By: Vectronic & vectorgirl This game has been our addiction since we received our copy. We currently have the 1st & 3rd Highest Scores (known currently as of this post in EASY Mode - Vectronic - 275:06!!![World Record!] and a score I am still working on in HARD Mode (Currently in 2nd place) 134:96. 1st place goes to: jbrodack - 139:08!! (EASY Mode is hard enough! HARD Mode is Hell!) 2nd place (EASY Mode - 228.03!!) currently goes to Christer Zigfrids: video here: www.youtube.com/watch?v=m2YrLuW03k4&feature=youtu.be and 3rd place goes to vectorgirl - 208:68!!) (All 3 on EASY Mode, except the HARD Mode scores as noted). So we wanted to post some Hints, Tips, and Advice (No Tricks!) on how to improve your game and get those Hi-Scores! (Or at least how we do it). We hope this will help you. If you manage to beat one of our Hi-Scores please PM Vectronic with a link to your screenshot or video, and we will update this post accordingly.
*Figure out how to best hold your controller in a way that is comfortable and works best for you. We each hold our controller (original Vectrex controller) in Completely Different Ways: vectorgirl plays Vectrexagon with her right hand on buttons 2 & 3 with the controller flat on a table, held steady with her left hand. Vectronic plays Vectrexagon with the controller in his lap, tilted so the joystick is pointed toward the Vectrex (90° tilt forward), with left-hand index finger on button 2 and right-hand index finger on button 3. This seems to combat and fix slight moments of dyslexia if that might affect you when playing this game. Right hand moves you to the right, Left hand moves you to the left. Alternately, the Joystick can be used for turning but we have both found that at longer game times, this just is not a feasible way to play the game. The controls are very smooth, but after awhile the Joystick seems "floaty" and the buttons seem more precise.
*Try to limit your game-play sessions to 30 minutes or less. We know this is pretty difficult to do when you first get the game and realize how awesome it is, but giving your eyes and brain a break will only help you. Stop playing as soon as you start to see a general decrease in your score; odds are you won't improve once it starts dropping repeatedly. A lot of our Hi-Scores are set in the first few fresh play-throughs, then eventually drop off. Plus, by 30 minutes your eyes really start to dry-out and that works against you too; especially in this game. When your scores are constantly decreasing, you are past the point where you are focusing completely. Take the advice of the Lord Humongous and "Just walk away". *Don't look at your score while playing! Ever! No really - Don't! This is really just a distraction, especially the further you go. The music itself will let you know how far you have gotten; new music means new Hi-Score! Unless you listen to it ALL in the "About" section of the game - Don't do that! Let new sections of the music track be it's own reward. That motivated us as we wondered how long the music would run for without repeating, and if & when the awesome music would ever repeat itself. Just go with the flow as long as you can and don't get too excited when you hear something new. Only look at the score and celebrate after your game is finished. Both of us have actually gotten to the point where we know, within seconds, based on when the music stops, what the others' score was. (It's become like a sort of meta-game for us to do this and shout out estimated times from across the house and see how close we were). (And we play with the Volume cranked-up LOUD because this game deserves it!!!)
*Reversals (180° turns) are tricky! The hardest move you can make in Vectrexagon is a 180° turn/spin. The best option is to try to always set yourself up to avoid this move. But it's not always possible! Sometimes the randomly generated lines/walls throw this move one after another at you! When that happens you have to act quick and know how long to hold that button press, or get pinched. To overcome those, you need to see them ahead of time and plan accordingly, or you will not have enough time to get out.
*The music is the key: Although the lines/walls are randomly generated (yes, there is no sequential order to memorize), the music track and line/wall-to-center points are constant. This means that while no two games will generate the same line/walls, the point where the line/walls touch the center to the music, remains the same. So, knowing this, and knowing the music, you will know exactly where the game (based on music cues) will start pulsating, switch the rotation direction left or right, or constantly spin. Knowing this helps you prepare for the next move and not get pinched.
