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Post by Peer on Oct 31, 2024 6:49:08 GMT -5
Fredrik: 2024 - A Spoon Odyssee
EDIH: 3315
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Post by mozie on Oct 31, 2024 7:16:09 GMT -5
Trust 47550 very frustrating game for me, level 5 is painful:)
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Post by Sketcz on Oct 31, 2024 8:10:13 GMT -5
Trust 47550 very frustrating game for me, level 5 is painful:) Uh oh spahgettios! (°_°) Nice work - closing in on me I see. Did you die in level 7? Isn't that the reverse grav level of the first stage? I found 7, 8, and 9 fairly easy since the normal grav versions are quite simple. I died on lvl 9 mainly due to excitement and silly mistakes. Can't even imagine the doors on 10 and 11. Toughest bit for me was the agonisingly long corridor on 6 with the ball in tow. Is there a level 13, or does it end at 12?
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Post by mozie on Oct 31, 2024 8:16:12 GMT -5
Yes my brain failed me at the last minute and I read on screen reverse gravity and immediately slammed into the fuel tank 🙃.. that level 6 was painful and only got through it with one life left
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Post by Sketcz on Oct 31, 2024 8:50:18 GMT -5
Yes my brain failed me at the last minute and I read on screen reverse gravity and immediately slammed into the fuel tank 🙃.. that level 6 was painful and only got through it with one life left
Damn! Because there was a ton of easy points right after that. Oh well. You did great, and there's no shame in tapping out here.
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Post by Malban on Oct 31, 2024 9:24:54 GMT -5
In case you hadn't noticed - the "shield" changes it's form - it is not always a hexagon - so a hexagon formation would not help you all that much. I tried different speeds - but believe me, if you find it hard now... you would not want to play with different speeds. The "behavior" and kind of enemies is level depended - but how they appear is random. They may appear in "squads" but that also is random. To get into 6 digit scores - you do not use the stars... I delved into Release high scores at a past VW... perhaps you were not present yet... I used to get scores of 500,000 or even 750,000 thousand... but nowadays ... well I keep trying... Cheers Malban
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Post by kiwasabi on Oct 31, 2024 9:37:33 GMT -5
"To get into 6 digit scores - you do not use the stars..."
Can you elaborate on that? So the people getting the really high scores are simply playing to survive and not worrying about the stars so much? It just seems there aren't many opportunities for big points aside from the stars. Unless I'm missing some secret multipliers or something?
Personally I find it's really easy to die in Release without even knowing what hit you. There are so many tiny missiles and bullets, etc that sneak up and kill you while your attention is elsewhere. I guess maybe I've just been playing it wrong. I've been trying to conserve the stars. So I'd be interested in learning the correct way to play this game, because I've played it many hours and the best score I got was 92k after much frustration.
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Post by Peer on Oct 31, 2024 9:45:39 GMT -5
Chainsaw : Just for your information, as we have talked about this issue in the past. I just for fun played my bug-fixed regular-speed version of Bedlam (no stuttering, zapper correctly working, original 30Hz framerate), and compared it to the buggy original. I reached level 8, but got only a little more than 100.000 points. Same in earlier levels. When reaching e.g. level 6, my score was way below my level 6 score obtained with the original. I strongly guess that this is how Bedlam was meant to behave, and that the much higher scores we get with the buggy original are also due to the stuttering bug which seems to cause certain hits to count several times.
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Post by Peer on Oct 31, 2024 9:48:58 GMT -5
"To get into 6 digit scores - you do not use the stars..." Can you elaborate on that? So the people getting the really high scores are simply playing to survive and not worrying about the stars so much? To be honest, that is how I played when I got my highscore. I had not read the manual then, and I thought that each and every object was hostile. Now that I know that there are also "friendly" objects, I just cannot repeat that initial style of playing anymore...
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Post by Sketcz on Oct 31, 2024 10:56:18 GMT -5
the best score I got was 92k after much frustration.
Incredible! My 15k was a real struggle. I played just to survive as long as possible. I find the tiny X sometimes materialise very close to the middle, so I'm more aware of that. But I can't even imagine how to reach or breach 100k.
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Post by Peer on Oct 31, 2024 11:16:51 GMT -5
the best score I got was 92k after much frustration.
Incredible! My 15k was a real struggle. I played just to survive as long as possible. I find the tiny X sometimes materialise very close to the middle, so I'm more aware of that. But I can't even imagine how to reach or breach 100k.
Have you tried turning up the brightness knob at the back of your Vectrex a bit? There are objects which fade in the closer they get to the center. If your screen brightness is too low, then you will see them rather late.
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Post by mozie on Oct 31, 2024 11:40:50 GMT -5
Acol 70545 Just completely random this game on how far from the portal location it sets you. For this playthrough once I got to field 6 I pulled back on stick at the start and stayed going in the opposite direction to the portal and firing .nothing was able to hit me at all omce i kept moving and i avoided all thr blocks and after the block section the pattern repeats and upside down triangles return.. just done this until the timer ran down to zero and killed me. Will try again later once my eyes recover
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Post by VectorX on Oct 31, 2024 13:52:13 GMT -5
I concur with kiwasabi in future vectorwars if acol is selected scores should be limited as it takes too long to marathon it for scores, This has been done in the past before (Star Trek was cut down, score-wise, for instance); don't know if Helmut didn't have the time for it and/or if he addressed this (I haven't read the last page of posts on this thread yet) but they've been there for years. He asked me about my high score for Thrust, which I think was 180,000 or something, which is about right, playing time-wise, since it takes about an hour, more or less, to beat.
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Post by VectorX on Oct 31, 2024 13:56:53 GMT -5
Can't even imagine the doors on 10 and 11. It's tough, you have to have the pod above you on the chain, BARELY inching yourself up bit by bit. Thrust down, turn and shoot the switch to open the door, then let the gravity pull you up; if you miss the switch you have to thrust a little, then try again. Also, you have to beam up every SINGLE fuel cell you run across during the game; with the first stage, it's no big deal, but with the latter ones you need all the fuel you can get possible for the later, more fuel-consuming stages. Is there a level 13, or does it end at 12? No, there's four full stages at six levels each: 1. Regular gravity 2. Reverse gravity 3. Invisible landscape 4. Invisible landscape/reverse gravity
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Post by Sketcz on Oct 31, 2024 14:10:24 GMT -5
Incredible! My 15k was a real struggle. I played just to survive as long as possible. I find the tiny X sometimes materialise very close to the middle, so I'm more aware of that. But I can't even imagine how to reach or breach 100k.
Have you tried turning up the brightness knob at the back of your Vectrex a bit? There are objects which fade in the closer they get to the center. If your screen brightness is too low, then you will see them rather late. Talk about schoolboy error. That fixed it. While I'm here: I tend to keep my brightness a little low, partly since it makes the lines appear a bit sharper and less fuzzy, and partly out of an irrational belief that the system will live longer somehow. In your professional opinion, does brightness have any effect on the lifespan of the hardware? I had it recapped. I think it might have been a tiny bit sharper before the recapping.
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