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Post by cNp on Feb 8, 2014 7:18:21 GMT -5
Hi all,
I'm starting this thread to track my progress in learning to program the Vectrex.
Really basic stuff so far so don't get excited but I think posting updates will help keep me motivated.
Big Blue is the game my son thought up for me to do and the one I'm using to learn 6809 assembler and the Vectrex BIOS routines. At the same time I'm starting on the game I would like to release a physical version of somewhere down the line... ... ...
So far I've read Manu, Chris Tumber, and Chris Saloman's tutorials and code and have:
Got a diver on screen (graphics are first attempt with co-ords worked out in my head) Got a diver moving Added a fish Made the fish move in relation to the diver Made the diver face left or right depending which way he is moving And that's it!
To do next: Add collision detection with the fish Make fish move independent of the diver Make fish avoid the diver Animate Diver Add shark Make shark track the diver Add collision detection with the shark
cNp
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Post by Der Luchs on Feb 8, 2014 9:48:19 GMT -5
Thats great, bro! Please start a video documentation as well :-)
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Post by VectorX on Feb 8, 2014 10:11:29 GMT -5
Nice idea! Especially since there aren't many water-themed games for the Vectrex. (Hence why the Berzerk overlay works well!)
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Post by TrekMD on Feb 8, 2014 10:18:05 GMT -5
Very cool!
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Post by 50tbrd on Feb 8, 2014 13:21:10 GMT -5
Bubbles following the diver or making the legs kick would be cool. Nice start.
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Post by cNp on Feb 8, 2014 13:55:33 GMT -5
Bubbles following the diver or making the legs kick would be cool. Nice start. Going to be animating the diver so will include some bubbles, nice idea! Getting strangeness from my collision detection (trying to print some text makes the screen go blank and tryig to play some sound plays no sound) but it definitely is detecting collision... .. ... cNp
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Post by hcmffm on Feb 9, 2014 6:28:18 GMT -5
Nice to see some first results, Chris! :-)
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Post by cNp on Feb 9, 2014 14:13:45 GMT -5
Been doing a bit more code today:
The collision detection using Obj_Hit is a bit rough... need to mess with that a bit more.
Score code is nicked from Manu, just using it to let me know when collision is detected (or not).
Once again the shark was drawn on paper and the co-ords done in my head... just needed a little tweaking to make it all join up at the end.
cNp
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Post by VectorX on Feb 9, 2014 14:22:13 GMT -5
(Insert Jaws theme here)
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Post by cNp on Feb 9, 2014 14:24:47 GMT -5
:-D
Certainly on the cards! Not done any sound at all yet... thought could start the "durrr duh" a couple of seconds before the shark rocks up!
cNp
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Post by VECTREXER on Feb 9, 2014 15:52:45 GMT -5
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Big Blue
Feb 9, 2014 17:00:46 GMT -5
via mobile
cNp likes this
Post by Der Luchs on Feb 9, 2014 17:00:46 GMT -5
Looks great!!! I love sharks :-)
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Post by gliptitude on Feb 9, 2014 19:48:55 GMT -5
Neat!
That shark sprite is really slick. Very nice design on that one.
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Post by TrekMD on Feb 9, 2014 20:39:15 GMT -5
That shark sprite really does look awesome! But it does need this...
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Post by cNp on Feb 10, 2014 3:29:07 GMT -5
Ok, ok, ok... it's gonna get a Jaws theme :-D
Not sure my musical abilities even stretch to working out the 'durrrr duh' 'tune' but I'll get there one way or another!
cNp
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