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Post by playvectrex on Oct 26, 2022 16:25:26 GMT -5
VeCaves will be played in Standard/normal mode. Can someone please tell me a reasonable threshold score for VeCaves? A reasonable threshold score is a score that a normal player who is new to the game can reach when playing the game 2-3 times. The threshold score shouldn't be a big hurdle but keep players from playing a game 5 seconds and then submitting a score. I had VectorWolf play VeCaves for the first time that I can remember. First two scores were about 90, then third was 249. She was starting to get the hang of the delay in the game. I think a reasonable minimum would be 500, but also 2-3 game plays won't take you very long... but there's not a big gap between 500 and my high score on this game It gets difficult fast, and you will be playing it multiple times to reach higher and higher scores. It's not really about reaction time, more about perception time!! I can still hear her playing as I write this... will go find out how she's done.
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Post by Peer on Oct 27, 2022 4:13:31 GMT -5
... Forcing people to play Heads Up Soccer on two levels is not so good, I think. But atm I couldn't think of a better approach. :/ Well, nobody is actually "forced" to play any specific game of the total of all games. I am indifferent to his, and not advocating or promoting this scheme in any way, it was just indeed the only idea I had which seemed to make a bit sense.
But there might be some general arguments in its favor. I have not played Soccer for years, also not in the past days. I want to save that experience for the Vector War. But from what I remember, I agree with what has been posted before. Level 1 is way too easy. Level 2 might also turn out to be rather easy (if you develop a certain tactics which I think I remember from childhood days and are able to persue it for the complete match), and we might all end up winning x:0 with the same x. Level 3 is definitely hard(er). Can't judge how hard it will feel to the majority of players.
But what I like about the idea of playing both levels, in addition to that I think that this is fun, is that it is also a way of appreciating what the original programmers did here. They implemented 3 levels with different AIs, which in those days and with the limited resources of the Vectrex is a nice feat. I have not looked at the code, but I think that those are indeed 3 different pieces of code for the different AIs, as opposed to just 1 AI (same code) running with 3 different sets of parameters.
Anayway, what do others think about this?
In general, there should be some clear instructions for each game which settings / options are to be used in the Vector War. And sorry if there already are such instructions, I did not check.
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Post by jbrodack on Oct 27, 2022 9:41:45 GMT -5
VeCaves will be played in Standard/normal mode. Can someone please tell me a reasonable threshold score for VeCaves? A reasonable threshold score is a score that a normal player who is new to the game can reach when playing the game 2-3 times. The threshold score shouldn't be a big hurdle but keep players from playing a game 5 seconds and then submitting a score. I had VectorWolf play VeCaves for the first time that I can remember. First two scores were about 90, then third was 249. She was starting to get the hang of the delay in the game. I think a reasonable minimum would be 500, but also 2-3 game plays won't take you very long... but there's not a big gap between 500 and my high score on this game It gets difficult fast, and you will be playing it multiple times to reach higher and higher scores. It's not really about reaction time, more about perception time!! I can still hear her playing as I write this... will go find out how she's done. Maybe 400 as a minimum. I got around 1000 and around that level there's very little room for error when going around the rocks.
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Post by hcmffm on Oct 28, 2022 3:12:16 GMT -5
Thank you for your replies, Brett, Peer, and Jason.
Threshold score for VeCaves will be 350 points. I've added some threshold scores in the original post.
With HeadsUp Soccer I haven't decided, yet. Either level 2 and level 3 will be handled as separate games and score is halved (as suggested by Peer) OR wins will count, only, and level 3 always scores higher than level 2.
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Post by playvectrex on Oct 28, 2022 17:57:42 GMT -5
If anyone has their own server and wants to drop this simple PHP/JS gallery up there... I have zipped up my template. You simply follow the file format and rename PlayVectrex on the index.php page with your own... and drag and drop your screenshots in the directory that matches your name & path in the index.php www.playvectrex.com/images/vwxii/vwxii.zipHere's a demo from last year: www.playvectrex.com/images/vwxiAnd this year: www.playvectrex.com/images/vwxiiMyself (PlayVectrex) Daughter (VectorWolf) Son (Munch) Will be playing again this year... but only this first weekend. Time is tight!!!