*"Practice makes perfect" Ah, the old adage. This one holds true with this game however. "The more you play, the better you get™" has been a stone-cold fact for both of us, with Hi-Scores that seem to increase daily; well initially, but we have hit a sort of plateau recently with our Hi-Scores. Just remember to limit your game-play sessions to 30 minutes or less, just like 1980's Domino'sPizzaDelivery.
*Peripheral vision is key. You need to see what's coming up before it's there. Playing from almost your peripheral vision helps a lot of the time (except for when you start to lose focus or things get blurry - then you need to re-focus quickly)! BUT, when you are distracted by an outside source through your peripheral vision (off screen), it is So distracting, it's almost an instant Game-Over. So try to avoid distractions like this. (Like someone entering the room and/or watching and moving around).
*Relax your eyes after every productive game session. If you had a good run, don't immediately start another run-through... take a little break in between attempts to give your eyes/brain time to moisturize/recover, so you can be at your best for the next run-through.
*BLINK!!!(This is NOT a joke!) A good session can last 2-4 minutes + !!! If you try to do this without blinking your eyes (because maybe you think this will help), you're crazy! (or completely masochistic). (See vectorgirl quote below) Yes, you may need to Force yourself to Blink at times when playing this game, especially at higher "Difficulties" (play-times).
*Don't think it'll get easier,.. it doesn't. The game only increases in difficulty (speed), so don't expect any reprieves. (No slow-down points/sections in the game).
*Don't Panic! If you start making minor mistakes, (like getting super close to the escape edges), you will most likely make these slight mistakes multiple times in a row with very close calls. If you stay calm, you may recover,.. but once you see you are making these slight errors, you're probably finished. When we watch each other play, we can both see 2 or so moves BEFORE the other will "Game Over". We then talk about it and both agree on this 100% of the time. It's uncanny.
** Fun Stuff - Observations - Suggestions ** *WARNING: Always play in a Dark Room and sit no more than 2 feet (61cm) from the screen!What?! This contradicts everything you've heard recently regarding video games?! Well F***-that!!! We're talkin' about Hi-Scores here! That's like telling a Race Car Driver to "Be Safe and Slow Down", or a Fire Fighter to "Conserve Water", or a Vegetarian to "Eat More Meat". Seriously: we have found that we play better when we are in a dark room with brightVectors!^__^Damn These Eyes!
*Overlays?!! - We Strongly Believe that overlays contribute greatly to to the overall Vectrexagon experience in that colors add a lot to the game-play experience. Although we have obtained Hi-Scores with no overlay at all, we both find the over-all experience to be more fun and enjoyable when we use overlays. Basic Overlays like: Minestorm, Blitz, Vectoblox, and Protector are single-color overlays that do a great job at bringing Vectrexagon to life. But if you have access to overlays like: Vector Pilot 3b (the green one with the magenta center), StarCastle, or RIPOFF - Those work beautifully with Vectrexagon and really add to the experience; great for showing off the game! The StarCastle overlay seems to work the Best in a dark room where you cannot see the colored circles. There is something I cannot put my finger on about how the color Red subconsciously warns your brain of impending danger, but I (Vectronic), seem to do a lot better when using this overlay for some reason. Try this overlay by all means if you have it! Ok, RIPOFF can be a little trippy/mess with your mind for some people (reminds me of a circus tent, but I like it); but if you really want to mess with your brain, or are just looking for an added challenge, or are just plain masochistic, then try the Vector Pilot 3 overlay (green/blue/red/magenta). It will surely lead you straight to insanity.
*You'll always blame yourself when you lose. The game-play is so tight, you will never feel like the game was being cheap, or cheating. When you die/lose you will always know exactly why and what you did wrong. Vectrex to Vectrex calibration resulting in slightly-off collision detection aside, I don't think you could ever fault this game when you lose. You know what you did wrong right away. It is a great and well crafted game because of this. Immediately starting over after a loss is common in this game because of all of this.
*The Tetris Effect - This game has what I like to call "The Magic". Very few games have this gift, but they are the games that you can/will play in your sleep, or while day-dreaming. They are usually simple games that are very well done and rather addictive, like Tetris and Diablo II - games you can't stop playing for decades. We're pretty convinced this game has it!
