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Post by manic23 on Mar 11, 2014 15:00:07 GMT -5
I also just ordered one of these and 2 16in1 carts, can't wait to get this looks really cool. By the way where do you get the blue cases from?
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Post by jfmateos on Mar 11, 2014 15:12:39 GMT -5
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Post by jfmateos on Mar 12, 2014 13:48:45 GMT -5
Do you own a MVRMC 16in1? Have you managed to case it? Then use this PDF form to create labels for MVRMC 16in1 easily.
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Post by VectorX on Mar 12, 2014 14:35:22 GMT -5
Neat. So are those games already pre-loaded, or are you just using that as an example?
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Post by xefned on Mar 12, 2014 14:38:02 GMT -5
What happens if you turn the game-select knob while the Vectrex is powered on?
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Post by jfmateos on Mar 12, 2014 15:41:44 GMT -5
VectorX: This is only an example. The cartridges are shipped with some random games on them (because I try all of them before shipment, but not those shown in the image).
Xefned:The vectrex will be fooled. If you want to change the game without powering down the Vectrex, keep the reset button pressed while you turn the knob.
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Post by VECTREXER on Mar 12, 2014 15:49:56 GMT -5
What is the drill bit size to use?
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Post by jfmateos on Mar 12, 2014 15:59:21 GMT -5
I have used 6mm vectrexer... although probably you could use 5mm for the pause button
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Post by Luitoine on Mar 12, 2014 16:53:24 GMT -5
VectorX: This is only an example. The cartridges are shipped with some random games on them (because I try all of them before shipment, but not those shown in the image). So This is the reason why I had the Clean Sweep Rom on mine when I got it
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Post by centaura on Mar 13, 2014 3:58:30 GMT -5
I love the label thing... remember me the good times of diskettes and old cassettes tapes The vectrex fooling (when moving knob without do reset) happens because ram memory remains "contamined" with last game´s data; getting weird results. If a game doesn´t write the ram, you will can change the knob without reset. To check it: If you are fast enough, you can do a "traveling" along all games, without reset, a few seconds, before they write the ram memory. I did the entire round thus. But if a game has time to write the ram... vectrex will hang itself at next knob change. Great work again jfmateos! P.D. I think if exist a way to reset ram when you move knob, as first task, it could solve that issue A very positive point I want emphasize: the new burner/dumper is 10 times faster; the roms record is a few seconds labor now, and very handy.
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Post by jfmateos on Mar 13, 2014 7:31:12 GMT -5
P.D. I think if exist a way to reset ram when you move knob, as first task, it could solve that issue I will study it centaura, but I think that there could be other factos involved besides RAM. The starting code of all games is very similar (a loop to show the title and play the starting music), so changing the knob probably will change the game smoothly... but if you change it at other point, even clearing the RAM, things could be very meaningless for the 6809.
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Post by xefned on Mar 13, 2014 14:53:53 GMT -5
Really I was just curious. I'm not gonna try it. Just wondering if someone could potentially break their Vectrex by doing so. Like - wondering if I should warn the kids not to twist the knob in action.
I would not spend time thinking about it. Powering down before changing the cartridge is a habit deeply engrained in all retro gamers!
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Post by VectorX on Mar 13, 2014 15:10:22 GMT -5
Really I was just curious. I'm not gonna try it. Just wondering if someone could potentially break their Vectrex by doing so. Like - wondering if I should warn the kids not to twist the knob in action. Yeah, because if I remember correctly (I might not since I haven't read all of it yet), VectexMad! claimed in his Vectrex fanzine that the unit doesn't have to be powered off before changing games, but I don't think he mentioned pressing reset while switching it (or is the first version of the cart that's ok to switch games this way after all?).
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Post by centaura on Mar 13, 2014 17:37:13 GMT -5
Really I was just curious. I'm not gonna try it. Just wondering if someone could potentially break their Vectrex by doing so. Like - wondering if I should warn the kids not to twist the knob in action. I would not spend time thinking about it. Powering down before changing the cartridge is a habit deeply engrained in all retro gamers! Yes, the kids are a trouble for me too! My vectrex already endured several hard attacks from the kids... and myself XD The flash effect of beam, and possible electrical mismatches concern to users, logically. In this way the effect into the power circuitry could be in the line as a pause-unpause effect ..maybe. There is a chip to avoid burning the screen, doing a switch off. In the other hand, I read once it´s possible a software burn... so I´m really confused at this point. About the ram "madness" changing the knob, it´s not of concern since ram is a volatile memory, returned to its default values when you turn off/on the vectrex (hard reset)
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Post by jfmateos on Mar 14, 2014 0:44:24 GMT -5
The "change switch (slide in 4in1 or ratatory in 16in1) while Reset pressed" (slide in 4in1 or ratatory in 16in1) is valid for version I and version II.
Hot-swapping the game (move the slide without powering down the vectrex or while the 6809 is in reset mode) is not recommended because whenever you change a physical switch it bounces, and this may fool the Vectrex (but never harm it).
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