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Post by hcmffm on Oct 28, 2022 18:55:05 GMT -5
Thank you, Brett, for providing the source of your PHP/JS gallery. This might be of good use for some people. ZIP archive available
A ZIP archive with all binaries available freely is available, now. Please make sure to read the "Readme" file carefully.Seven hours till start of Vector War XII...
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Post by playvectrex on Oct 28, 2022 23:46:45 GMT -5
Thank you, Brett, for providing the source of your PHP/JS gallery. This might be of good use for some people. ZIP archive available
A ZIP archive with all binaries available freely is available, now. Please make sure to read the "Readme" file carefully.Seven hours till start of Vector War XII... hcmffm , That link isn't working for the ZIP file I proposed a minimum of 5000 to qualify for Spike Gets Squished, and should be played on Game C - Competition Mode, but you should probably read the instructions for Game A and Game B and play them first at least once A picture on the final screen is the only real way to show Game C was played.
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Post by playvectrex on Oct 28, 2022 23:57:29 GMT -5
> Homebrew Games > Rocks 'n' Saucers by Thomas Sontowski (1000) Well that's quite the surprise, and very wonderful! Thank you Thomas for "a proper asteroids clone"
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Post by hcmffm on Oct 29, 2022 1:43:22 GMT -5
Thank you, Brett, threshold score of 5000pts for SGS is noted down.
I've just fixed the link to the ZIP archive. As written above: Please read included Readme file carefully.
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Post by Peer on Oct 29, 2022 2:04:52 GMT -5
Thank you, Brett, threshold score of 5000pts for SGS is noted down. I've just fixed the link to the ZIP archive. As written above: Please read included Readme file carefully. Happy Vector War to you all!
I will join in later, no time to play right now. Quick question, just to be sure, as I did not find that in the readme: When playing Soccer, we play level 2 only. Correct?
Many Cheers, Peer
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Post by hcmffm on Oct 29, 2022 3:44:35 GMT -5
Happy Vector War to you all! I will join in later, no time to play right now. Quick question, just to be sure, as I did not find that in the readme: When playing Soccer, we play level 2 only. Correct? Not correct anymore. I've just changed the rules for Heads Up (Soccer) to what you had suggested: Heads Up (Soccer) game 2 and game 3 will be handled as two different games. Score of game 2 AND game 3 will count - i.e. for Heads Up Soccer you will have to play both game 2 and game 3 and submit your results (e.g. Game 2 4:3 amd Game 3: 1:0) to achieve maximum points. Player with best result (goal difference) in game 2 will score 30 points and player with best result (goal difference) in game 3 will score 30points.
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Post by hcmffm on Oct 29, 2022 17:56:41 GMT -5
First scores have been submitted which is great.
ATM, to calculate the score of Heads Up (Soccer) the goal difference (own goals minus opponent's goals) is calculated and taken into account, only. Is in real soccer a 2:0 better than a 3:1? Or is it the same? How should we handle this in our tournament?
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Post by Peer on Oct 30, 2022 0:50:16 GMT -5
First scores have been submitted which is great. ATM, to calculate the score of Heads Up (Soccer) the goal difference (own goals minus opponent's goals) is calculated and taken into account, only. Is in real soccer a 2:0 better than a 3:1? Or is it the same? How should we handle this in our tournament? I might be wrong, as I am not really a real world soccer enthusiast, but I think that winning 3:1 is "better" than winning 2:0. Meaning: if (number of goals scored by winner minus number of goals scored by loser) is identical for two matches, then the next sorting criterion is (number of goals scored by winner).
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Post by hcmffm on Oct 31, 2022 18:09:35 GMT -5
I might be wrong, as I am not really a real world soccer enthusiast, ... Same here. Your explanation sounds reasonable and I've just searched a bit in the web and found similar statements. I'll try to add this rule in the point calculation.
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Post by hcmffm on Nov 1, 2022 17:44:27 GMT -5
Today, Timo ( toppsikrett ) asked me whether he might donate some small items as prize. I agreed so now we have even some more prizes that can be won in Vector War XII. Vectrex controller springs: Vecto Pin:
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