*"Oww, My Eyes! They Burn!!!" --vectorgirl (after nearing the then highest score then known).
*"I just beat the [known] World's Record and I want to try to beat it again!" --vectorgirl (MAR 23rd '16) --Well, now you get that chance vectorgirl:
*"I'm shaking SO bad right now. I don't think this can ever be beaten!" --Vectronic (after just shatteringvectorgirl's Hi-Score and former World Record). (MAR 28th '16).
Well, we hope to help you get better Hi-Scores with the advice we provided here. We are interested to see what Hi-Scores can be achieved now that the Unlimited Packrat Video Games ( www.packratvg.com/vvgon.html ) release of Vectrexagon is out. We're both ready for a new challenge!!! Like we said before: If you manage to beat one of our Hi-Scores please PM Vectronic with a link to your screenshot or video, and we will update this post accordingly. Also, please send a picture or video of your Hi-Score to the Vectrex Hi-Score Board at: ( www.vectrex.co.uk/hiscore.htm ). Thanks! Good Luck!! ^_~
--Vectronic & vectorgirl
Last Edit: Sept 22, 2016 22:53:14 GMT -5 by Vectronic
Hi Guys, May sign up soon. Multiple Vectrex "World Record" holder at Twin Galaxies(some are low compared to some I have seen, others not so low-Pole Position, 77,200, Hyperchase, 108.7, among others. Should be the top ranked player there anyday. Me and a new guy, Dane Gill, really pooped up the leaderboard with the Webwars thing(I figured it out, encouraged him to use it, he stunk up the score, lol, moved him very high on the leaderboard. I'm not playing it like that again regardless, haha!
Vectrace-Basically, use up all your men. Crash on purpose at the end of round 2, as close to the end of the timer as you can. I can complete it perfectly, but you have men left, game over, and only passed the cars on the three segments. Mebbe even would be more points to wait to drain men on the third round, haven't tried. I have 5,420 playing like this, and not ashamed at all, is the only way to get the points.
Bedlam, on the mid/late levels, you can catch a cluster of enemies coming out of one spot, keep shooting as fast as possible and enemies will pump out of the same spot very quickly, bumping your score dramatically. Turn and fire as late as you possibly can, as the enemies will usually keep coming and coming. 35,975-not so great, but I like the game, will push it higher.
Blitz has a few tips-your bright player is not exclusively your quarterback-you can move him into a blocking position if you anticipate a fast defender, which happens every few downs. Never run with the QB, he isn't as fast as a receiver-dump the ball quickly to the closest player in the backfield, they will get more yards. 45-0 on that, Pretty sure I've seen 70 something to nothing somewhere, lol.
Clean Sweep-I don't have a score on this, I really don't like it, but Dane, the WebWars guy I mentioned figured this out, blew me away. You can quickly duck in and out of the rooms that make you powerful and evade enemies, without triggering the power up. He duck back and forth, back and forth, until the 4 robbers are close enough to all catch. He has 78,080, but had all his men left I think, and his camera wouldn't record any longer.
Hyperchase/Pole Position-Hold the stick straight up and steer from the top arc of the circle. Is required on Tour de France(1.10.74), but I mentioned the scores on PP and HC above-both no joke, trust me, it's how to drive. Vectrace, as well.
Solar Quest-182,250, fair to middling. Slowly pick off the ships and rescue survivors. Learn to do this until you have picked up 50 survivors, for a couple extra men. Then blast away as quickly as possible for a couple phases, as the enemies are very fast, and very random. Eventually the enemies smarten up, and start chasing you, and you use this to your advantage-run from them until they are clustered relatively close, then turn and burn with your Nuke weapon, killing the enemies, and then you can start picking up survivors again quickly. Even with my score, I have only just gotten to the point where you can use the nuke strategy, and didn't use it, tho I was thinking it would work-someone confirmed that that is the Arcade strategy, so is solid.
