nicely!
To keep it short: The academy class projects are progressing. I simply did not find the time to update the project pages over the past weeks, and I am very sorry for that. There were just too many other urgent things on my todo lists. And unfortunately, due to the whole Corona situation, there are still a lot, keeping me busy.
Don't get me wrong. I am not complaining. It is very interesting to explore all the possibilities and impossibilities of online-teaching. Everything is just much more time-comsuming than ever expected.
Right now we have to do all the preparations for the upcoming end-of-semester exams. This turns out to be an organizational nightmare, as many of them have to be done in written form, requring the presence pf the students. With the current safety regulations, this means that we need four times as many rooms and four times as many supervisors, more time for organized arrival and departure of the examinations rooms, provision desinfectants and masks for everyone, and who know what else will come up over the next weeks...
I will try to update the academy pages nevertheless. But please don't be mad if this will again be delayed.
Really sorry for this, Peer
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Post by VectorX on Jun 5, 2020 7:21:31 GMT -5
This turns out to be an organizational nightmare, as many of them have to be done in written form, requring the presence pf the students. With the current safety regulations, this means that we need four times as many rooms and four times as many supervisors, more time for organized arrival and departure of the examinations rooms, provision desinfectants and masks for everyone, and who know what else will come up over the next weeks... Sounds like quite the nightmare indeed. Good luck with the rest!
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Post by hcmffm on Jun 5, 2020 17:40:07 GMT -5
Thank you for our updates, Peer and Brett! I didn't want to complain, either, just wanted to let you know that we're all interested in the progress of the Vectrex acadamy and the Vectrex homeschool. Really bad that the exam time got even more busy and even complicated this year due to the Corona virus. Please don't feel rushed by me - we retro collectors are used to waiting for new games.
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Post by Peer on Jun 9, 2020 13:42:15 GMT -5
Project Crash Trexicoot is about to reach an early alpha-release-candidate status. The overlay is new, the screenshots have been updated, and a demo video is available.
Cheers, Peer
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