That's about all I got for now. Hope this helps anyone, Good Luck! Love Vectrex, but Burgertime my biggest deal-7,837,750, MAME, serious world record, got to killscreen almost an hour faster than anyone else.
Bedlam, on the mid/late levels, you can catch a cluster of enemies coming out of one spot, keep shooting as fast as possible and enemies will pump out of the same spot very quickly, bumping your score dramatically.
Another tip is to nail those indestructible enemies for as much as possible until other enemy ships come close, then turn around and shoot those. You will score with every hit on the indestructible ships.
All signed up now, BTW. I used a different technique today on Clean Sweep than the one I described before. Surely this is known, but pretty neat if not-making a name for myself on this system, some of my scores are quite good(some not, lol), but I AM pretty good on the Vectrex. Anyway I use the top and bottom escapes to confuse the enemies until they are all out, then try to get as many as I can. I try to clear all but one dot before going after the baddies, and you need to hit every charge box, taking out as many baddies as possible. DON'T eat dots while you are charged-they won't be redeposited for more points. Here's the thing that I'm wondering if is known-at around 45k, not sure what level(it shows infinity sign after level 10) ...they completely forgot to program A.I. into the baddies, They go from incredibly fierce to incredibly stupid very, very fast. They lock into routes they will not divert from, you can follow them over and over to pick up dots(cash). Is a grind-you can hold very few dots in your bag in the later game, and actually catching the enemies with the charge box is difficuly. Again, I HAVE to assume this is known, but hope it helps anyone! 105,170, btw. Almost two friggin hours. Crazy. Just crazy. Stopped because I wanted to, lol! Good Luck! I'll try to flesh out my profile and stuff, link to my game vids if possible-again, I will be the top-ranked overall Vectrex player at Twin Galaxies any time now, the scores are there to get it, and stretch it out quite a bit. Some games stump me, but pound-for-pound, for some crazy reason(I'm an idiot, really, lol, not a braggart. Whole thing is mystifying me-I know there are AWESOME players here, I'm sure, mebbe I can get some competition at TG! My scores are all with a standard controller, is required there, btw.
Also-Vaboom! evidently breaks after a certain point. I got 16,390 points, and the guy stopped dropping bottles, only a slow heart, a fast heart, then an X that can't kill you, over and over... I stayed up pretty late, 40,420(On Vaboom! !!!), but when I submitted the "record attempt", I only counted the points up to when the game gave up-we do have some weird integrity things at Twin Galaxies that I appreciate, even if the place isn't perfect. This Vaboom run was with a standard controller also, BTW, not a mod 2600 spinner.
^I've always wondered what Ronen Habot (probably sp) would do if he came out with another game. Vaboom! was weird how it just glitched out and VectRace wasn't very fun/you needed pretty much luck to get through. His unfinished Rounders wasn't bad.
Last Edit: Apr 23, 2017 15:54:19 GMT -5 by VectorX
I'm not very familiar with Twin Galaxies but from what I heard submitting highscores used to be a PITA: You have to pay for the submission(s) plus you have to fully video proof your highscore. Does this still apply?
Yes, you get points to spend on submissions by voting on other peoples submissions. And yes, very conclusive video proof is required. I enjoy TG a lot, but I def see both sides-it is the recognized Guinness Record-keeping resource. Is not really fair that you have to be a full-on active member to submit scores, I have actually mentioned a "sponsorship" thing, where any member can pay points to support an outside sub, receive credibility if correct.
Definite pain, but the upside-we are all very friendly, but VERY critical, if necessary. I have made rule mistakes, period, that would be accepted high scores, had a community not scrutinized it closely enough to catch my honest mistake. So the scores are pretty guaranteed to be legit.
Most definitely, there should be some system for "outsiders" to submit scores to be judged by the community. Not recruiting members, lol, but it's surprising how friendly the competition is there, and it's amazing the info some of the top guys will throw at you to help you along.
Blitz football- you can run a certain play each time ( I will let you figure the one out ) and then drop your quarter back almost to the other end zone then release the ball. You can bend the ball with the joystick around all the defenders and hit your guy every time for a score .